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Phillip Johnsen a3e4855bcc Use local version of gulp in ./scripts/code.sh.
As with #3649 it removes the need for global installation of gulp.
This was already the case for the windows, in ./scripts/code.bat.
2016-03-03 20:50:12 +01:00
.vscode Use local version of gulp in build steps. 2016-03-02 20:57:49 +01:00
build Add compile-build-extensions tasks 2016-03-03 16:02:30 +01:00
extensions Converted json extension to new vscode-nls npm module 2016-03-03 16:54:36 +01:00
resources
scripts Use local version of gulp in ./scripts/code.sh. 2016-03-03 20:50:12 +01:00
src debug: support run command 2016-03-03 19:37:55 +01:00
test
.editorconfig
.gitignore
.travis.yml
appveyor.yml
CONTRIBUTING.md Added link to the 'how to contribute' doc. 2016-03-02 09:37:19 +01:00
gulpfile.js
LICENSE.txt
npm-shrinkwrap.json pass a 'More Information' url from the debug adapter to the frontend. fixes #3448 2016-03-01 17:28:53 +01:00
OSSREADME.json
package.json Add dependency to vscode-nls npm module 2016-03-03 15:20:46 +01:00
product.json
README.md trigger build 2016-03-01 18:52:50 +01:00
ThirdPartyNotices.txt
tslint.json

Visual Studio Code - Open Source

Build Status Build status

VS Code is a new type of tool that combines the simplicity of a code editor with what developers need for their core edit-build-debug cycle. Code provides comprehensive editing and debugging support, an extensibility model, and lightweight integration with existing tools.

vscodereadme

The vscode repository is where we do development and there are many ways you can participate in the project, for example:

Contributing

If you are interested in fixing issues and contributing directly to the code base, please see the document How to Contribute, which covers the following:

Feedback

Many of the core components and extensions to Code live in their own repositories on GitHub. For example, the node debug adapter and the mono debug adapter

For a complete list, please see the Related Projects page on our wiki.

License

MIT