terminal/src/cascadia/LocalTests_TerminalApp/TerminalApp.LocalTests.vcxproj
Mike Griese edd8ac8c6c
Update MUX to 2.5.0-prerelease.200609001 (#6819)
See: https://github.com/microsoft/microsoft-ui-xaml/releases/tag/v2.5.0-prerelease.200609001

> ### Notable Changes:
> 
>     Resize tab view items only once the pointer has left the TabViewItem strip (microsoft/microsoft-ui-xaml#2569)
>     Align TabView visuals with Edge (microsoft/microsoft-ui-xaml#2201)
>     Fix background of MenuFlyout in white high contrast (microsoft/microsoft-ui-xaml#2446)
>     TabView: Make TabViewItem consume the TabViewItemHeaderForeground theme resource (microsoft/microsoft-ui-xaml#2348)
>     TabView: Add tooltips to its scrolling buttons. (microsoft/microsoft-ui-xaml#2369)


* [x] Related to #5360 (@jtippet confirms that this alone does not close it.)
* [x] I work here
2020-07-07 23:29:30 +00:00

126 lines
6.6 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- A note about this project: We're building the test code dll from this
project, but it _MUST_ be run in conjunction with the TestHostApp project.
TestHostApp actually will build a TestHost executable and packaging bits
that we can use to run our tests. We need TestHostApp so that our
dependencies, like MUX, can be aggregated correctly, and resources properly
combined into a resources.pri file.
TestHostApp will manually copy the output of this project into it's own
OutDir, so we can run the tests from there. -->
<PropertyGroup>
<ProjectGuid>{CA5CAD1A-b11c-4ddb-a4fe-c3afae9b5506}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>TerminalAppLocalTests</RootNamespace>
<ProjectName>LocalTests_TerminalApp</ProjectName>
<TargetName>TerminalApp.LocalTests</TargetName>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<WindowsTargetPlatformMinVersion>10.0.18362.0</WindowsTargetPlatformMinVersion>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
<!-- We'll manage our own OutDir/IntDir -->
<NoOutputRedirection>true</NoOutputRedirection>
</PropertyGroup>
<PropertyGroup>
<!-- Manually change our outdir to be in a subdirectory. We don't really want
to put our output in the bin root, because if we do, we'll copy
TerminalApp.winmd to the bin root, and then every subsequent mdmerge step
(in _any_ cppwinrt project) will automatically try to pick up
TerminalApp.winmd as a dependency (which is just wrong). This MUST be done
before importing common.build.pre.props -->
<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
<IntDir>$(SolutionDir)obj\$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<Import Project="$(SolutionDir)\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)\src\cppwinrt.build.pre.props" />
<ItemDefinitionGroup>
<ClCompile>
<!-- For CLI11: It uses dynamic_cast to cast types around, which depends
on being compiled with RTTI (/GR). -->
<RuntimeTypeInfo>true</RuntimeTypeInfo>
</ClCompile>
</ItemDefinitionGroup>
<!-- ========================= Headers ======================== -->
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="JsonTestClass.h" />
<ClInclude Include="CppWinrtTailored.h" />
</ItemGroup>
<!-- ========================= Cpp Files ======================== -->
<ItemGroup>
<ClCompile Include="CommandlineTest.cpp" />
<ClCompile Include="SettingsTests.cpp" />
<ClCompile Include="ProfileTests.cpp" />
<ClCompile Include="ColorSchemeTests.cpp" />
<ClCompile Include="KeyBindingsTests.cpp" />
<ClCompile Include="CommandTests.cpp" />
<ClCompile Include="TabTests.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<!-- You _NEED_ to include this file and the jsoncpp IncludePath (below) if
you want to use jsoncpp -->
<ClCompile Include="$(OpenConsoleDir)\dep\jsoncpp\jsoncpp.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<!-- ========================= Project References ======================== -->
<ItemGroup>
<ProjectReference Include="$(OpenConsoleDir)\src\cascadia\TerminalApp\lib\TerminalAppLib.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)\src\types\lib\types.vcxproj" />
<!-- If you don't reference these projects here, the
_ConsoleGenerateAdditionalWinmdManifests step won't gather the winmd's -->
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalSettings\TerminalSettings.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\TerminalControl.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalConnection\TerminalConnection.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalApp\TerminalApp.vcxproj" />
</ItemGroup>
<!-- ========================= Globals ======================== -->
<!-- ====================== Compiler & Linker Flags ===================== -->
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>..;$(OpenConsoleDir)\dep;$(OpenConsoleDir)\dep\jsoncpp\json;$(OpenConsoleDir)src\inc;$(OpenConsoleDir)src\inc\test;$(WinRT_IncludePath)\..\cppwinrt\winrt;"$(OpenConsoleDir)\src\cascadia\TerminalApp\lib\Generated Files";%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<!-- Manually disable unreachable code warning, because jconcpp has a ton of that. -->
<DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>onecoreuap.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<PropertyGroup>
<GenerateManifest>true</GenerateManifest>
<EmbedManifest>true</EmbedManifest>
</PropertyGroup>
<!-- Careful reordering these. Some default props (contained in these files) are order sensitive. -->
<Import Project="$(OpenConsoleDir)src\common.build.post.props" />
<Import Project="$(OpenConsoleDir)src\common.build.tests.props" />
<PropertyGroup>
<_CppWinrtBinRoot>&quot;$(OpenConsoleDir)$(Platform)\$(Configuration)\&quot;</_CppWinrtBinRoot>
<!-- From Microsoft.UI.Xaml.targets -->
<Native-Platform Condition="'$(Platform)' == 'Win32'">x86</Native-Platform>
<Native-Platform Condition="'$(Platform)' != 'Win32'">$(Platform)</Native-Platform>
<_MUXBinRoot>&quot;$(OpenConsoleDir)packages\Microsoft.UI.Xaml.2.5.0-prerelease.200609001\runtimes\win10-$(Native-Platform)\native\&quot;</_MUXBinRoot>
</PropertyGroup>
<!-- We actually can just straight up reference MUX here, it's fine -->
<Import Project="..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.200609001\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.200609001\build\native\Microsoft.UI.Xaml.targets')" />
<Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" />
</Project>