terminal/src/inc/til/rectangle.h
Michael Niksa f5ab042939
til::rectangle (#4912)
## Summary of the Pull Request
Introduces convenience type `til::rectangle` which automatically implements our best practices for rectangle-related types and provides automatic conversions in/out of the relevant types.

## PR Checklist
* [x] In support of Differential Rendering #778
* [X] I work here.
* [x] Tests added/passed
* [x] I'm a core contributor.

## Detailed Description of the Pull Request / Additional comments
- Automatically converts in from anything with a Left/Top/Right/Bottom or left/top/right/bottom (Win32 `RECT`)
- Automatically converts Console type `SMALL_RECT` and shifts it from **inclusive** to **exclusive** on instantiation
- Automatically converts out to `SMALL_RECT` (converting back to **inclusive**), `RECT`, or `D2D1_RECT_F`.
- Constructs from bare integers written into source file
- Constructs from a single `til::point` as a 1x1 size rectangle with top-left corner (origin) at that point
- Constructs from a single `til::size` as a WxH size rectangle with top-left corner (origin) at 0,0
- Constructs from a `til::point` and a `til::size` representing the top-left corner and the width by height.
- Constructs from a `til::point` and another `til::point` representing the top-left corner and the **exclusive** bottom-right corner.
- Default constructs to empty
- Uses Chromium numerics for all basic math operations (+, -, *, /)
- Provides equality tests
- Provides `operator bool` to know when it's valid (has an area > 0) and `empty()` to know the contrary
- Accessors for left/top/right/bottom
- Type converting accessors (that use safe conversions and throw) for left/top/right/bottom
- Convenience methods for finding width/height (with Chromium numerics operations) and type-converting templates (with Chromium numerics conversions).
- Accessors for origin (top-left point) and the size/dimensions (as a `til::size`).
- Intersect operation on `operator &` to find where two `til::rectangle`s overlap, returned as a `til::rectangle`.
- Union operation on `operator |` to find the total area covered by two `til::rectangles`, returned as a `til::rectangle`.
- Subtract operation on `operator -` to find the area remaining after one `til::rectangle` is removed from another, returned as a `til::some<til::rectangle, 4>`.
- TAEF/WEX Output and Comparators so they will print very nicely with `VERIFY` and `Log` macros in our testing suite.
- Additional comparators, TAEF/WEX output, and tests written on `til::some` to support the Subtract operation.
- A natvis

## Validation Steps Performed
- See automated tests of functionality.
2020-03-14 17:27:47 +00:00

485 lines
22 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#pragma once
#include "point.h"
#include "size.h"
#include "some.h"
#ifdef UNIT_TESTING
class RectangleTests;
#endif
namespace til // Terminal Implementation Library. Also: "Today I Learned"
{
class rectangle
{
public:
constexpr rectangle() noexcept :
rectangle(til::point{ 0, 0 }, til::point{ 0, 0 })
{
}
// On 64-bit processors, int and ptrdiff_t are different fundamental types.
// On 32-bit processors, they're the same which makes this a double-definition
// with the `ptrdiff_t` one below.
#if defined(_M_AMD64) || defined(_M_ARM64)
constexpr rectangle(int left, int top, int right, int bottom) noexcept :
rectangle(til::point{ left, top }, til::point{ right, bottom })
{
}
#endif
rectangle(size_t left, size_t top, size_t right, size_t bottom) :
rectangle(til::point{ left, top }, til::point{ right, bottom })
{
}
constexpr rectangle(ptrdiff_t left, ptrdiff_t top, ptrdiff_t right, ptrdiff_t bottom) noexcept :
rectangle(til::point{ left, top }, til::point{ right, bottom })
{
}
// Creates a 1x1 rectangle with the given top-left corner.
rectangle(til::point topLeft) :
_topLeft(topLeft)
{
_bottomRight = _topLeft + til::point{ 1, 1 };
}
// Creates a rectangle where you specify the top-left corner (included)
// and the bottom-right corner (excluded)
constexpr rectangle(til::point topLeft, til::point bottomRight) noexcept :
_topLeft(topLeft),
_bottomRight(bottomRight)
{
}
// Creates a rectangle with the given size where the top-left corner
// is set to 0,0.
constexpr rectangle(til::size size) noexcept :
_topLeft(til::point{ 0, 0 }),
_bottomRight(til::point{ size.width(), size.height() })
{
}
// Creates a rectangle at the given top-left corner point X,Y that extends
// down (+Y direction) and right (+X direction) for the given size.
rectangle(til::point topLeft, til::size size) :
_topLeft(topLeft),
_bottomRight(topLeft + til::point{ size.width(), size.height() })
{
}
#ifdef _WINCONTYPES_
// This extra specialization exists for SMALL_RECT because it's the only rectangle in the world that we know of
// with the bottom and right fields INCLUSIVE to the rectangle itself.
