fa7c1abdf8
This PR introduces a new `ColorType` to allow us to distinguish between `SGR` indexed colors from the 16 color table, the lower half of which can be brightened, and the ISO/ITU indexed colors from the 256 color table, which have a fixed brightness. Retaining the distinction between these two types will enable us to forward the correct `SGR` sequences to conpty when addressing issue #2661. The other benefit of retaining the color index (which we didn't previously do for ISO/ITU colors) is that it ensures that the colors are updated correctly when the color scheme is changed. ## References * This is another step towards fixing the conpty narrowing bugs in issue #2661. * This is technically a fix for issue #5384, but that won't be apparent until #2661 is complete. ## PR Checklist * [x] Closes #1223 * [x] CLA signed. * [x] Tests added/passed * [ ] Requires documentation to be updated * [x] I've discussed this with core contributors already. ## Detailed Description of the Pull Request / Additional comments The first part of this PR was the introduction of a new `ColorType` in the `TextColor` class. Instead of just the one `IsIndex` type, there is now an `IsIndex16` and an `IsIndex256`. `IsIndex16` covers the eight original ANSI colors set with `SGR 3x` and `SGR 4x`, as well as the brighter aixterm variants set with `SGR 9x` and `SGR 10x`. `IsIndex256` covers the 256 ISO/ITU indexed colors set with `SGR 38;5` and `SGR 48;5`. There are two reasons for this distinction. The first is that the ANSI colors have the potential to be brightened by the `SGR 1` bold attribute, while the ISO/ITO color do not. The second reason is that when forwarding an attributes through conpty, we want to try and preserve the original SGR sequence that generated each color (to the extent that that is possible). By having the two separate types, we can map the `IsIndex16` colors back to ANSI/aixterm values, and `IsIndex256` to the ISO/ITU sequences. In addition to the VT colors, we also have to deal with the legacy colors set by the Windows console APIs, but we don't really need a separate type for those. It seemed most appropriate to me to store them as `IsIndex256` colors, since it doesn't make sense to have them brightened by the `SGR 1` attribute (which is what would happen if they were stored as `IsIndex16`). If a console app wanted a bright color it would have selected one, so we shouldn't be messing with that choice. The second part of the PR was the unification of the two color tables. Originally we had a 16 color table for the legacy colors, and a separate table for the 256 ISO/ITU colors. These have now been merged into one, so color table lookups no longer need to decide which of the two tables they should be referencing. I've also updated all the methods that took a color table as a parameter to use a `basic_string_view` instead of separate pointer and length variables, which I think makes them a lot easier and safer to work with. With this new architecture in place, I could now update the `AdaptDispatch` SGR implementation to store the ISO/ITU indexed colors as `IsIndex256` values, where before they were mapped to RGB values (which prevented them reflecting any color scheme changes). I could also update the `TerminalDispatch` implementation to differentiate between the two index types, so that the `SGR 1` brightening would only be applied to the ANSI colors. I've also done a bit of code refactoring to try and minimise any direct access to the color tables, getting rid of a lot of places that were copying tables with `memmove` operations. I'm hoping this will make it easier for us to update the code in the future if we want to reorder the table entries (which is likely a requirement for unifying the `AdaptDispatch` and `TerminalDispatch` implementations). ## Validation Steps Performed For testing, I've just updated the existing unit tests to account for the API changes. The `TextColorTests` required an extra parameter specifying the index type when setting an index. And the `AdapterTest` and `ScreenBufferTests` required the use of the new `SetIndexedXXX` methods in order to be explicit about the index type, instead of relying on the `TextAttribute` constructor and the old `SetForeground` and `SetBackground` methods which didn't have a way to differentiate index types. I've manually tested the various console APIs (`SetConsoleTextAttribute`, `ReadConsoleOutputAttribute`, and `ReadConsoleOutput`), to make sure they are still setting and reading the attributes as well as they used to. And I've tested the `SetConsoleScreenBufferInfoEx` and `GetConsoleScreenBufferInfoEx` APIs to make sure they can read and write the color table correctly. I've also tested the color table in the properties dialog, made sure it was saved and restored from the registry correctly, and similarly saved and restored from a shortcut link. Note that there are still a bunch of issues with the color table APIs, but no new problems have been introduced by the changes in this PR, as far as I could tell. I've also done a bunch of manual tests of `OSC 4` to make sure it's updating all the colors correctly (at least in conhost), and confirmed that the test case in issue #1223 now works as expected.
278 lines
10 KiB
C++
278 lines
10 KiB
C++
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT license.
