parent
b4e188f97c
commit
35ef7bc18e
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@ -102,11 +102,6 @@ function main(accessor: ServicesAccessor, ipcServer: Server, userEnv: IProcessEn
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const askpassChannel = new AskpassChannel(askpassService);
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ipcServer.registerChannel('askpass', askpassChannel);
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// Used by sub processes to communicate back to the main instance
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process.env['VSCODE_PID'] = '' + process.pid;
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process.env['VSCODE_IPC_HOOK'] = envService.mainIPCHandle;
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process.env['VSCODE_SHARED_IPC_HOOK'] = envService.sharedIPCHandle;
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// Spawn shared process
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const sharedProcess = spawnSharedProcess({
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allowOutput: !envService.isBuilt || envService.cliArgs.verboseLogging,
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@ -332,24 +327,54 @@ function getUnixUserEnvironment(): TPromise<IEnv> {
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return promise.then(null, () => ({}));
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}
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/**
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* On Unix systems, we might need to get the environment
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* from a user's shell. This should only be done when Code
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* is not launched from a Terminal.
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*/
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function getUserShellEnvironment(): TPromise<IEnv> {
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if (platform.isWindows) {
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return TPromise.as({});
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}
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if (process.env['VSCODE_CLI'] === '1') {
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return TPromise.as({});
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}
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return getUnixUserEnvironment();
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}
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/**
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* Returns the user environment necessary for all Code processes.
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* Such environment needs to be propagated to the renderer/shared
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* processes.
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*/
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function getUserEnvironment(): TPromise<IEnv> {
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return platform.isWindows ? TPromise.as({}) : getUnixUserEnvironment();
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return getUserShellEnvironment().then(userShellEnv => {
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return instantiationService.invokeFunction(a => {
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const envService = a.get(IEnvironmentService);
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const instanceEnv = {
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VSCODE_PID: String(process.pid),
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VSCODE_IPC_HOOK: envService.mainIPCHandle,
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VSCODE_SHARED_IPC_HOOK: envService.sharedIPCHandle
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};
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return assign({}, userShellEnv, instanceEnv);
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});
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});
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}
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// On some platforms we need to manually read from the global environment variables
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// and assign them to the process environment (e.g. when doubleclick app on Mac)
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getUserEnvironment()
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.then(userEnv => {
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if (process.env['VSCODE_CLI'] !== '1') {
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assign(process.env, userEnv);
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}
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getUserEnvironment().then(userEnv => {
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assign(process.env, userEnv);
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// Make sure the NLS Config travels to the rendered process
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// See also https://github.com/Microsoft/vscode/issues/4558
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userEnv['VSCODE_NLS_CONFIG'] = process.env['VSCODE_NLS_CONFIG'];
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// Make sure the NLS Config travels to the rendered process
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// See also https://github.com/Microsoft/vscode/issues/4558
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userEnv['VSCODE_NLS_CONFIG'] = process.env['VSCODE_NLS_CONFIG'];
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return instantiationService.invokeFunction(a => a.get(IEnvironmentService).createPaths())
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.then(() => instantiationService.invokeFunction(setupIPC))
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.then(ipcServer => instantiationService.invokeFunction(main, ipcServer, userEnv));
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})
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.done(null, err => instantiationService.invokeFunction(quit, err));
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return instantiationService.invokeFunction(a => a.get(IEnvironmentService).createPaths())
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.then(() => instantiationService.invokeFunction(setupIPC))
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.then(ipcServer => instantiationService.invokeFunction(main, ipcServer, userEnv));
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})
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.done(null, err => instantiationService.invokeFunction(quit, err));
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@ -11,7 +11,7 @@ import * as platform from 'vs/base/common/platform';
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import * as nls from 'vs/nls';
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import * as paths from 'vs/base/common/paths';
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import * as arrays from 'vs/base/common/arrays';
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import * as objects from 'vs/base/common/objects';
