terminal/src/cascadia/TerminalControl/ControlCore.cpp
Mike Griese 6268a4779c
Implement and action for manually clearing the Terminal (and conpty) buffer (#10906)
## Summary of the Pull Request

![clear-buffer-000](https://user-images.githubusercontent.com/18356694/127570078-90c6089e-0430-4dfc-bcd4-a0cde20c9167.gif)

This adds a new action, `clearBuffer`. It accepts 3 values for the `clear` type:
* `"clear": "screen"`: Clear the terminal viewport content. Leaves the scrollback untouched. Moves the cursor row to the top of the viewport (unmodified).
* `"clear": "scrollback"`: Clear the scrollback. Leaves the viewport untouched.
* `"clear": "all"`: (**default**) Clear the scrollback and the visible viewport. Moves the cursor row to the top of the viewport (unmodified).

"Clear Buffer" has also been added to `defaults.json`.

## References
* From microsoft/vscode#75141 originally

## PR Checklist
* [x] Closes #1193
* [x] Closes #1882
* [x] I work here
* [x] Tests added/passed
* [ ] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

This is a bit tricky, because we need to plumb it all the way through conpty to clear the buffer. If we don't, then conpty will immediately just redraw the screen. So this sends a signal to the attached conpty, and then waits for conpty to draw the updated, cleared, screen back to us.

## Validation Steps Performed
* works for each of the three clear types as expected
* tests pass.
* works even with `ping -t 8.8.8.8` as you'd hope.
2021-09-02 14:59:42 +00:00

1562 lines
62 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "ControlCore.h"
#include <argb.h>
#include <DefaultSettings.h>
#include <unicode.hpp>
#include <Utf16Parser.hpp>
#include <Utils.h>
#include <WinUser.h>
#include <LibraryResources.h>
#include "../../types/inc/GlyphWidth.hpp"
#include "../../types/inc/Utils.hpp"
#include "../../buffer/out/search.h"
#include "ControlCore.g.cpp"
using namespace ::Microsoft::Console::Types;
using namespace ::Microsoft::Console::VirtualTerminal;
using namespace ::Microsoft::Terminal::Core;
using namespace winrt::Windows::Graphics::Display;
using namespace winrt::Windows::System;
using namespace winrt::Windows::ApplicationModel::DataTransfer;
// The minimum delay between updates to the scroll bar's values.
// The updates are throttled to limit power usage.
constexpr const auto ScrollBarUpdateInterval = std::chrono::milliseconds(8);
// The minimum delay between updating the TSF input control.
constexpr const auto TsfRedrawInterval = std::chrono::milliseconds(100);
// The minimum delay between updating the locations of regex patterns
constexpr const auto UpdatePatternLocationsInterval = std::chrono::milliseconds(500);
namespace winrt::Microsoft::Terminal::Control::implementation
{
// Helper static function to ensure that all ambiguous-width glyphs are reported as narrow.
// See microsoft/terminal#2066 for more info.
static bool _IsGlyphWideForceNarrowFallback(const std::wstring_view /* glyph */)
{
return false; // glyph is not wide.
}
static bool _EnsureStaticInitialization()
{
// use C++11 magic statics to make sure we only do this once.
static bool initialized = []() {
// *** THIS IS A SINGLETON ***
SetGlyphWidthFallback(_IsGlyphWideForceNarrowFallback);
return true;
}();
return initialized;
}
ControlCore::ControlCore(IControlSettings settings,
TerminalConnection::ITerminalConnection connection) :
_connection{ connection },
_settings{ settings },
_desiredFont{ DEFAULT_FONT_FACE, 0, DEFAULT_FONT_WEIGHT, { 0, DEFAULT_FONT_SIZE }, CP_UTF8 },
_actualFont{ DEFAULT_FONT_FACE, 0, DEFAULT_FONT_WEIGHT, { 0, DEFAULT_FONT_SIZE }, CP_UTF8, false }
{
_EnsureStaticInitialization();
_terminal = std::make_unique<::Microsoft::Terminal::Core::Terminal>();
// Subscribe to the connection's disconnected event and call our connection closed handlers.
_connectionStateChangedRevoker = _connection.StateChanged(winrt::auto_revoke, [this](auto&& /*s*/, auto&& /*v*/) {
_ConnectionStateChangedHandlers(*this, nullptr);
});
// This event is explicitly revoked in the destructor: does not need weak_ref
_connectionOutputEventToken = _connection.TerminalOutput({ this, &ControlCore::_connectionOutputHandler });
_terminal->SetWriteInputCallback([this](std::wstring& wstr) {
_sendInputToConnection(wstr);
});
// GH#8969: pre-seed working directory to prevent potential races
_terminal->SetWorkingDirectory(_settings.StartingDirectory());
auto pfnCopyToClipboard = std::bind(&ControlCore::_terminalCopyToClipboard, this, std::placeholders::_1);
_terminal->SetCopyToClipboardCallback(pfnCopyToClipboard);
auto pfnWarningBell = std::bind(&ControlCore::_terminalWarningBell, this);
_terminal->SetWarningBellCallback(pfnWarningBell);
auto pfnTitleChanged = std::bind(&ControlCore::_terminalTitleChanged, this, std::placeholders::_1);
_terminal->SetTitleChangedCallback(pfnTitleChanged);
auto pfnTabColorChanged = std::bind(&ControlCore::_terminalTabColorChanged, this, std::placeholders::_1);
_terminal->SetTabColorChangedCallback(pfnTabColorChanged);
auto pfnBackgroundColorChanged = std::bind(&ControlCore::_terminalBackgroundColorChanged, this, std::placeholders::_1);
_terminal->SetBackgroundCallback(pfnBackgroundColorChanged);
auto pfnScrollPositionChanged = std::bind(&ControlCore::_terminalScrollPositionChanged, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
_terminal->SetScrollPositionChangedCallback(pfnScrollPositionChanged);
auto pfnTerminalCursorPositionChanged = std::bind(&ControlCore::_terminalCursorPositionChanged, this);
_terminal->SetCursorPositionChangedCallback(pfnTerminalCursorPositionChanged);
auto pfnTerminalTaskbarProgressChanged = std::bind(&ControlCore::_terminalTaskbarProgressChanged, this);
_terminal->TaskbarProgressChangedCallback(pfnTerminalTaskbarProgressChanged);
// MSFT 33353327: Initialize the renderer in the ctor instead of Initialize().
// We need the renderer to be ready to accept new engines before the SwapChainPanel is ready to go.
// If we wait, a screen reader may try to get the AutomationPeer (aka the UIA Engine), and we won't be able to attach
// the UIA Engine to the renderer. This prevents us from signaling changes to the cursor or buffer.