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#include <precomp.h>
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#include "adaptDispatch.hpp"
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#include "conGetSet.hpp"
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#include "../../types/inc/utils.hpp"
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#define ENABLE_INTSAFE_SIGNED_FUNCTIONS
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#include <intsafe.h>
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using namespace Microsoft::Console::VirtualTerminal;
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using namespace Microsoft::Console::VirtualTerminal::DispatchTypes;
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// clang-format off
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const BYTE BLUE_ATTR = 0x01;
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const BYTE GREEN_ATTR = 0x02;
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const BYTE RED_ATTR = 0x04;
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const BYTE BRIGHT_ATTR = 0x08;
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const BYTE DARK_BLACK = 0;
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const BYTE DARK_RED = RED_ATTR;
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const BYTE DARK_GREEN = GREEN_ATTR;
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const BYTE DARK_YELLOW = RED_ATTR | GREEN_ATTR;
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const BYTE DARK_BLUE = BLUE_ATTR;
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const BYTE DARK_MAGENTA = RED_ATTR | BLUE_ATTR;
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const BYTE DARK_CYAN = GREEN_ATTR | BLUE_ATTR;
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const BYTE DARK_WHITE = RED_ATTR | GREEN_ATTR | BLUE_ATTR;
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const BYTE BRIGHT_BLACK = BRIGHT_ATTR;
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const BYTE BRIGHT_RED = BRIGHT_ATTR | RED_ATTR;
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const BYTE BRIGHT_GREEN = BRIGHT_ATTR | GREEN_ATTR;
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const BYTE BRIGHT_YELLOW = BRIGHT_ATTR | RED_ATTR | GREEN_ATTR;
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const BYTE BRIGHT_BLUE = BRIGHT_ATTR | BLUE_ATTR;
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const BYTE BRIGHT_MAGENTA = BRIGHT_ATTR | RED_ATTR | BLUE_ATTR;
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const BYTE BRIGHT_CYAN = BRIGHT_ATTR | GREEN_ATTR | BLUE_ATTR;
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const BYTE BRIGHT_WHITE = BRIGHT_ATTR | RED_ATTR | GREEN_ATTR | BLUE_ATTR;
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// clang-format on
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// Routine Description:
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// - Helper to parse extended graphics options, which start with 38 (FG) or 48 (BG)
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// These options are followed by either a 2 (RGB) or 5 (xterm index)
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// RGB sequences then take 3 MORE params to designate the R, G, B parts of the color
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// Xterm index will use the param that follows to use a color from the preset 256 color xterm color table.
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// Arguments:
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// - options - An array of options that will be used to generate the RGB color
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// - attr - The attribute that will be updated with the parsed color.
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// - isForeground - Whether or not the parsed color is for the foreground.
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// Return Value:
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// - The number of options consumed, not including the initial 38/48.
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size_t AdaptDispatch::_SetRgbColorsHelper(const std::basic_string_view<DispatchTypes::GraphicsOptions> options,
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TextAttribute& attr,
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const bool isForeground) noexcept
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{
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size_t optionsConsumed = 0;
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if (options.size() >= 1)
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{
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optionsConsumed = 1;
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const auto typeOpt = til::at(options, 0);
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if (typeOpt == DispatchTypes::GraphicsOptions::RGBColorOrFaint && options.size() >= 4)
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{
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optionsConsumed = 4;
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const size_t red = til::at(options, 1);
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const size_t green = til::at(options, 2);
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const size_t blue = til::at(options, 3);
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// ensure that each value fits in a byte
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if (red <= 255 && green <= 255 && blue <= 255)
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{
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const COLORREF rgbColor = RGB(red, green, blue);
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attr.SetColor(rgbColor, isForeground);
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}
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}
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else if (typeOpt == DispatchTypes::GraphicsOptions::BlinkOrXterm256Index && options.size() >= 2)
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{
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optionsConsumed = 2;
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const size_t tableIndex = til::at(options, 1);
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if (tableIndex <= 255)
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{
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const auto adjustedIndex = gsl::narrow_cast<BYTE>(::Xterm256ToWindowsIndex(tableIndex));
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if (isForeground)
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{
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attr.SetIndexedForeground256(adjustedIndex);
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}
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else
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{
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attr.SetIndexedBackground256(adjustedIndex);
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}
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}
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}
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}
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return optionsConsumed;
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}
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// Routine Description:
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// - SGR - Modifies the graphical rendering options applied to the next
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// characters written into the buffer.
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// - Options include colors, invert, underlines, and other "font style"
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// type options.
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// Arguments:
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// - options - An array of options that will be applied from 0 to N, in order,
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// one at a time by setting or removing flags in the font style properties.
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// Return Value:
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// - True if handled successfully. False otherwise.