// It will perform math on the way in to ensure that it is represented as EXCLUSIVE.
rectangle(SMALL_RECT sr)
{
_topLeft = til::point{ static_cast<ptrdiff_t>(sr.Left), static_cast<ptrdiff_t>(sr.Top) };
_bottomRight = til::point{ static_cast<ptrdiff_t>(sr.Right), static_cast<ptrdiff_t>(sr.Bottom) } + til::point{ 1, 1 };
}
#endif
// This template will convert to rectangle from anything that has a Left, Top, Right, and Bottom field that appear convertible to an integer value
template<typename TOther>
constexpr rectangle(const TOther& other, std::enable_if_t<std::is_integral_v<decltype(std::declval<TOther>().Top)> && std::is_integral_v<decltype(std::declval<TOther>().Left)> && std::is_integral_v<decltype(std::declval<TOther>().Bottom)> && std::is_integral_v<decltype(std::declval<TOther>().Right)>, int> /*sentinel*/ = 0) :
rectangle(til::point{ static_cast<ptrdiff_t>(other.Left), static_cast<ptrdiff_t>(other.Top) }, til::point{ static_cast<ptrdiff_t>(other.Right), static_cast<ptrdiff_t>(other.Bottom) })
{
}
// This template will convert to rectangle from anything that has a left, top, right, and bottom field that appear convertible to an integer value
template<typename TOther>
constexpr rectangle(const TOther& other, std::enable_if_t<std::is_integral_v<decltype(std::declval<TOther>().top)> && std::is_integral_v<decltype(std::declval<TOther>().left)> && std::is_integral_v<decltype(std::declval<TOther>().bottom)> && std::is_integral_v<decltype(std::declval<TOther>().right)>, int> /*sentinel*/ = 0) :
rectangle(til::point{ static_cast<ptrdiff_t>(other.left), static_cast<ptrdiff_t>(other.top) }, til::point{ static_cast<ptrdiff_t>(other.right), static_cast<ptrdiff_t>(other.bottom) })
{
}
constexpr bool operator==(const rectangle& other) const noexcept
{
return _topLeft == other._topLeft &&
_bottomRight == other._bottomRight;
}
constexpr bool operator!=(const rectangle& other) const noexcept
{
return !(*this == other);
}
constexpr operator bool() const noexcept
{
return _topLeft.x() < _bottomRight.x() &&
_topLeft.y() < _bottomRight.y();
}
// OR = union
constexpr rectangle operator|(const rectangle& other) const noexcept
{
const auto thisEmpty = empty();
const auto otherEmpty = other.empty();
// If both are empty, return empty rect.
if (thisEmpty && otherEmpty)
{
return rectangle{};
}
// If this is empty but not the other one, then give the other.
if (thisEmpty)
{
return other;
}
// If the other is empty but not this, give this.
if (otherEmpty)
{
return *this;
}
// If we get here, they're both not empty. Do math.
const auto l = std::min(left(), other.left());
const auto t = std::min(top(), other.top());
const auto r = std::max(right(), other.right());
const auto b = std::max(bottom(), other.bottom());
return rectangle{ l, t, r, b };
}
// AND = intersect
constexpr rectangle operator&(const rectangle& other) const noexcept
{
const auto l = std::max(left(), other.left());
const auto r = std::min(right(), other.right());
// If the width dimension would be empty, give back empty rectangle.
if (l >= r)
{
return rectangle{};
}
const auto t = std::max(top(), other.top());
const auto b = std::min(bottom(), other.bottom());
// If the height dimension would be empty, give back empty rectangle.
if (t >= b)
{
return rectangle{};
}
return rectangle{ l, t, r, b };
}
// - = subtract
some<rectangle, 4> operator-(const rectangle& other) const
{
some<rectangle, 4> result;
// We could have up to four rectangles describing the area resulting when you take removeMe out of main.
// Find the intersection of the two so we know which bits of removeMe are actually applicable
// to the original rectangle for subtraction purposes.
const auto intersect = *this & other;
// If there's no intersect, there's nothing to remove.
if (intersect.empty())
{
// Just put the original rectangle into the results and return early.
result.push_back(*this);
}
// If the original rectangle matches the intersect, there is nothing to return.
else if (*this != intersect)
{
// Generate our potential four viewports that represent the region of the original that falls outside of the remove area.