{
// First create the render thread.
// Then stash a local pointer to the render thread so we can initialize it and enable it
// to paint itself *after* we hand off its ownership to the renderer.
// We split up construction and initialization of the render thread object this way
// because the renderer and render thread have circular references to each other.
auto renderThread = std::make_unique<::Microsoft::Console::Render::RenderThread>();
auto* const localPointerToThread = renderThread.get();
// Now create the renderer and initialize the render thread.
_renderer = std::make_unique<::Microsoft::Console::Render::Renderer>(_terminal.get(), nullptr, 0, std::move(renderThread));
_renderer->SetRendererEnteredErrorStateCallback([weakThis = get_weak()]() {
if (auto strongThis{ weakThis.get() })
{
strongThis->_RendererEnteredErrorStateHandlers(*strongThis, nullptr);
}
});
THROW_IF_FAILED(localPointerToThread->Initialize(_renderer.get()));
}
// Get our dispatcher. If we're hosted in-proc with XAML, this will get
// us the same dispatcher as TermControl::Dispatcher(). If we're out of
// proc, this'll return null. We'll need to instead make a new
// DispatcherQueue (on a new thread), so we can use that for throttled
// functions.
_dispatcher = winrt::Windows::System::DispatcherQueue::GetForCurrentThread();
if (!_dispatcher)
{
auto controller{ winrt::Windows::System::DispatcherQueueController::CreateOnDedicatedThread() };
_dispatcher = controller.DispatcherQueue();
}
// A few different events should be throttled, so they don't fire absolutely all the time:
// * _tsfTryRedrawCanvas: When the cursor position moves, we need to
// inform TSF, so it can move the canvas for the composition. We
// throttle this so that we're not hopping across the process boundary
// every time that the cursor moves.
// * _updatePatternLocations: When there's new output, or we scroll the
// viewport, we should re-check if there are any visible hyperlinks.
// But we don't really need to do this every single time text is
// output, we can limit this update to once every 500ms.
// * _updateScrollBar: Same idea as the TSF update - we don't _really_
// need to hop across the process boundary every time text is output.
// We can throttle this to once every 8ms, which will get us out of
// the way of the main output & rendering threads.
_tsfTryRedrawCanvas = std::make_shared<ThrottledFuncTrailing<>>(
_dispatcher,
TsfRedrawInterval,
[weakThis = get_weak()]() {
if (auto core{ weakThis.get() }; !core->_IsClosing())
{
core->_CursorPositionChangedHandlers(*core, nullptr);
}
});
_updatePatternLocations = std::make_shared<ThrottledFuncTrailing<>>(
_dispatcher,
UpdatePatternLocationsInterval,
[weakThis = get_weak()]() {
if (auto core{ weakThis.get() }; !core->_IsClosing())
{
core->UpdatePatternLocations();
}
});
_updateScrollBar = std::make_shared<ThrottledFuncTrailing<Control::ScrollPositionChangedArgs>>(
_dispatcher,
ScrollBarUpdateInterval,
[weakThis = get_weak()](const auto& update) {
if (auto core{ weakThis.get() }; !core->_IsClosing())
{
core->_ScrollPositionChangedHandlers(*core, update);
}
});
UpdateSettings(settings);
}
ControlCore::~ControlCore()
{
Close();
if (_renderer)
{
_renderer->TriggerTeardown();
}
}
bool ControlCore::Initialize(const double actualWidth,
const double actualHeight,
const double compositionScale)
{
_panelWidth = actualWidth;
_panelHeight = actualHeight;
_compositionScale = compositionScale;
{ // scope for terminalLock
auto terminalLock = _terminal->LockForWriting();
if (_initializedTerminal)
{
return false;
}
const auto windowWidth = actualWidth * compositionScale;
const auto windowHeight = actualHeight * compositionScale;
if (windowWidth == 0 || windowHeight == 0)
{
return false;
}
// Set up the DX Engine
auto dxEngine = std::make_unique<::Microsoft::Console::Render::DxEngine>();
_renderer->AddRenderEngine(dxEngine.get());
_renderEngine = std::move(dxEngine);
// Initialize our font with the renderer
// We don't have to care about DPI. We'll get a change message immediately if it's not 96
// and react accordingly.
_updateFont(true);
const COORD windowSize{ static_cast<short>(windowWidth),
static_cast<short>(windowHeight) };
// First set up the dx engine with the window size in pixels.
// Then, using the font, get the number of characters that can fit.
// Resize our terminal connection to match that size, and initialize the terminal with that size.
const auto viewInPixels = Viewport::FromDimensions({ 0, 0 }, windowSize);
LOG_IF_FAILED(_renderEngine->SetWindowSize({ viewInPixels.Width(), viewInPixels.Height() }));
// Update DxEngine's SelectionBackground
_renderEngine->SetSelectionBackground(til::color{ _settings.SelectionBackground() });
const auto vp = _renderEngine->GetViewportInCharacters(viewInPixels);
const auto width = vp.Width();
const auto height = vp.Height();
_connection.Resize(height, width);
// Override the default width and height to match the size of the swapChainPanel
_settings.InitialCols(width);
_settings.InitialRows(height);
_terminal->CreateFromSettings(_settings, *_renderer);
// IMPORTANT! Set this callback up sooner than later. If we do it
// after Enable, then it'll be possible to paint the frame once
// _before_ the warning handler is set up, and then warnings from
// the first paint will be ignored!
_renderEngine->SetWarningCallback(std::bind(&ControlCore::_rendererWarning, this, std::placeholders::_1));
// Tell the DX Engine to notify us when the swap chain changes.
// We do this after we initially set the swapchain so as to avoid unnecessary callbacks (and locking problems)
_renderEngine->SetCallback(std::bind(&ControlCore::_renderEngineSwapChainChanged, this));
_renderEngine->SetRetroTerminalEffect(_settings.RetroTerminalEffect());
_renderEngine->SetPixelShaderPath(_settings.PixelShaderPath());
_renderEngine->SetForceFullRepaintRendering(_settings.ForceFullRepaintRendering());
_renderEngine->SetSoftwareRendering(_settings.SoftwareRendering());
_renderEngine->SetIntenseIsBold(_settings.IntenseIsBold());
_updateAntiAliasingMode(_renderEngine.get());
// GH#5098: Inform the engine of the opacity of the default text background.
if (_settings.UseAcrylic())
{
_renderEngine->SetDefaultTextBackgroundOpacity(::base::saturated_cast<float>(_settings.TintOpacity()));
}
THROW_IF_FAILED(_renderEngine->Enable());
_initializedTerminal = true;
} // scope for TerminalLock
// Start the connection outside of lock, because it could
// start writing output immediately.
