/*
 * This file is part of Applied Energistics 2.
 * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
 *
 * Applied Energistics 2 is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Applied Energistics 2 is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with Applied Energistics 2.  If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.container.implementations;


import net.minecraft.entity.player.InventoryPlayer;

import appeng.container.AEBaseContainer;
import appeng.container.guisync.GuiSync;
import appeng.container.interfaces.IProgressProvider;
import appeng.container.slot.SlotRestrictedInput;
import appeng.tile.misc.TileVibrationChamber;
import appeng.util.Platform;


public class ContainerVibrationChamber extends AEBaseContainer implements IProgressProvider
{

	private static final int MAX_BURN_TIME = 200;
	public final int aePerTick = 5;
	final TileVibrationChamber vibrationChamber;
	@GuiSync( 0 )
	public int burnProgress = 0;
	@GuiSync( 1 )
	public int burnSpeed = 100;

	public ContainerVibrationChamber( InventoryPlayer ip, TileVibrationChamber vibrationChamber )
	{
		super( ip, vibrationChamber, null );
		this.vibrationChamber = vibrationChamber;

		this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.FUEL, vibrationChamber, 0, 80, 37, this.invPlayer ) );

		this.bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 );
	}

	@Override
	public void detectAndSendChanges()
	{
		if( Platform.isServer() )
		{
			this.burnProgress = (int) ( this.vibrationChamber.maxBurnTime <= 0 ? 0 : 12 * this.vibrationChamber.burnTime / this.vibrationChamber.maxBurnTime );
			this.burnSpeed = this.vibrationChamber.burnSpeed;
		}

		super.detectAndSendChanges();
	}

	@Override
	public int getCurrentProgress()
	{
		return this.burnProgress > 0 ? this.burnSpeed : 0;
	}

	@Override
	public int getMaxProgress()
	{
		return MAX_BURN_TIME;
	}
}