// We will bias toward generating wide rectangles over tall rectangles (if possible) so that optimizations that apply
// to manipulating an entire row at once can be realized by other parts of the console code. (i.e. Run Length Encoding)
// In the following examples, the found remaining regions are represented by:
// T = Top B = Bottom L = Left R = Right
//
// 4 Sides but Identical:
// |-----------this-----------| |-----------this-----------|
// | | | |
// | | | |
// | | | |
// | | ======> | intersect | ======> early return of nothing
// | | | |
// | | | |
// | | | |
// |-----------other----------| |--------------------------|
//
// 4 Sides:
// |-----------this-----------| |-----------this-----------| |--------------------------|
// | | | | |TTTTTTTTTTTTTTTTTTTTTTTTTT|
// | | | | |TTTTTTTTTTTTTTTTTTTTTTTTTT|
// | |---------| | | |---------| | |LLLLLLLL|---------|RRRRRRR|
// | |other | | ======> | |intersect| | ======> |LLLLLLLL| |RRRRRRR|
// | |---------| | | |---------| | |LLLLLLLL|---------|RRRRRRR|
// | | | | |BBBBBBBBBBBBBBBBBBBBBBBBBB|
// | | | | |BBBBBBBBBBBBBBBBBBBBBBBBBB|
// |--------------------------| |--------------------------| |--------------------------|
//
// 3 Sides:
// |-----------this-----------| |-----------this-----------| |--------------------------|
// | | | | |TTTTTTTTTTTTTTTTTTTTTTTTTT|
// | | | | |TTTTTTTTTTTTTTTTTTTTTTTTTT|
// | |--------------------| | |-----------------| |LLLLLLLL|-----------------|
// | |other | ======> | |intersect | ======> |LLLLLLLL| |
// | |--------------------| | |-----------------| |LLLLLLLL|-----------------|
// | | | | |BBBBBBBBBBBBBBBBBBBBBBBBBB|
// | | | | |BBBBBBBBBBBBBBBBBBBBBBBBBB|
// |--------------------------| |--------------------------| |--------------------------|
//
// 2 Sides:
// |-----------this-----------| |-----------this-----------| |--------------------------|
// | | | | |TTTTTTTTTTTTTTTTTTTTTTTTTT|
// | | | | |TTTTTTTTTTTTTTTTTTTTTTTTTT|
// | |--------------------| | |-----------------| |LLLLLLLL|-----------------|
// | |other | ======> | |intersect | ======> |LLLLLLLL| |
// | | | | | | |LLLLLLLL| |
// | | | | | | |LLLLLLLL| |
// | | | | | | |LLLLLLLL| |
// |--------| | |--------------------------| |--------------------------|
// | |
// |--------------------|
//
// 1 Side:
// |-----------this-----------| |-----------this-----------| |--------------------------|
// | | | | |TTTTTTTTTTTTTTTTTTTTTTTTTT|
// | | | | |TTTTTTTTTTTTTTTTTTTTTTTTTT|
// |-----------------------------| |--------------------------| |--------------------------|
// | other | ======> | intersect | ======> | |
// | | | | | |
// | | | | | |
// | | | | | |
// | | |--------------------------| |--------------------------|
// | |
// |-----------------------------|
//
// 0 Sides:
// |-----------this-----------| |-----------this-----------|
// | | | |
// | | | |
// | | | |
// | | ======> | | ======> early return of this
// | | | |
// | | | |
// | | | |
// |--------------------------| |--------------------------|
//
//
// |---------------|
// | other |
// |---------------|
// We generate these rectangles by the original and intersect points, but some of them might be empty when the intersect
// lines up with the edge of the original. That's OK. That just means that the subtraction didn't leave anything behind.
// We will filter those out below when adding them to the result.