_connection.Start();
return true;
}
// Method Description:
// - Tell the renderer to start painting.
// - !! IMPORTANT !! Make sure that we've attached our swap chain to an
// actual target before calling this.
// Arguments:
// - <none>
// Return Value:
// - <none>
void ControlCore::EnablePainting()
{
if (_initializedTerminal)
{
_renderer->EnablePainting();
}
}
// Method Description:
// - Writes the given sequence as input to the active terminal connection.
// - This method has been overloaded to allow zero-copy winrt::param::hstring optimizations.
// Arguments:
// - wstr: the string of characters to write to the terminal connection.
// Return Value:
// - <none>
void ControlCore::_sendInputToConnection(std::wstring_view wstr)
{
if (_isReadOnly)
{
_raiseReadOnlyWarning();
}
else
{
_connection.WriteInput(wstr);
}
}
// Method Description:
// - Writes the given sequence as input to the active terminal connection,
// Arguments:
// - wstr: the string of characters to write to the terminal connection.
// Return Value:
// - <none>
void ControlCore::SendInput(const winrt::hstring& wstr)
{
_sendInputToConnection(wstr);
}
bool ControlCore::SendCharEvent(const wchar_t ch,
const WORD scanCode,
const ::Microsoft::Terminal::Core::ControlKeyStates modifiers)
{
return _terminal->SendCharEvent(ch, scanCode, modifiers);
}
// Method Description:
// - Send this particular key event to the terminal.
// See Terminal::SendKeyEvent for more information.
// - Clears the current selection.
// - Makes the cursor briefly visible during typing.
// Arguments:
// - vkey: The vkey of the key pressed.
// - scanCode: The scan code of the key pressed.
// - modifiers: The Microsoft::Terminal::Core::ControlKeyStates representing the modifier key states.
// - keyDown: If true, the key was pressed, otherwise the key was released.
bool ControlCore::TrySendKeyEvent(const WORD vkey,
const WORD scanCode,
const ControlKeyStates modifiers,
const bool keyDown)
{
// When there is a selection active, escape should clear it and NOT flow through
// to the terminal. With any other keypress, it should clear the selection AND
// flow through to the terminal.
// GH#6423 - don't dismiss selection if the key that was pressed was a
// modifier key. We'll wait for a real keystroke to dismiss the
// GH #7395 - don't dismiss selection when taking PrintScreen
// selection.
// GH#8522, GH#3758 - Only dismiss the selection on key _down_. If we
// dismiss on key up, then there's chance that we'll immediately dismiss
// a selection created by an action bound to a keydown.
if (HasSelection() &&
!KeyEvent::IsModifierKey(vkey) &&
vkey != VK_SNAPSHOT &&
keyDown)
{
// GH#8791 - don't dismiss selection if Windows key was also pressed as a key-combination.
if (!modifiers.IsWinPressed())
{
_terminal->ClearSelection();
_renderer->TriggerSelection();
}
if (vkey == VK_ESCAPE)
{
return true;
}
}
// If the terminal translated the key, mark the event as handled.
// This will prevent the system from trying to get the character out
// of it and sending us a CharacterReceived event.
return vkey ? _terminal->SendKeyEvent(vkey,
scanCode,
modifiers,
keyDown) :
true;
}
bool ControlCore::SendMouseEvent(const til::point viewportPos,
const unsigned int uiButton,
const ControlKeyStates states,
const short wheelDelta,
const TerminalInput::MouseButtonState state)
{
return _terminal->SendMouseEvent(viewportPos, uiButton, states, wheelDelta, state);
}
void ControlCore::UserScrollViewport(const int viewTop)
{
// Clear the regex pattern tree so the renderer does not try to render them while scrolling
_terminal->ClearPatternTree();
// This is a scroll event that wasn't initiated by the terminal
// itself - it was initiated by the mouse wheel, or the scrollbar.
_terminal->UserScrollViewport(viewTop);
_updatePatternLocations->Run();
}
void ControlCore::AdjustOpacity(const double adjustment)
{
if (adjustment == 0)
{
return;
}
auto newOpacity = std::clamp(_settings.TintOpacity() + adjustment,
0.0,
1.0);
if (_settings.UseAcrylic())
{
try
{
_settings.TintOpacity(newOpacity);
if (newOpacity >= 1.0)
{
_settings.UseAcrylic(false);
}
else
{
// GH#5098: Inform the engine of the new opacity of the default text background.
SetBackgroundOpacity(::base::saturated_cast<float>(newOpacity));
}
auto eventArgs = winrt::make_self<TransparencyChangedEventArgs>(newOpacity);
_TransparencyChangedHandlers(*this, *eventArgs);
}
CATCH_LOG();
}
else if (adjustment < 0)
{
_settings.UseAcrylic(true);
//Setting initial opacity set to 1 to ensure smooth transition to acrylic during mouse scroll
newOpacity = std::clamp(1.0 + adjustment, 0.0, 1.0);
_settings.TintOpacity(newOpacity);
auto eventArgs = winrt::make_self<TransparencyChangedEventArgs>(newOpacity);
_TransparencyChangedHandlers(*this, *eventArgs);
}
}
void ControlCore::ToggleShaderEffects()
{
auto lock = _terminal->LockForWriting();
// Originally, this action could be used to enable the retro effects
// even when they're set to `false` in the settings. If the user didn't
// specify a custom pixel shader, manually enable the legacy retro
// effect first. This will ensure that a toggle off->on will still work,
// even if they currently have retro effect off.
if (_settings.PixelShaderPath().empty() && !_renderEngine->GetRetroTerminalEffect())
{
// SetRetroTerminalEffect to true will enable the effect. In this
// case, the shader effect will already be disabled (because neither
// a pixel shader nor the retro effects were originally requested).
// So we _don't_ want to toggle it again below, because that would
// toggle it back off.
_renderEngine->SetRetroTerminalEffect(true);
}
else
{
_renderEngine->ToggleShaderEffects();
}
}
// Method Description:
// - Tell TerminalCore to update its knowledge about the locations of visible regex patterns
// - We should call this (through the throttled function) when something causes the visible
// region to change, such as when new text enters the buffer or the viewport is scrolled
void ControlCore::UpdatePatternLocations()
{
auto lock = _terminal->LockForWriting();
_terminal->UpdatePatternsUnderLock();
}
// Method description:
// - Updates last hovered cell, renders / removes rendering of hyper-link if required
// Arguments:
// - terminalPosition: The terminal position of the pointer
void ControlCore::SetHoveredCell(Core::Point pos)
{
_updateHoveredCell(std::optional<til::point>{ pos });
}
void ControlCore::ClearHoveredCell()
{
_updateHoveredCell(std::nullopt);
}
void ControlCore::_updateHoveredCell(const std::optional<til::point> terminalPosition)
{
if (terminalPosition == _lastHoveredCell)
{
return;
}
// GH#9618 - lock while we're reading from the terminal, and if we need
// to update something, then lock again to write the terminal.
