vscode/src/vs/base/common/buffer.ts
2021-11-25 11:47:55 +01:00

262 lines
8.3 KiB
TypeScript

/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
import * as streams from 'vs/base/common/stream';
declare const Buffer: any;
const hasBuffer = (typeof Buffer !== 'undefined');
let textEncoder: TextEncoder | null;
let textDecoder: TextDecoder | null;
export class VSBuffer {
static alloc(byteLength: number): VSBuffer {
if (hasBuffer) {
return new VSBuffer(Buffer.allocUnsafe(byteLength));
} else {
return new VSBuffer(new Uint8Array(byteLength));
}
}
static wrap(actual: Uint8Array): VSBuffer {
if (hasBuffer && !(Buffer.isBuffer(actual))) {
// https://nodejs.org/dist/latest-v10.x/docs/api/buffer.html#buffer_class_method_buffer_from_arraybuffer_byteoffset_length
// Create a zero-copy Buffer wrapper around the ArrayBuffer pointed to by the Uint8Array
actual = Buffer.from(actual.buffer, actual.byteOffset, actual.byteLength);
}
return new VSBuffer(actual);
}
static fromString(source: string, options?: { dontUseNodeBuffer?: boolean; }): VSBuffer {
const dontUseNodeBuffer = options?.dontUseNodeBuffer || false;
if (!dontUseNodeBuffer && hasBuffer) {
return new VSBuffer(Buffer.from(source));
} else {
if (!textEncoder) {
textEncoder = new TextEncoder();
}
return new VSBuffer(textEncoder.encode(source));
}
}
static fromByteArray(source: number[]): VSBuffer {
const result = VSBuffer.alloc(source.length);
for (let i = 0, len = source.length; i < len; i++) {
result.buffer[i] = source[i];
}
return result;
}
static concat(buffers: VSBuffer[], totalLength?: number): VSBuffer {
if (typeof totalLength === 'undefined') {
totalLength = 0;
for (let i = 0, len = buffers.length; i < len; i++) {
totalLength += buffers[i].byteLength;
}
}
const ret = VSBuffer.alloc(totalLength);
let offset = 0;
for (let i = 0, len = buffers.length; i < len; i++) {
const element = buffers[i];
ret.set(element, offset);
offset += element.byteLength;
}
return ret;
}
readonly buffer: Uint8Array;
readonly byteLength: number;
private constructor(buffer: Uint8Array) {
this.buffer = buffer;
this.byteLength = this.buffer.byteLength;
}
clone(): VSBuffer {
const result = VSBuffer.alloc(this.byteLength);
result.set(this);
return result;
}
toString(): string {
if (hasBuffer) {
return this.buffer.toString();
} else {
if (!textDecoder) {
textDecoder = new TextDecoder();
}
return textDecoder.decode(this.buffer);
}
}
slice(start?: number, end?: number): VSBuffer {
// IMPORTANT: use subarray instead of slice because TypedArray#slice
// creates shallow copy and NodeBuffer#slice doesn't. The use of subarray
// ensures the same, performance, behaviour.
return new VSBuffer(this.buffer.subarray(start, end));
}
set(array: VSBuffer, offset?: number): void;
set(array: Uint8Array, offset?: number): void;
set(array: ArrayBuffer, offset?: number): void;
set(array: ArrayBufferView, offset?: number): void;
set(array: VSBuffer | Uint8Array | ArrayBuffer | ArrayBufferView, offset?: number): void;
set(array: VSBuffer | Uint8Array | ArrayBuffer | ArrayBufferView, offset?: number): void {
if (array instanceof VSBuffer) {
this.buffer.set(array.buffer, offset);
} else if (array instanceof Uint8Array) {
this.buffer.set(array, offset);
} else if (array instanceof ArrayBuffer) {
this.buffer.set(new Uint8Array(array), offset);
} else if (ArrayBuffer.isView(array)) {
this.buffer.set(new Uint8Array(array.buffer, array.byteOffset, array.byteLength), offset);
} else {
throw new Error(`Unkown argument 'array'`);
}
}
readUInt32BE(offset: number): number {
return readUInt32BE(this.buffer, offset);
}
writeUInt32BE(value: number, offset: number): void {
writeUInt32BE(this.buffer, value, offset);
}
readUInt32LE(offset: number): number {
return readUInt32LE(this.buffer, offset);
}
writeUInt32LE(value: number, offset: number): void {
writeUInt32LE(this.buffer, value, offset);
}
readUInt8(offset: number): number {
return readUInt8(this.buffer, offset);
}
writeUInt8(value: number, offset: number): void {
