179 lines
5.0 KiB
Rust
179 lines
5.0 KiB
Rust
//! ## Title
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//!
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//! `Title` component renders a simple readonly no event associated title
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/**
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* MIT License
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*
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* termscp - Copyright (c) 2021 Christian Visintin
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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// locals
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use super::{Canvas, Component, InputEvent, Msg, Payload, Props, PropsBuilder};
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// ext
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use tui::{layout::Rect, style::Style, widgets::Paragraph};
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// -- state
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struct OwnStates {
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focus: bool,
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}
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impl Default for OwnStates {
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fn default() -> Self {
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OwnStates { focus: false }
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}
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}
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// -- component
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pub struct Title {
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props: Props,
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states: OwnStates,
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}
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impl Title {
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/// ### new
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///
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/// Instantiate a new Title component
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pub fn new(props: Props) -> Self {
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Title {
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props,
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states: OwnStates::default(),
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}
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}
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}
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impl Component for Title {
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/// ### render
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///
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/// Based on the current properties and states, renders a widget using the provided render engine in the provided Area
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/// If focused, cursor is also set (if supported by widget)
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#[cfg(not(tarpaulin_include))]
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fn render(&self, render: &mut Canvas, area: Rect) {
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// Make a Span
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if self.props.visible {
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let title: String = match self.props.texts.title.as_ref() {
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None => String::new(),
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Some(t) => t.clone(),
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};
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render.render_widget(
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Paragraph::new(title).style(
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Style::default()
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.fg(self.props.foreground)
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.bg(self.props.background)
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.add_modifier(self.props.get_modifiers()),
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),
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area,
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);
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}
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}
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/// ### update
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///
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/// Update component properties
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/// Properties should first be retrieved through `get_props` which creates a builder from
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/// existing properties and then edited before calling update.
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/// Returns a Msg to the view
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fn update(&mut self, props: Props) -> Msg {
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self.props = props;
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// Return None
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Msg::None
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}
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/// ### get_props
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///
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/// Returns a props builder starting from component properties.
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/// This returns a prop builder in order to make easier to create
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/// new properties for the element.
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fn get_props(&self) -> PropsBuilder {
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PropsBuilder::from(self.props.clone())
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}
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/// ### on
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///
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/// Handle input event and update internal states.
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/// Returns a Msg to the view.
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/// Returns always None, since cannot have any focus
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fn on(&mut self, ev: InputEvent) -> Msg {
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// Return key
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if let InputEvent::Key(key) = ev {
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Msg::OnKey(key)
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} else {
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Msg::None
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}
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}
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/// ### get_value
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///
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/// Get current value from component
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/// For this component returns always None
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fn get_value(&self) -> Payload {
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Payload::None
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}
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// -- events
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/// ### blur
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///
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/// Blur component
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fn blur(&mut self) {
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self.states.focus = false;
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}
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/// ### active
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///
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/// Active component
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fn active(&mut self) {
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self.states.focus = true;
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::ui::layout::props::TextParts;
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use crossterm::event::{KeyCode, KeyEvent};
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#[test]
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fn test_ui_layout_components_title() {
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let mut component: Title = Title::new(
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PropsBuilder::default()
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.with_texts(TextParts::new(Some(String::from("Title")), None))
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.build(),
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);
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// Focus
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assert_eq!(component.states.focus, false);
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component.active();
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assert_eq!(component.states.focus, true);
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component.blur();
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assert_eq!(component.states.focus, false);
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// Get value
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assert_eq!(component.get_value(), Payload::None);
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// Event
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assert_eq!(
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component.on(InputEvent::Key(KeyEvent::from(KeyCode::Delete))),
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Msg::OnKey(KeyEvent::from(KeyCode::Delete))
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);
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}
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}
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