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bool AdaptDispatch::SetGraphicsRendition(const std::basic_string_view<DispatchTypes::GraphicsOptions> options)
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{
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TextAttribute attr;
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bool success = _pConApi->PrivateGetTextAttributes(attr);
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if (success)
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{
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// Run through the graphics options and apply them
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for (size_t i = 0; i < options.size(); i++)
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{
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const auto opt = til::at(options, i);
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switch (opt)
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{
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case Off:
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attr.SetDefaultForeground();
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attr.SetDefaultBackground();
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attr.SetStandardErase();
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break;
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case ForegroundDefault:
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attr.SetDefaultForeground();
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break;
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case BackgroundDefault:
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attr.SetDefaultBackground();
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break;
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case BoldBright:
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attr.SetBold(true);
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break;
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case UnBold:
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attr.SetBold(false);
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break;
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case Italics:
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attr.SetItalics(true);
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break;
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case NotItalics:
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attr.SetItalics(false);
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break;
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case BlinkOrXterm256Index:
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attr.SetBlinking(true);
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break;
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case Steady:
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attr.SetBlinking(false);
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break;
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case Invisible:
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attr.SetInvisible(true);
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break;
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case Visible:
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attr.SetInvisible(false);
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break;
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case CrossedOut:
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attr.SetCrossedOut(true);
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break;
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case NotCrossedOut:
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attr.SetCrossedOut(false);
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break;
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case Negative:
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attr.SetReverseVideo(true);
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break;
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case Positive:
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attr.SetReverseVideo(false);
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break;
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case Underline:
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attr.SetUnderline(true);
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break;
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case NoUnderline:
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attr.SetUnderline(false);
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break;
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case ForegroundBlack:
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attr.SetIndexedForeground(DARK_BLACK);
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break;
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case ForegroundBlue:
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attr.SetIndexedForeground(DARK_BLUE);
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break;
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case ForegroundGreen:
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attr.SetIndexedForeground(DARK_GREEN);
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break;
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case ForegroundCyan:
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attr.SetIndexedForeground(DARK_CYAN);
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break;
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case ForegroundRed:
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attr.SetIndexedForeground(DARK_RED);
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break;
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case ForegroundMagenta:
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attr.SetIndexedForeground(DARK_MAGENTA);
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break;
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case ForegroundYellow:
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attr.SetIndexedForeground(DARK_YELLOW);
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break;
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case ForegroundWhite:
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attr.SetIndexedForeground(DARK_WHITE);
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break;
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case BackgroundBlack:
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attr.SetIndexedBackground(DARK_BLACK);
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break;
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case BackgroundBlue:
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attr.SetIndexedBackground(DARK_BLUE);
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break;
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case BackgroundGreen:
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attr.SetIndexedBackground(DARK_GREEN);
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break;
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case BackgroundCyan:
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attr.SetIndexedBackground(DARK_CYAN);
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break;
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case BackgroundRed:
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attr.SetIndexedBackground(DARK_RED);
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break;
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case BackgroundMagenta:
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attr.SetIndexedBackground(DARK_MAGENTA);
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break;
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case BackgroundYellow:
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attr.SetIndexedBackground(DARK_YELLOW);
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break;
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case BackgroundWhite:
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attr.SetIndexedBackground(DARK_WHITE);
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break;
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case BrightForegroundBlack:
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attr.SetIndexedForeground(BRIGHT_BLACK);
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break;
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case BrightForegroundBlue:
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attr.SetIndexedForeground(BRIGHT_BLUE);
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break;
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case BrightForegroundGreen:
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attr.SetIndexedForeground(BRIGHT_GREEN);
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break;
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case BrightForegroundCyan:
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attr.SetIndexedForeground(BRIGHT_CYAN);
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break;
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case BrightForegroundRed:
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attr.SetIndexedForeground(BRIGHT_RED);
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break;
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case BrightForegroundMagenta:
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attr.SetIndexedForeground(BRIGHT_MAGENTA);
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break;
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case BrightForegroundYellow:
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attr.SetIndexedForeground(BRIGHT_YELLOW);
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break;
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case BrightForegroundWhite:
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attr.SetIndexedForeground(BRIGHT_WHITE);
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break;
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case BrightBackgroundBlack:
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attr.SetIndexedBackground(BRIGHT_BLACK);
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break;
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case BrightBackgroundBlue:
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attr.SetIndexedBackground(BRIGHT_BLUE);
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break;
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case BrightBackgroundGreen:
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attr.SetIndexedBackground(BRIGHT_GREEN);
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break;
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case BrightBackgroundCyan:
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attr.SetIndexedBackground(BRIGHT_CYAN);
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break;
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case BrightBackgroundRed:
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attr.SetIndexedBackground(BRIGHT_RED);
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break;
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case BrightBackgroundMagenta:
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attr.SetIndexedBackground(BRIGHT_MAGENTA);
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break;
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case BrightBackgroundYellow:
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attr.SetIndexedBackground(BRIGHT_YELLOW);
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break;
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case BrightBackgroundWhite:
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attr.SetIndexedBackground(BRIGHT_WHITE);
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break;
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case ForegroundExtended:
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i += _SetRgbColorsHelper(options.substr(i + 1), attr, true);
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break;
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case BackgroundExtended:
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i += _SetRgbColorsHelper(options.substr(i + 1), attr, false);
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break;
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}
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}
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success = _pConApi->PrivateSetTextAttributes(attr);
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}
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return success;
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}
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