_lastHoveredCell = terminalPosition;
uint16_t newId{ 0u };
// we can't use auto here because we're pre-declaring newInterval.
decltype(_terminal->GetHyperlinkIntervalFromPosition(til::point{})) newInterval{ std::nullopt };
if (terminalPosition.has_value())
{
auto lock = _terminal->LockForReading(); // Lock for the duration of our reads.
newId = _terminal->GetHyperlinkIdAtPosition(*terminalPosition);
newInterval = _terminal->GetHyperlinkIntervalFromPosition(*terminalPosition);
}
// If the hyperlink ID changed or the interval changed, trigger a redraw all
// (so this will happen both when we move onto a link and when we move off a link)
if (newId != _lastHoveredId ||
(newInterval != _lastHoveredInterval))
{
// Introduce scope for lock - we don't want to raise the
// HoveredHyperlinkChanged event under lock, because then handlers
// wouldn't be able to ask us about the hyperlink text/position
// without deadlocking us.
{
auto lock = _terminal->LockForWriting();
_lastHoveredId = newId;
_lastHoveredInterval = newInterval;
_renderEngine->UpdateHyperlinkHoveredId(newId);
_renderer->UpdateLastHoveredInterval(newInterval);
_renderer->TriggerRedrawAll();
}
_HoveredHyperlinkChangedHandlers(*this, nullptr);
}
}
winrt::hstring ControlCore::GetHyperlink(const til::point pos) const
{
// Lock for the duration of our reads.
auto lock = _terminal->LockForReading();
return winrt::hstring{ _terminal->GetHyperlinkAtPosition(pos) };
}
winrt::hstring ControlCore::HoveredUriText() const
{
auto lock = _terminal->LockForReading(); // Lock for the duration of our reads.
if (_lastHoveredCell.has_value())
{
return winrt::hstring{ _terminal->GetHyperlinkAtPosition(*_lastHoveredCell) };
}
return {};
}
Windows::Foundation::IReference<Core::Point> ControlCore::HoveredCell() const
{
return _lastHoveredCell.has_value() ? Windows::Foundation::IReference<Core::Point>{ _lastHoveredCell.value() } : nullptr;
}
// Method Description:
// - Updates the settings of the current terminal.
// - INVARIANT: This method can only be called if the caller DOES NOT HAVE writing lock on the terminal.
void ControlCore::UpdateSettings(const IControlSettings& settings)
{
auto lock = _terminal->LockForWriting();
_settings = settings;
// Initialize our font information.
const auto fontFace = _settings.FontFace();
const short fontHeight = ::base::saturated_cast<short>(_settings.FontSize());
const auto fontWeight = _settings.FontWeight();
// The font width doesn't terribly matter, we'll only be using the
// height to look it up
// The other params here also largely don't matter.
// The family is only used to determine if the font is truetype or
// not, but DX doesn't use that info at all.
// The Codepage is additionally not actually used by the DX engine at all.
_actualFont = { fontFace, 0, fontWeight.Weight, { 0, fontHeight }, CP_UTF8, false };
_desiredFont = { _actualFont };
// Update the terminal core with its new Core settings
_terminal->UpdateSettings(_settings);
if (!_initializedTerminal)
{
// If we haven't initialized, there's no point in continuing.
// Initialization will handle the renderer settings.
return;
}
_renderEngine->SetForceFullRepaintRendering(_settings.ForceFullRepaintRendering());
_renderEngine->SetSoftwareRendering(_settings.SoftwareRendering());
_updateAntiAliasingMode(_renderEngine.get());
// Refresh our font with the renderer
const auto actualFontOldSize = _actualFont.GetSize();
_updateFont();
const auto actualFontNewSize = _actualFont.GetSize();
if (actualFontNewSize != actualFontOldSize)
{
_refreshSizeUnderLock();
}
}
// Method Description:
// - Updates the appearance of the current terminal.
// - INVARIANT: This method can only be called if the caller DOES NOT HAVE writing lock on the terminal.
void ControlCore::UpdateAppearance(const IControlAppearance& newAppearance)
{
auto lock = _terminal->LockForWriting();
// Update the terminal core with its new Core settings
_terminal->UpdateAppearance(newAppearance);
// Update DxEngine settings under the lock
if (_renderEngine)
{
// Update DxEngine settings under the lock
_renderEngine->SetSelectionBackground(til::color{ newAppearance.SelectionBackground() });
_renderEngine->SetRetroTerminalEffect(newAppearance.RetroTerminalEffect());
_renderEngine->SetPixelShaderPath(newAppearance.PixelShaderPath());
_renderEngine->SetIntenseIsBold(_settings.IntenseIsBold());
_renderer->TriggerRedrawAll();
}
}
void ControlCore::_updateAntiAliasingMode(::Microsoft::Console::Render::DxEngine* const dxEngine)
{
// Update DxEngine's AntialiasingMode
switch (_settings.AntialiasingMode())
{
case TextAntialiasingMode::Cleartype:
dxEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE);
break;
case TextAntialiasingMode::Aliased:
dxEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_ALIASED);
break;
case TextAntialiasingMode::Grayscale:
default:
dxEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
break;
}
}
// Method Description:
// - Update the font with the renderer. This will be called either when the
// font changes or the DPI changes, as DPI changes will necessitate a
// font change. This method will *not* change the buffer/viewport size
// to account for the new glyph dimensions. Callers should make sure to
// appropriately call _doResizeUnderLock after this method is called.
// - The write lock should be held when calling this method.
// Arguments:
// - initialUpdate: whether this font update should be considered as being
// concerned with initialization process. Value forwarded to event handler.
void ControlCore::_updateFont(const bool initialUpdate)
{
const int newDpi = static_cast<int>(static_cast<double>(USER_DEFAULT_SCREEN_DPI) *
_compositionScale);
_terminal->SetFontInfo(_actualFont);
if (_renderEngine)
{
std::unordered_map<std::wstring_view, uint32_t> featureMap;
if (const auto fontFeatures = _settings.FontFeatures())
{
featureMap.reserve(fontFeatures.Size());
for (const auto& [tag, param] : fontFeatures)
{
featureMap.emplace(tag, param);
}
}
std::unordered_map<std::wstring_view, float> axesMap;
if (const auto fontAxes = _settings.FontAxes())
{
axesMap.reserve(fontAxes.Size());
for (const auto& [axis, value] : fontAxes)
{
axesMap.emplace(axis, value);
}
}
// TODO: MSFT:20895307 If the font doesn't exist, this doesn't
// actually fail. We need a way to gracefully fallback.