writeUInt8(this.buffer, value, offset);
}
}
export function readUInt16LE(source: Uint8Array, offset: number): number {
return (
((source[offset + 0] << 0) >>> 0) |
((source[offset + 1] << 8) >>> 0)
);
}
export function writeUInt16LE(destination: Uint8Array, value: number, offset: number): void {
destination[offset + 0] = (value & 0b11111111);
value = value >>> 8;
destination[offset + 1] = (value & 0b11111111);
}
export function readUInt32BE(source: Uint8Array, offset: number): number {
return (
source[offset] * 2 ** 24
+ source[offset + 1] * 2 ** 16
+ source[offset + 2] * 2 ** 8
+ source[offset + 3]
);
}
export function writeUInt32BE(destination: Uint8Array, value: number, offset: number): void {
destination[offset + 3] = value;
value = value >>> 8;
destination[offset + 2] = value;
value = value >>> 8;
destination[offset + 1] = value;
value = value >>> 8;
destination[offset] = value;
}
export function readUInt32LE(source: Uint8Array, offset: number): number {
return (
((source[offset + 0] << 0) >>> 0) |
((source[offset + 1] << 8) >>> 0) |
((source[offset + 2] << 16) >>> 0) |
((source[offset + 3] << 24) >>> 0)
);
}
export function writeUInt32LE(destination: Uint8Array, value: number, offset: number): void {
destination[offset + 0] = (value & 0b11111111);
value = value >>> 8;
destination[offset + 1] = (value & 0b11111111);
value = value >>> 8;
destination[offset + 2] = (value & 0b11111111);
value = value >>> 8;
destination[offset + 3] = (value & 0b11111111);
}
export function readUInt8(source: Uint8Array, offset: number): number {
return source[offset];
}
export function writeUInt8(destination: Uint8Array, value: number, offset: number): void {
destination[offset] = value;
}
export interface VSBufferReadable extends streams.Readable<VSBuffer> { }
export interface VSBufferReadableStream extends streams.ReadableStream<VSBuffer> { }
export interface VSBufferWriteableStream extends streams.WriteableStream<VSBuffer> { }
export interface VSBufferReadableBufferedStream extends streams.ReadableBufferedStream<VSBuffer> { }
export function readableToBuffer(readable: VSBufferReadable): VSBuffer {
return streams.consumeReadable<VSBuffer>(readable, chunks => VSBuffer.concat(chunks));
}
export function bufferToReadable(buffer: VSBuffer): VSBufferReadable {
return streams.toReadable<VSBuffer>(buffer);
}
export function streamToBuffer(stream: streams.ReadableStream<VSBuffer>): Promise<VSBuffer> {
return streams.consumeStream<VSBuffer>(stream, chunks => VSBuffer.concat(chunks));
}
export async function bufferedStreamToBuffer(bufferedStream: streams.ReadableBufferedStream<VSBuffer>): Promise<VSBuffer> {
if (bufferedStream.ended) {
return VSBuffer.concat(bufferedStream.buffer);
}
return VSBuffer.concat([
// Include already read chunks...
...bufferedStream.buffer,
// ...and all additional chunks
await streamToBuffer(bufferedStream.stream)
]);
}
export function bufferToStream(buffer: VSBuffer): streams.ReadableStream<VSBuffer> {
return streams.toStream<VSBuffer>(buffer, chunks => VSBuffer.concat(chunks));
}
export function streamToBufferReadableStream(stream: streams.ReadableStreamEvents<Uint8Array | string>): streams.ReadableStream<VSBuffer> {
return streams.transform<Uint8Array | string, VSBuffer>(stream, { data: data => typeof data === 'string' ? VSBuffer.fromString(data) : VSBuffer.wrap(data) }, chunks => VSBuffer.concat(chunks));
}
export function newWriteableBufferStream(options?: streams.WriteableStreamOptions): streams.WriteableStream<VSBuffer> {
return streams.newWriteableStream<VSBuffer>(chunks => VSBuffer.concat(chunks), options);
}
export function prefixedBufferReadable(prefix: VSBuffer, readable: VSBufferReadable): VSBufferReadable {
return streams.prefixedReadable(prefix, readable, chunks => VSBuffer.concat(chunks));
}
export function prefixedBufferStream(prefix: VSBuffer, stream: VSBufferReadableStream): VSBufferReadableStream {
return streams.prefixedStream(prefix, stream, chunks => VSBuffer.concat(chunks));
}