Use variable name hoverMessage instead of htmlMessage

This commit is contained in:
Martin Aeschlimann 2016-07-14 16:56:12 +02:00
parent 06c9f1fec5
commit 847d1e9a05

View file

@ -121,7 +121,7 @@ class ModelMarkerHandler {
let className: string;
let color: string;
let darkColor: string;
let htmlMessage: MarkedString[] = null;
let hoverMessage: MarkedString[] = null;
switch (marker.severity) {
case Severity.Ignore:
@ -142,21 +142,21 @@ class ModelMarkerHandler {
}
if (typeof marker.message === 'string') {
htmlMessage = [ textToMarkedString(marker.message) ];
hoverMessage = [ textToMarkedString(marker.message) ];
} else if (Array.isArray(marker.message)) {
htmlMessage = <MarkedString[]><any>marker.message;
hoverMessage = <MarkedString[]><any>marker.message;
} else if (marker.message) {
htmlMessage = [ marker.message ];
hoverMessage = [ marker.message ];
}
if (htmlMessage && marker.source) {
htmlMessage.unshift(`[${marker.source}] `);
if (hoverMessage && marker.source) {
hoverMessage.unshift(`[${marker.source}] `);
}
return {
stickiness: editorCommon.TrackedRangeStickiness.NeverGrowsWhenTypingAtEdges,
className,
hoverMessage: htmlMessage,
hoverMessage,
overviewRuler: {
color,
darkColor,