LOG_IF_FAILED(_renderEngine->UpdateDpi(newDpi));
LOG_IF_FAILED(_renderEngine->UpdateFont(_desiredFont, _actualFont, featureMap, axesMap));
}
// If the actual font isn't what was requested...
if (_actualFont.GetFaceName() != _desiredFont.GetFaceName())
{
// Then warn the user that we picked something because we couldn't find their font.
// Format message with user's choice of font and the font that was chosen instead.
const winrt::hstring message{ fmt::format(std::wstring_view{ RS_(L"NoticeFontNotFound") },
_desiredFont.GetFaceName(),
_actualFont.GetFaceName()) };
auto noticeArgs = winrt::make<NoticeEventArgs>(NoticeLevel::Warning, message);
_RaiseNoticeHandlers(*this, std::move(noticeArgs));
}
const auto actualNewSize = _actualFont.GetSize();
_FontSizeChangedHandlers(actualNewSize.X, actualNewSize.Y, initialUpdate);
}
// Method Description:
// - Set the font size of the terminal control.
// Arguments:
// - fontSize: The size of the font.
void ControlCore::_setFontSize(int fontSize)
{
try
{
// Make sure we have a non-zero font size
const auto newSize = std::max<short>(gsl::narrow_cast<short>(fontSize), 1);
const auto fontFace = _settings.FontFace();
const auto fontWeight = _settings.FontWeight();
_actualFont = { fontFace, 0, fontWeight.Weight, { 0, newSize }, CP_UTF8, false };
_desiredFont = { _actualFont };
auto lock = _terminal->LockForWriting();
// Refresh our font with the renderer
_updateFont();
// Resize the terminal's BUFFER to match the new font size. This does
// NOT change the size of the window, because that can lead to more
// problems (like what happens when you change the font size while the
// window is maximized?)
_refreshSizeUnderLock();
}
CATCH_LOG();
}
// Method Description:
// - Reset the font size of the terminal to its default size.
// Arguments:
// - none
void ControlCore::ResetFontSize()
{
_setFontSize(_settings.FontSize());
}
// Method Description:
// - Adjust the font size of the terminal control.
// Arguments:
// - fontSizeDelta: The amount to increase or decrease the font size by.
void ControlCore::AdjustFontSize(int fontSizeDelta)
{
const auto newSize = _desiredFont.GetEngineSize().Y + fontSizeDelta;
_setFontSize(newSize);
}
// Method Description:
// - Perform a resize for the current size of the swapchainpanel. If the
// font size changed, we'll need to resize the buffer to fit the existing
// swapchain size. This helper will call _doResizeUnderLock with the
// current size of the swapchain, accounting for scaling due to DPI.
// - Note that a DPI change will also trigger a font size change, and will
// call into here.
// - The write lock should be held when calling this method, we might be
// changing the buffer size in _doResizeUnderLock.
// Arguments:
// - <none>
// Return Value:
// - <none>
void ControlCore::_refreshSizeUnderLock()
{
const auto widthInPixels = _panelWidth * _compositionScale;
const auto heightInPixels = _panelHeight * _compositionScale;
_doResizeUnderLock(widthInPixels, heightInPixels);
}
// Method Description:
// - Process a resize event that was initiated by the user. This can either
// be due to the user resizing the window (causing the swapchain to
// resize) or due to the DPI changing (causing us to need to resize the
// buffer to match)
// Arguments:
// - newWidth: the new width of the swapchain, in pixels.
// - newHeight: the new height of the swapchain, in pixels.
void ControlCore::_doResizeUnderLock(const double newWidth,
const double newHeight)
{
SIZE size;
size.cx = static_cast<long>(newWidth);
size.cy = static_cast<long>(newHeight);
// Don't actually resize so small that a single character wouldn't fit
// in either dimension. The buffer really doesn't like being size 0.
if (size.cx < _actualFont.GetSize().X || size.cy < _actualFont.GetSize().Y)
{
return;
}
// Convert our new dimensions to characters
const auto viewInPixels = Viewport::FromDimensions({ 0, 0 },
{ static_cast<short>(size.cx), static_cast<short>(size.cy) });
const auto vp = _renderEngine->GetViewportInCharacters(viewInPixels);
const auto currentVP = _terminal->GetViewport();
// Don't actually resize if viewport dimensions didn't change
if (vp.Height() == currentVP.Height() && vp.Width() == currentVP.Width())
{
return;
}
_terminal->ClearSelection();
// Tell the dx engine that our window is now the new size.
THROW_IF_FAILED(_renderEngine->SetWindowSize(size));
// Invalidate everything
_renderer->TriggerRedrawAll();
// If this function succeeds with S_FALSE, then the terminal didn't
// actually change size. No need to notify the connection of this no-op.
const HRESULT hr = _terminal->UserResize({ vp.Width(), vp.Height() });
if (SUCCEEDED(hr) && hr != S_FALSE)
{
_connection.Resize(vp.Height(), vp.Width());
}
}
void ControlCore::SizeChanged(const double width,
const double height)
{
_panelWidth = width;
_panelHeight = height;
auto lock = _terminal->LockForWriting();
const auto currentEngineScale = _renderEngine->GetScaling();
auto scaledWidth = width * currentEngineScale;
auto scaledHeight = height * currentEngineScale;
_doResizeUnderLock(scaledWidth, scaledHeight);
}
void ControlCore::ScaleChanged(const double scale)
{
if (!_renderEngine)
{
return;
}
const auto currentEngineScale = _renderEngine->GetScaling();
// If we're getting a notification to change to the DPI we already
// have, then we're probably just beginning the DPI change. Since
// we'll get _another_ event with the real DPI, do nothing here for
// now. We'll also skip the next resize in _swapChainSizeChanged.
const bool dpiWasUnchanged = currentEngineScale == scale;
if (dpiWasUnchanged)
{
return;
}
const auto dpi = (float)(scale * USER_DEFAULT_SCREEN_DPI);
const auto actualFontOldSize = _actualFont.GetSize();
auto lock = _terminal->LockForWriting();
_compositionScale = scale;
_renderer->TriggerFontChange(::base::saturated_cast<int>(dpi),
_desiredFont,
_actualFont);
const auto actualFontNewSize = _actualFont.GetSize();
if (actualFontNewSize != actualFontOldSize)
{
_refreshSizeUnderLock();
}
}
void ControlCore::SetSelectionAnchor(til::point const& position)
{
auto lock = _terminal->LockForWriting();
_terminal->SetSelectionAnchor(position);
}
// Method Description:
// - Sets selection's end position to match supplied cursor position, e.g. while mouse dragging.