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import { assign, mixin } from 'vs/base/common/objects';
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import pkg from 'vs/platform/package';
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import { EventEmitter } from 'events';
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import { IStorageService } from 'vs/code/electron-main/storage';
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@ -604,7 +604,7 @@ export class WindowsManager implements IWindowsService {
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// Otherwise open instance with files
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else {
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configuration = this.toConfiguration(openConfig.userEnv || this.initialUserEnv, openConfig.cli, null, filesToOpen, filesToCreate, filesToDiff, extensionsToInstall);
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configuration = this.toConfiguration(this.getWindowUserEnv(openConfig), openConfig.cli, null, filesToOpen, filesToCreate, filesToDiff, extensionsToInstall);
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let browserWindow = this.openInBrowserWindow(configuration, true /* new window */);
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usedWindows.push(browserWindow);
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@ -650,7 +650,7 @@ export class WindowsManager implements IWindowsService {
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return; // ignore folders that are already open
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}
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configuration = this.toConfiguration(openConfig.userEnv || this.initialUserEnv, openConfig.cli, folderToOpen.workspacePath, filesToOpen, filesToCreate, filesToDiff, extensionsToInstall);
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configuration = this.toConfiguration(this.getWindowUserEnv(openConfig), openConfig.cli, folderToOpen.workspacePath, filesToOpen, filesToCreate, filesToDiff, extensionsToInstall);
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let browserWindow = this.openInBrowserWindow(configuration, openInNewWindow, openInNewWindow ? void 0 : openConfig.windowToUse);
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usedWindows.push(browserWindow);
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@ -667,7 +667,7 @@ export class WindowsManager implements IWindowsService {
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// Handle empty
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if (emptyToOpen.length > 0) {
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emptyToOpen.forEach(() => {
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let configuration = this.toConfiguration(openConfig.userEnv || this.initialUserEnv, openConfig.cli);
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let configuration = this.toConfiguration(this.getWindowUserEnv(openConfig), openConfig.cli);
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let browserWindow = this.openInBrowserWindow(configuration, openInNewWindow, openInNewWindow ? void 0 : openConfig.windowToUse);
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usedWindows.push(browserWindow);
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@ -688,6 +688,10 @@ export class WindowsManager implements IWindowsService {
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return arrays.distinct(usedWindows);
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}
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private getWindowUserEnv(openConfig: IOpenConfiguration): IProcessEnvironment {
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return assign({}, this.initialUserEnv, openConfig.userEnv || {});
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}
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public openPluginDevelopmentHostWindow(openConfig: IOpenConfiguration): void {
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// Reload an existing plugin development host window on the same path
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@ -722,7 +726,7 @@ export class WindowsManager implements IWindowsService {
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}
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private toConfiguration(userEnv: IProcessEnvironment, cli: ICommandLineArguments, workspacePath?: string, filesToOpen?: IPath[], filesToCreate?: IPath[], filesToDiff?: IPath[], extensionsToInstall?: string[]): IWindowConfiguration {
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let configuration: IWindowConfiguration = objects.mixin({}, cli); // inherit all properties from CLI
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let configuration: IWindowConfiguration = mixin({}, cli); // inherit all properties from CLI
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configuration.execPath = process.execPath;
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configuration.workspacePath = workspacePath;
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configuration.filesToOpen = filesToOpen;
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@ -111,8 +111,8 @@
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var enableDeveloperTools = !configuration.isBuilt || !!configuration.extensionDevelopmentPath;
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// Linux is a PAIN https://github.com/electron/electron/issues/3306
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process.env['VSCODE_IPC_HOOK'] = configuration.mainIPCHandle;
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process.env['VSCODE_SHARED_IPC_HOOK'] = configuration.sharedIPCHandle;
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// process.env['VSCODE_IPC_HOOK'] = configuration.mainIPCHandle;
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// process.env['VSCODE_SHARED_IPC_HOOK'] = configuration.sharedIPCHandle;
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// Get the nls configuration into the process.env as early as possible.
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var nlsConfig = { availableLanguages: {} };
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@ -56,12 +56,8 @@ export interface IMainEnvironment extends IEnvironment {
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}
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export function startup(environment: IMainEnvironment, globalSettings: IGlobalSettings): winjs.TPromise<void> {
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// Inherit the user environment
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// TODO@Joao: this inheritance should **not** happen here!
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if (process.env['VSCODE_CLI'] !== '1') {
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assign(process.env, environment.userEnv);
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}
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assign(process.env, environment.userEnv);
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// Shell Configuration
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let shellConfiguration: IConfiguration = {
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Reference in a new issue