termscp/src/ui/store.rs

211 lines
6.2 KiB
Rust

//! ## Store
//!
//! `Store` is the module which provides the Context Storage.
//! The context storage is a storage indeed which is shared between the activities thanks to the context
//! The storage can be used to store any values which should be cached or shared between activities
/**
* MIT License
*
* termscp - Copyright (c) 2021 Christian Visintin
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
use std::collections::HashMap;
// -- store state
/// ## StoreState
///
/// Store state describes a value in the store
#[allow(dead_code)]
enum StoreState {
Str(String), // String
Signed(isize), // Signed number
Unsigned(usize), // Unsigned number
Float(f64), // Floating point number
Boolean(bool), // Boolean value
Flag, // Empty value; used to work as a Flag (set unset)
}
// -- store
/// ## Store
///
/// Store represent the context store
/// The store is a key-value hash map. Each key must be unique
/// To each key a `StoreState` is assigned
pub(crate) struct Store {
store: HashMap<String, StoreState>,
}
#[allow(dead_code)]
impl Store {
/// ### init
///
/// Initialize a new Store
pub fn init() -> Self {
Store {
store: HashMap::new(),
}
}
// -- getters
/// ### get_string
///
/// Get string from store
pub fn get_string(&self, key: &str) -> Option<&str> {
match self.store.get(key) {
Some(StoreState::Str(s)) => Some(s.as_str()),
_ => None,
}
}
/// ### get_signed
///
/// Get signed from store
pub fn get_signed(&self, key: &str) -> Option<isize> {
match self.store.get(key) {
Some(StoreState::Signed(i)) => Some(*i),
_ => None,
}
}
/// ### get_unsigned
///
/// Get unsigned from store
pub fn get_unsigned(&self, key: &str) -> Option<usize> {
match self.store.get(key) {
Some(StoreState::Unsigned(u)) => Some(*u),
_ => None,
}
}
/// ### get_float
///
/// get float from store
pub fn get_float(&self, key: &str) -> Option<f64> {
match self.store.get(key) {
Some(StoreState::Float(f)) => Some(*f),
_ => None,
}
}
/// ### get_boolean
///
/// get boolean from store
pub fn get_boolean(&self, key: &str) -> Option<bool> {
match self.store.get(key) {
Some(StoreState::Boolean(b)) => Some(*b),
_ => None,
}
}
/// ### isset
///
/// Check if a state is set in the store
pub fn isset(&self, key: &str) -> bool {
self.store.get(key).is_some()
}
// -- setters
/// ### set_string
///
/// Set string into the store
pub fn set_string(&mut self, key: &str, val: String) {
self.store.insert(key.to_string(), StoreState::Str(val));
}
/// ### set_signed
///
/// Set signed number
pub fn set_signed(&mut self, key: &str, val: isize) {
self.store.insert(key.to_string(), StoreState::Signed(val));
}
/// ### set_signed
///
/// Set unsigned number
pub fn set_unsigned(&mut self, key: &str, val: usize) {
self.store
.insert(key.to_string(), StoreState::Unsigned(val));
}
/// ### set_float
///
/// Set floating point number
pub fn set_float(&mut self, key: &str, val: f64) {
self.store.insert(key.to_string(), StoreState::Float(val));
}
/// ### set_boolean
///
/// Set boolean
pub fn set_boolean(&mut self, key: &str, val: bool) {
self.store.insert(key.to_string(), StoreState::Boolean(val));
}
/// ### set
///
/// Set a key as a flag; has no value
pub fn set(&mut self, key: &str) {
self.store.insert(key.to_string(), StoreState::Flag);
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_ui_store() {
// Create store
let mut store: Store = Store::init();
// Test string
store.set_string("test", String::from("hello"));
assert_eq!(*store.get_string("test").as_ref().unwrap(), "hello");
// Test isize
store.set_signed("number", 3005);
assert_eq!(store.get_signed("number").unwrap(), 3005);
store.set_signed("number", -123);
assert_eq!(store.get_signed("number").unwrap(), -123);
// Test usize
store.set_unsigned("unumber", 1024);
assert_eq!(store.get_unsigned("unumber").unwrap(), 1024);
// Test float
store.set_float("float", 3.33);
assert_eq!(store.get_float("float").unwrap(), 3.33);
// Test boolean
store.set_boolean("bool", true);
assert_eq!(store.get_boolean("bool").unwrap(), true);
// Test flag
store.set("myflag");
assert_eq!(store.isset("myflag"), true);
// Test unexisting
assert!(store.get_boolean("unexisting-key").is_none());
assert!(store.get_float("unexisting-key").is_none());
assert!(store.get_signed("unexisting-key").is_none());
assert!(store.get_signed("unexisting-key").is_none());
assert!(store.get_string("unexisting-key").is_none());
assert!(store.get_unsigned("unexisting-key").is_none());
}
}