// Arguments:
// - position: the point in terminal coordinates (in cells, not pixels)
void ControlCore::SetEndSelectionPoint(til::point const& position)
{
if (!_terminal->IsSelectionActive())
{
return;
}
// Have to take the lock because the renderer will not draw correctly if
// you move its endpoints while it is generating a frame.
auto lock = _terminal->LockForWriting();
const short lastVisibleRow = std::max<short>(_terminal->GetViewport().Height() - 1, 0);
const short lastVisibleCol = std::max<short>(_terminal->GetViewport().Width() - 1, 0);
til::point terminalPosition{
std::clamp<short>(position.x<short>(), 0, lastVisibleCol),
std::clamp<short>(position.y<short>(), 0, lastVisibleRow)
};
// save location (for rendering) + render
_terminal->SetSelectionEnd(terminalPosition);
_renderer->TriggerSelection();
}
// Called when the Terminal wants to set something to the clipboard, i.e.
// when an OSC 52 is emitted.
void ControlCore::_terminalCopyToClipboard(std::wstring_view wstr)
{
_CopyToClipboardHandlers(*this, winrt::make<implementation::CopyToClipboardEventArgs>(winrt::hstring{ wstr }));
}
// Method Description:
// - Given a copy-able selection, get the selected text from the buffer and send it to the
// Windows Clipboard (CascadiaWin32:main.cpp).
// - CopyOnSelect does NOT clear the selection
// Arguments:
// - singleLine: collapse all of the text to one line
// - formats: which formats to copy (defined by action's CopyFormatting arg). nullptr
// if we should defer which formats are copied to the global setting
bool ControlCore::CopySelectionToClipboard(bool singleLine,
const Windows::Foundation::IReference<CopyFormat>& formats)
{
// no selection --> nothing to copy
if (!_terminal->IsSelectionActive())
{
return false;
}
// extract text from buffer
// RetrieveSelectedTextFromBuffer will lock while it's reading
const auto bufferData = _terminal->RetrieveSelectedTextFromBuffer(singleLine);
// convert text: vector<string> --> string
std::wstring textData;
for (const auto& text : bufferData.text)
{
textData += text;
}
// convert text to HTML format
// GH#5347 - Don't provide a title for the generated HTML, as many
// web applications will paste the title first, followed by the HTML
// content, which is unexpected.
const auto htmlData = formats == nullptr || WI_IsFlagSet(formats.Value(), CopyFormat::HTML) ?
TextBuffer::GenHTML(bufferData,
_actualFont.GetUnscaledSize().Y,
_actualFont.GetFaceName(),
til::color{ _settings.DefaultBackground() }) :
"";
// convert to RTF format
const auto rtfData = formats == nullptr || WI_IsFlagSet(formats.Value(), CopyFormat::RTF) ?
TextBuffer::GenRTF(bufferData,
_actualFont.GetUnscaledSize().Y,
_actualFont.GetFaceName(),
til::color{ _settings.DefaultBackground() }) :
"";
if (!_settings.CopyOnSelect())
{
_terminal->ClearSelection();
_renderer->TriggerSelection();
}
// send data up for clipboard
_CopyToClipboardHandlers(*this,
winrt::make<CopyToClipboardEventArgs>(winrt::hstring{ textData },
winrt::to_hstring(htmlData),
winrt::to_hstring(rtfData),
formats));
return true;
}
// Method Description:
// - Pre-process text pasted (presumably from the clipboard)
// before sending it over the terminal's connection.
void ControlCore::PasteText(const winrt::hstring& hstr)
{
_terminal->WritePastedText(hstr);
_terminal->ClearSelection();
_terminal->TrySnapOnInput();
}
FontInfo ControlCore::GetFont() const
{
return _actualFont;
}
winrt::Windows::Foundation::Size ControlCore::FontSize() const noexcept
{
const auto fontSize = GetFont().GetSize();
return {
::base::saturated_cast<float>(fontSize.X),
::base::saturated_cast<float>(fontSize.Y)
};
}
winrt::hstring ControlCore::FontFaceName() const noexcept
{
return winrt::hstring{ GetFont().GetFaceName() };
}
uint16_t ControlCore::FontWeight() const noexcept
{
return static_cast<uint16_t>(GetFont().GetWeight());
}
til::size ControlCore::FontSizeInDips() const
{
const til::size fontSize{ GetFont().GetSize() };
return fontSize.scale(til::math::rounding, 1.0f / ::base::saturated_cast<float>(_compositionScale));
}
TerminalConnection::ConnectionState ControlCore::ConnectionState() const
{
return _connection.State();
}
hstring ControlCore::Title()
{
return hstring{ _terminal->GetConsoleTitle() };
}
hstring ControlCore::WorkingDirectory() const
{
return hstring{ _terminal->GetWorkingDirectory() };
}
bool ControlCore::BracketedPasteEnabled() const noexcept
{
return _terminal->IsXtermBracketedPasteModeEnabled();
}
Windows::Foundation::IReference<winrt::Windows::UI::Color> ControlCore::TabColor() noexcept
{
auto coreColor = _terminal->GetTabColor();
return coreColor.has_value() ? Windows::Foundation::IReference<winrt::Windows::UI::Color>(til::color{ coreColor.value() }) :
nullptr;
}
til::color ControlCore::BackgroundColor() const
{
return _terminal->GetDefaultBackground();
}
// Method Description:
// - Gets the internal taskbar state value
// Return Value:
// - The taskbar state of this control
const size_t ControlCore::TaskbarState() const noexcept
{
return _terminal->GetTaskbarState();
}
// Method Description:
// - Gets the internal taskbar progress value
// Return Value:
// - The taskbar progress of this control
const size_t ControlCore::TaskbarProgress() const noexcept
{
return _terminal->GetTaskbarProgress();
}
int ControlCore::ScrollOffset()
{
return _terminal->GetScrollOffset();
}
// Function Description:
// - Gets the height of the terminal in lines of text. This is just the
// height of the viewport.
// Return Value:
// - The height of the terminal in lines of text
int ControlCore::ViewHeight() const
{
return _terminal->GetViewport().Height();
}
// Function Description:
// - Gets the height of the terminal in lines of text. This includes the
// history AND the viewport.
// Return Value:
// - The height of the terminal in lines of text
int ControlCore::BufferHeight() const
{
return _terminal->GetBufferHeight();
}
void ControlCore::_terminalWarningBell()
{
// Since this can only ever be triggered by output from the connection,
// then the Terminal already has the write lock when calling this
// callback.
_WarningBellHandlers(*this, nullptr);
}
// Method Description:
// - Called for the Terminal's TitleChanged callback. This will re-raise
// a new winrt TypedEvent that can be listened to.
