terminal/scratch/ScratchIslandApp/WindowExe/SampleMain.cpp

123 lines
5.2 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "SampleAppHost.h"
#include "resource.h"
#include "../types/inc/User32Utils.hpp"
#include <WilErrorReporting.h>
using namespace winrt;
using namespace winrt::Windows::UI;
using namespace winrt::Windows::UI::Composition;
using namespace winrt::Windows::UI::Xaml::Hosting;
using namespace winrt::Windows::Foundation::Numerics;
// Routine Description:
// - Takes an image architecture and locates a string resource that maps to that architecture.
// Arguments:
// - imageArchitecture - An IMAGE_FILE_MACHINE architecture enum value
// - See https://docs.microsoft.com/en-us/windows/win32/sysinfo/image-file-machine-constants
// Return Value:
// - A string value representing the human-readable name of this architecture.
static std::wstring ImageArchitectureToString(USHORT imageArchitecture)
{
// clang-format off
const auto id = imageArchitecture == IMAGE_FILE_MACHINE_I386 ? IDS_X86_ARCHITECTURE :
imageArchitecture == IMAGE_FILE_MACHINE_AMD64 ? IDS_AMD64_ARCHITECTURE :
imageArchitecture == IMAGE_FILE_MACHINE_ARM64 ? IDS_ARM64_ARCHITECTURE :
imageArchitecture == IMAGE_FILE_MACHINE_ARM ? IDS_ARM_ARCHITECTURE :
IDS_UNKNOWN_ARCHITECTURE;
// clang-format on
return GetStringResource(id);
}
// Routine Description:
// - Blocks the user from launching the application with a message box dialog and early exit
// if the process architecture doesn't match the system platform native architecture.
// - This is because the conhost.exe must match the condrv.sys on the system and the PTY
// infrastructure that powers everything won't work if we have a mismatch.
// Arguments:
// - <none>
// Return Value:
// - <none>
static void EnsureNativeArchitecture()
{
USHORT processMachine{};
USHORT nativeMachine{};
THROW_IF_WIN32_BOOL_FALSE(IsWow64Process2(GetCurrentProcess(), &processMachine, &nativeMachine));
if (processMachine != IMAGE_FILE_MACHINE_UNKNOWN && processMachine != nativeMachine)
{
const auto formatPattern = GetStringResource(IDS_ERROR_ARCHITECTURE_FORMAT);
const auto nativeArchitecture = ImageArchitectureToString(nativeMachine);
const auto processArchitecture = ImageArchitectureToString(processMachine);
auto buffer{ wil::str_printf<std::wstring>(formatPattern.data(), nativeArchitecture.data(), processArchitecture.data()) };
MessageBoxW(nullptr,
buffer.data(),
GetStringResource(IDS_ERROR_DIALOG_TITLE).data(),
MB_OK | MB_ICONERROR);
ExitProcess(0);
}
}
static bool _messageIsF7Keypress(const MSG& message)
{
return (message.message == WM_KEYDOWN || message.message == WM_SYSKEYDOWN) && message.wParam == VK_F7;
}
static bool _messageIsAltKeyup(const MSG& message)
{
return (message.message == WM_KEYUP || message.message == WM_SYSKEYUP) && message.wParam == VK_MENU;
}
int __stdcall wWinMain(HINSTANCE, HINSTANCE, LPWSTR, int)
{
// If Terminal is spawned by a shortcut that requests that it run in a new process group
// while attached to a console session, that request is nonsense. That request will, however,
// cause WT to start with Ctrl-C disabled. This wouldn't matter, because it's a Windows-subsystem
// application. Unfortunately, that state is heritable. In short, if you start WT using cmd in
// a weird way, ^C stops working _inside_ the terminal. Mad.
SetConsoleCtrlHandler(NULL, FALSE);
// Block the user from starting if they launched the incorrect architecture version of the project.
// This should only be applicable to developer versions. The package installation process
// should choose and install the correct one from the bundle.
EnsureNativeArchitecture();
// Make sure to call this so we get WM_POINTER messages.
EnableMouseInPointer(true);
// !!! LOAD BEARING !!!
// We must initialize the main thread as a single-threaded apartment before
// constructing any Xaml objects. Failing to do so will cause some issues
// in accessibility somewhere down the line when a UIAutomation object will
// be queried on the wrong thread at the wrong time.
// We used to initialize as STA only _after_ initializing the application
// host, which loaded the settings. The settings needed to be loaded in MTA
// because we were using the Windows.Storage APIs. Since we're no longer
// doing that, we can safely init as STA before any WinRT dispatches.
winrt::init_apartment(winrt::apartment_type::single_threaded);
// Create the SampleAppHost object, which will create both the window and the
// Terminal App. This MUST BE constructed before the Xaml manager as TermApp
// provides an implementation of Windows.UI.Xaml.Application.
SampleAppHost host;
// Initialize the xaml content. This must be called AFTER the
// WindowsXamlManager is initialized.
host.Initialize();
MSG message;
while (GetMessage(&message, nullptr, 0, 0))
{
TranslateMessage(&message);
DispatchMessage(&message);
}
return 0;
}