const til::rectangle t{ left(), top(), right(), intersect.top() };
const til::rectangle b{ left(), intersect.bottom(), right(), bottom() };
const til::rectangle l{ left(), intersect.top(), intersect.left(), intersect.bottom() };
const til::rectangle r{ intersect.right(), intersect.top(), right(), intersect.bottom() };
if (!t.empty())
{
result.push_back(t);
}
if (!b.empty())
{
result.push_back(b);
}
if (!l.empty())
{
result.push_back(l);
}
if (!r.empty())
{
result.push_back(r);
}
}
return result;
}
constexpr ptrdiff_t top() const noexcept
{
return _topLeft.y();
}
template<typename T>
T top() const
{
T ret;
THROW_HR_IF(E_ABORT, !base::MakeCheckedNum(top()).AssignIfValid(&ret));
return ret;
}
constexpr ptrdiff_t bottom() const noexcept
{
return _bottomRight.y();
}
template<typename T>
T bottom() const
{
T ret;
THROW_HR_IF(E_ABORT, !base::MakeCheckedNum(bottom()).AssignIfValid(&ret));
return ret;
}
constexpr ptrdiff_t left() const noexcept
{
return _topLeft.x();
}
template<typename T>
T left() const
{
T ret;
THROW_HR_IF(E_ABORT, !base::MakeCheckedNum(left()).AssignIfValid(&ret));
return ret;
}
constexpr ptrdiff_t right() const noexcept
{
return _bottomRight.x();
}
template<typename T>
T right() const
{
T ret;
THROW_HR_IF(E_ABORT, !base::MakeCheckedNum(right()).AssignIfValid(&ret));
return ret;
}
ptrdiff_t width() const
{
ptrdiff_t ret;
THROW_HR_IF(E_ABORT, !::base::CheckSub(right(), left()).AssignIfValid(&ret));
return ret;
}
template<typename T>
T width() const
{
T ret;
THROW_HR_IF(E_ABORT, !base::MakeCheckedNum(width()).AssignIfValid(&ret));
return ret;
}
ptrdiff_t height() const
{
ptrdiff_t ret;
THROW_HR_IF(E_ABORT, !::base::CheckSub(bottom(), top()).AssignIfValid(&ret));
return ret;
}
template<typename T>
T height() const
{
T ret;
THROW_HR_IF(E_ABORT, !base::MakeCheckedNum(height()).AssignIfValid(&ret));
return ret;
}
constexpr point origin() const noexcept
{
return _topLeft;
}
size size() const
{
return til::size{ width(), height() };
}
constexpr bool empty() const noexcept
{
return !operator bool();
}
#ifdef _WINCONTYPES_
// NOTE: This will convert back to INCLUSIVE on the way out because
// that is generally how SMALL_RECTs are handled in console code and via the APIs.
operator SMALL_RECT() const
{
SMALL_RECT ret;
THROW_HR_IF(E_ABORT, !base::MakeCheckedNum(left()).AssignIfValid(&ret.Left));
THROW_HR_IF(E_ABORT, !base::MakeCheckedNum(top()).AssignIfValid(&ret.Top));
THROW_HR_IF(E_ABORT, !base::CheckSub(right(), 1).AssignIfValid(&ret.Right));
THROW_HR_IF(E_ABORT, !base::CheckSub(bottom(), 1).AssignIfValid(&ret.Bottom));
return ret;
}
#endif
#ifdef _WINDEF_
operator RECT() const
{
RECT ret;
THROW_HR_IF(E_ABORT, !base::MakeCheckedNum(left()).AssignIfValid(&ret.left));
THROW_HR_IF(E_ABORT, !base::MakeCheckedNum(top()).AssignIfValid(&ret.top));
THROW_HR_IF(E_ABORT, !base::MakeCheckedNum(right()).AssignIfValid(&ret.right));
THROW_HR_IF(E_ABORT, !base::MakeCheckedNum(bottom()).AssignIfValid(&ret.bottom));
return ret;
}
#endif
#ifdef DCOMMON_H_INCLUDED
constexpr operator D2D1_RECT_F() const noexcept
{
return D2D1_RECT_F{ gsl::narrow_cast<FLOAT>(left()), gsl::narrow_cast<FLOAT>(top()), gsl::narrow_cast<FLOAT>(right()), gsl::narrow_cast<FLOAT>(bottom()) };
}
#endif
protected:
til::point _topLeft;
til::point _bottomRight;
#ifdef UNIT_TESTING
friend class ::RectangleTests;
#endif
};
}
#ifdef __WEX_COMMON_H__
namespace WEX::TestExecution
{
template<>
class VerifyOutputTraits<::til::rectangle>
{
public:
static WEX::Common::NoThrowString ToString(const ::til::rectangle& rect)
{
return WEX::Common::NoThrowString().Format(L"(L:%td, T:%td, R:%td, B:%td) [W:%td, H:%td]", rect.left(), rect.top(), rect.right(), rect.bottom(), rect.width(), rect.height());
}
};
template<>
class VerifyCompareTraits<::til::rectangle, ::til::rectangle>
{
public:
static bool AreEqual(const ::til::rectangle& expected, const ::til::rectangle& actual) noexcept
{
return expected == actual;
}
static bool AreSame(const ::til::rectangle& expected, const ::til::rectangle& actual) noexcept
{
return &expected == &actual;
}
static bool IsLessThan(const ::til::rectangle& expectedLess, const ::til::rectangle& expectedGreater) = delete;
static bool IsGreaterThan(const ::til::rectangle& expectedGreater, const ::til::rectangle& expectedLess) = delete;
static bool IsNull(const ::til::rectangle& object) noexcept
{
return object == til::rectangle{};
}
};
};
#endif