// - The listeners to this event will re-query the control for the current
// value of Title().
// Arguments:
// - wstr: the new title of this terminal.
// Return Value:
// - <none>
void ControlCore::_terminalTitleChanged(std::wstring_view wstr)
{
// Since this can only ever be triggered by output from the connection,
// then the Terminal already has the write lock when calling this
// callback.
_TitleChangedHandlers(*this, winrt::make<TitleChangedEventArgs>(winrt::hstring{ wstr }));
}
// Method Description:
// - Called for the Terminal's TabColorChanged callback. This will re-raise
// a new winrt TypedEvent that can be listened to.
// - The listeners to this event will re-query the control for the current
// value of TabColor().
// Arguments:
// - <unused>
// Return Value:
// - <none>
void ControlCore::_terminalTabColorChanged(const std::optional<til::color> /*color*/)
{
// Raise a TabColorChanged event
_TabColorChangedHandlers(*this, nullptr);
}
// Method Description:
// - Called for the Terminal's BackgroundColorChanged callback. This will
// re-raise a new winrt TypedEvent that can be listened to.
// - The listeners to this event will re-query the control for the current
// value of BackgroundColor().
// Arguments:
// - <unused>
// Return Value:
// - <none>
void ControlCore::_terminalBackgroundColorChanged(const COLORREF /*color*/)
{
// Raise a BackgroundColorChanged event
_BackgroundColorChangedHandlers(*this, nullptr);
}
// Method Description:
// - Update the position and size of the scrollbar to match the given
// viewport top, viewport height, and buffer size.
// Additionally fires a ScrollPositionChanged event for anyone who's
// registered an event handler for us.
// Arguments:
// - viewTop: the top of the visible viewport, in rows. 0 indicates the top
// of the buffer.
// - viewHeight: the height of the viewport in rows.
// - bufferSize: the length of the buffer, in rows
void ControlCore::_terminalScrollPositionChanged(const int viewTop,
const int viewHeight,
const int bufferSize)
{
// Clear the regex pattern tree so the renderer does not try to render them while scrolling
// We're **NOT** taking the lock here unlike _scrollbarChangeHandler because
// we are already under lock (since this usually happens as a result of writing).
// TODO GH#9617: refine locking around pattern tree
_terminal->ClearPatternTree();
// Start the throttled update of our scrollbar.
auto update{ winrt::make<ScrollPositionChangedArgs>(viewTop,
viewHeight,
bufferSize) };
if (!_inUnitTests)
{
_updateScrollBar->Run(update);
}
else
{
_ScrollPositionChangedHandlers(*this, update);
}
// Additionally, start the throttled update of where our links are.
_updatePatternLocations->Run();
}
void ControlCore::_terminalCursorPositionChanged()
{
// When the buffer's cursor moves, start the throttled func to
// eventually dispatch a CursorPositionChanged event.
_tsfTryRedrawCanvas->Run();
}
void ControlCore::_terminalTaskbarProgressChanged()
{
_TaskbarProgressChangedHandlers(*this, nullptr);
}
bool ControlCore::HasSelection() const
{
return _terminal->IsSelectionActive();
}
bool ControlCore::CopyOnSelect() const
{
return _settings.CopyOnSelect();
}
Windows::Foundation::Collections::IVector<winrt::hstring> ControlCore::SelectedText(bool trimTrailingWhitespace) const
{
// RetrieveSelectedTextFromBuffer will lock while it's reading
const auto internalResult{ _terminal->RetrieveSelectedTextFromBuffer(trimTrailingWhitespace).text };
auto result = winrt::single_threaded_vector<winrt::hstring>();
for (const auto& row : internalResult)
{
result.Append(winrt::hstring{ row });
}
return result;
}
::Microsoft::Console::Types::IUiaData* ControlCore::GetUiaData() const
{
return _terminal.get();
}
// Method Description:
// - Search text in text buffer. This is triggered if the user click
// search button or press enter.
// Arguments:
// - text: the text to search
// - goForward: boolean that represents if the current search direction is forward
// - caseSensitive: boolean that represents if the current search is case sensitive
// Return Value:
// - <none>
void ControlCore::Search(const winrt::hstring& text,
const bool goForward,
const bool caseSensitive)
{
if (text.size() == 0)
{
return;
}
const Search::Direction direction = goForward ?
Search::Direction::Forward :
Search::Direction::Backward;
const Search::Sensitivity sensitivity = caseSensitive ?
Search::Sensitivity::CaseSensitive :
Search::Sensitivity::CaseInsensitive;
::Search search(*GetUiaData(), text.c_str(), direction, sensitivity);
auto lock = _terminal->LockForWriting();
if (search.FindNext())
{
_terminal->SetBlockSelection(false);
search.Select();
_renderer->TriggerSelection();
}
}
void ControlCore::SetBackgroundOpacity(const double opacity)
{
if (_renderEngine)
{
auto lock = _terminal->LockForWriting();
_renderEngine->SetDefaultTextBackgroundOpacity(::base::saturated_cast<float>(opacity));
}
}
// Method Description:
// - Asynchronously close our connection. The Connection will likely wait
// until the attached process terminates before Close returns. If that's
// the case, we don't want to block the UI thread waiting on that process
// handle.
// Arguments:
// - <none>
// Return Value:
// - <none>
winrt::fire_and_forget ControlCore::_asyncCloseConnection()
{
if (auto localConnection{ std::exchange(_connection, nullptr) })
{
// Close the connection on the background thread.
co_await winrt::resume_background(); // ** DO NOT INTERACT WITH THE CONTROL CORE AFTER THIS LINE **
// Here, the ControlCore very well might be gone.
// _asyncCloseConnection is called on the dtor, so it's entirely
// possible that the background thread is resuming after we've been
// cleaned up.
localConnection.Close();
// connection is destroyed.
}
}
void ControlCore::Close()
{
if (!_IsClosing())
{
_closing = true;
// Stop accepting new output and state changes before we disconnect everything.
_connection.TerminalOutput(_connectionOutputEventToken);
_connectionStateChangedRevoker.revoke();
// GH#1996 - Close the connection asynchronously on a background
// thread.
// Since TermControl::Close is only ever triggered by the UI, we
// don't really care to wait for the connection to be completely
// closed. We can just do it whenever.
_asyncCloseConnection();
}
}
uint64_t ControlCore::SwapChainHandle() const
{
// This is called by:
// * TermControl::RenderEngineSwapChainChanged, who is only registered
// after Core::Initialize() is called.
// * TermControl::_InitializeTerminal, after the call to Initialize, for
// _AttachDxgiSwapChainToXaml.
