macOS 11 is the default agent that has the correct headers
by default to build for arm target. The hack was needed when
the agent was still Catalina and the arm headers were not
available by default.
* tests - run unit tests also against node.js
* fixes
* fail if major node.js version mismatch
* -tfs is unsupported
* Add `@ts-check` and remove `jsdom`
* tests - process.env layer breaker
* Improve loader config
* skip one test
* address todos
* try to force color output
* Use a file: URI as baseUrl
Co-authored-by: Alex Dima <alexdima@microsoft.com>
* 🆙 product
* 🆙 parcel/watcher
* 🆙 parcel/watcher
* tests - separate remote logs from others
* store server logs too
* more tweaks
* fix name
* error when 10s passed
* first cut upload log files from integration test runs
* always publish log files
* move logs into integration-tests folder
* also produce logs for smoke tests
* store remote log files
* wire in logspath arg properly
* always publish logs
* enable logs for browser based smoke tests
* log only in verbose
actually run
ok run it for real
actually work
parameter syntax
monaco
logging
env var is always string
use variables
use global params
try idea to stop looping
move variables
wrap in quotes
rename all the artifacts
try downloading
up timeout
misc
underscore
add auth
log everything we need to
typo
typo
publish linux client archives too
renamed all that needed to be renamed
better error handling
raname windows assets
first attempt at letting new code handle releasing with macOS
move to $env
remove gate
include updated createAsset.js
onboard windows client
include js
add linux client
add built js
move over all publishing
update distro
use branch name?
processed artifacts and fix win32 server platforms
publish what artifacts were published
use download and more more to powershell
put it all in exec
actually in directory
fix path again
create file to be uploaded
move to all PowerShell
rename to publish and clean up code
update createAsset
use distro 2
more commented out code and add displayNames
address feedback
* ci: [mac] Unify tasks between different flavors
* take 3
* remove zip
* unzip in place
* logging
* log
* rm zip
* all the things
* remove thing to trigger another build
* publish server for x64 only and only start on non-arm
* delete commented out code
* remove unused sh script
* address main changes
* address feedback
* add a comment
* try slimming down yarn
* only compile createAsset
* install typescript
* move build to correct location
* change to 64
* add useful comments based on joao
Co-authored-by: deepak1556 <hop2deep@gmail.com>
`yarn` no longer compiles the smoke test as a postinstall script. This breaks the flow of running `yarn && yarn smoketest` to execute the smoketest.
So change `yarn smoketest` to also do the compiling of the smoke test. But that generates too much extra work on the build machine, which needs to invoke `yarn smoketest` twice, once for Electron and once for web.
To workaround that, `yarn smoketest-no-compile` is added, which can be used by the build machine to avoid needlessly compiling.
While here, the nodejs version is already checked in the `yarn` preinstall script, so remove the check from the smoke test.