terminal/src/renderer/dx
Dustin L. Howett eb2be374fd
Fix SA for Visual Studio 16.8 (#8551)
I added `enum class` to one thing and decided that that was quite enough
before disabling the `enum class` warning.

Looks like 16.8 made more map/vector operations noexcept, so we have to
re-annotate to remain compliant.
2020-12-11 05:04:30 +00:00
..
lib Scale box drawing glyphs to fit cells for visual bliss (#5743) 2020-05-08 14:09:32 -07:00
ut_dx Change backslashes in include statements to forward slashes (#8205) 2020-11-25 21:02:10 +00:00
BoxDrawingEffect.cpp Scale box drawing glyphs to fit cells for visual bliss (#5743) 2020-05-08 14:09:32 -07:00
BoxDrawingEffect.h Scale box drawing glyphs to fit cells for visual bliss (#5743) 2020-05-08 14:09:32 -07:00
CustomTextLayout.cpp Batch RTL runs to ensure proper draw order (#7190) 2020-08-07 12:04:53 -07:00
CustomTextLayout.h Batch RTL runs to ensure proper draw order (#7190) 2020-08-07 12:04:53 -07:00
CustomTextRenderer.cpp Move to GSL 3.1.0 (#6908) 2020-07-14 18:30:59 +00:00
CustomTextRenderer.h Recycle assorted rendering components to accelerate drawing (#6483) 2020-06-22 16:13:09 +00:00
dirs Import build fix changes from OS for sync to a34a957cf 2020-03-16 18:26:48 +00:00
DxRenderer.cpp Fix SA for Visual Studio 16.8 (#8551) 2020-12-11 05:04:30 +00:00
DxRenderer.hpp wpf: Add AutoFill to control whether the connection/buffer resizes (#7853) 2020-10-09 22:25:18 +00:00
IBoxDrawingEffect.idl Scale box drawing glyphs to fit cells for visual bliss (#5743) 2020-05-08 14:09:32 -07:00
precomp.cpp Initial release of the Windows Terminal source code 2019-05-02 15:29:04 -07:00
precomp.h Change backslashes in include statements to forward slashes (#8205) 2020-11-25 21:02:10 +00:00
ScreenPixelShader.h Scale retro terminal scan lines (#4716) 2020-02-26 00:08:45 +00:00
ScreenVertexShader.h Merged PR 4182306: [Git2Git] Merged PR 4182266: conhost: don't use D3DCompiler on inside-windows builds (and delete the shaders) 2020-01-23 00:42:56 +00:00
sources.inc Merged PR 4182306: [Git2Git] Merged PR 4182266: conhost: don't use D3DCompiler on inside-windows builds (and delete the shaders) 2020-01-23 00:42:56 +00:00