// In both cases, we'll have a _renderEngine by then.
return reinterpret_cast<uint64_t>(_renderEngine->GetSwapChainHandle());
}
void ControlCore::_rendererWarning(const HRESULT hr)
{
_RendererWarningHandlers(*this, winrt::make<RendererWarningArgs>(hr));
}
void ControlCore::_renderEngineSwapChainChanged()
{
_SwapChainChangedHandlers(*this, nullptr);
}
void ControlCore::BlinkAttributeTick()
{
auto lock = _terminal->LockForWriting();
auto& renderTarget = *_renderer;
auto& blinkingState = _terminal->GetBlinkingState();
blinkingState.ToggleBlinkingRendition(renderTarget);
}
void ControlCore::BlinkCursor()
{
if (!_terminal->IsCursorBlinkingAllowed() &&
_terminal->IsCursorVisible())
{
return;
}
// SetCursorOn will take the write lock for you.
_terminal->SetCursorOn(!_terminal->IsCursorOn());
}
bool ControlCore::CursorOn() const
{
return _terminal->IsCursorOn();
}
void ControlCore::CursorOn(const bool isCursorOn)
{
_terminal->SetCursorOn(isCursorOn);
}
void ControlCore::ResumeRendering()
{
_renderer->ResetErrorStateAndResume();
}
bool ControlCore::IsVtMouseModeEnabled() const
{
return _terminal != nullptr && _terminal->IsTrackingMouseInput();
}
til::point ControlCore::CursorPosition() const
{
// If we haven't been initialized yet, then fake it.
if (!_initializedTerminal)
{
return { 0, 0 };
}
auto lock = _terminal->LockForReading();
return _terminal->GetCursorPosition();
}
// This one's really pushing the boundary of what counts as "encapsulation".
// It really belongs in the "Interactivity" layer, which doesn't yet exist.
// There's so many accesses to the selection in the Core though, that I just
// put this here. The Control shouldn't be futzing that much with the
// selection itself.
void ControlCore::LeftClickOnTerminal(const til::point terminalPosition,
const int numberOfClicks,
const bool altEnabled,
const bool shiftEnabled,
const bool isOnOriginalPosition,
bool& selectionNeedsToBeCopied)
{
auto lock = _terminal->LockForWriting();
// handle ALT key
_terminal->SetBlockSelection(altEnabled);
::Terminal::SelectionExpansionMode mode = ::Terminal::SelectionExpansionMode::Cell;
if (numberOfClicks == 1)
{
mode = ::Terminal::SelectionExpansionMode::Cell;
}
else if (numberOfClicks == 2)
{
mode = ::Terminal::SelectionExpansionMode::Word;
}
else if (numberOfClicks == 3)
{
mode = ::Terminal::SelectionExpansionMode::Line;
}
// Update the selection appropriately
// We reset the active selection if one of the conditions apply:
// - shift is not held
// - GH#9384: the position is the same as of the first click starting
// the selection (we need to reset selection on double-click or
// triple-click, so it captures the word or the line, rather than
// extending the selection)
if (HasSelection() && (!shiftEnabled || isOnOriginalPosition))
{
// Reset the selection
_terminal->ClearSelection();
selectionNeedsToBeCopied = false; // there's no selection, so there's nothing to update
}
if (shiftEnabled && HasSelection())
{
// If shift is pressed and there is a selection we extend it using
// the selection mode (expand the "end" selection point)
_terminal->SetSelectionEnd(terminalPosition, mode);
selectionNeedsToBeCopied = true;
}
else if (mode != ::Terminal::SelectionExpansionMode::Cell || shiftEnabled)
{
// If we are handling a double / triple-click or shift+single click
// we establish selection using the selected mode
// (expand both "start" and "end" selection points)
_terminal->MultiClickSelection(terminalPosition, mode);
selectionNeedsToBeCopied = true;
}
_renderer->TriggerSelection();
}
void ControlCore::AttachUiaEngine(::Microsoft::Console::Render::IRenderEngine* const pEngine)
{
// _renderer will always exist since it's introduced in the ctor
_renderer->AddRenderEngine(pEngine);
}
bool ControlCore::IsInReadOnlyMode() const
{
return _isReadOnly;
}
void ControlCore::ToggleReadOnlyMode()
{
_isReadOnly = !_isReadOnly;
}
void ControlCore::_raiseReadOnlyWarning()
{
auto noticeArgs = winrt::make<NoticeEventArgs>(NoticeLevel::Info, RS_(L"TermControlReadOnly"));
_RaiseNoticeHandlers(*this, std::move(noticeArgs));
}
void ControlCore::_connectionOutputHandler(const hstring& hstr)
{
_terminal->Write(hstr);
// Start the throttled update of where our hyperlinks are.
_updatePatternLocations->Run();
}
// Method Description:
// - Clear the contents of the buffer. The region cleared is given by
// clearType:
// * Screen: Clear only the contents of the visible viewport, leaving the
// cursor row at the top of the viewport.
// * Scrollback: Clear the contents of the scrollback.
// * All: Do both - clear the visible viewport and the scrollback, leaving
// only the cursor row at the top of the viewport.
// Arguments:
// - clearType: The type of clear to perform.
// Return Value:
// - <none>
void ControlCore::ClearBuffer(Control::ClearBufferType clearType)
{
if (clearType == Control::ClearBufferType::Scrollback || clearType == Control::ClearBufferType::All)
{
_terminal->EraseInDisplay(::Microsoft::Console::VirtualTerminal::DispatchTypes::EraseType::Scrollback);
}
if (clearType == Control::ClearBufferType::Screen || clearType == Control::ClearBufferType::All)
{
// Send a signal to conpty to clear the buffer.
if (auto conpty{ _connection.try_as<TerminalConnection::ConptyConnection>() })
{
// ConPTY will emit sequences to sync up our buffer with its new
// contents.
conpty.ClearBuffer();
}
}
}
hstring ControlCore::ReadEntireBuffer() const
{
auto terminalLock = _terminal->LockForWriting();
const auto& textBuffer = _terminal->GetTextBuffer();
std::wstringstream ss;
const auto lastRow = textBuffer.GetLastNonSpaceCharacter().Y;
for (auto rowIndex = 0; rowIndex <= lastRow; rowIndex++)
{
const auto& row = textBuffer.GetRowByOffset(rowIndex);
auto rowText = row.GetText();
const auto strEnd = rowText.find_last_not_of(UNICODE_SPACE);
if (strEnd != std::string::npos)
{
rowText.erase(strEnd + 1);
ss << rowText;
}
if (!row.WasWrapForced())
{
ss << UNICODE_CARRIAGERETURN << UNICODE_LINEFEED;
}
}
return hstring(ss.str());
}
}