Applied-Energistics-2-tiler.../src/main/java/appeng/entity/RenderFloatingItem.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
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package appeng.entity;
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import java.nio.ByteBuffer;
import java.nio.DoubleBuffer;
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import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.entity.RenderEntityItem;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemBlock;
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import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
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import org.lwjgl.opengl.GL11;
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@SideOnly( Side.CLIENT )
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public class RenderFloatingItem extends RenderEntityItem
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{
public static DoubleBuffer buffer = ByteBuffer.allocateDirect( 8 * 4 ).asDoubleBuffer();
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public RenderFloatingItem(RenderManager manager)
{
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super(manager,Minecraft.getMinecraft().getRenderItem());
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this.shadowOpaque = 0.0F;
}
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@Override
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public void doRender(
Entity entityItem,
double x,
double y,
double z,
float yaw,
float partialTick )
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{
if( entityItem instanceof EntityFloatingItem )
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{
EntityFloatingItem efi = (EntityFloatingItem) entityItem;
if( efi.progress > 0.0 )
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{
GL11.glPushMatrix();
if( !( efi.getEntityItem().getItem() instanceof ItemBlock ) )
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{
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GL11.glTranslatef( 0, -0.15f, 0 );
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}
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super.doRender( efi, x, y, z, yaw, partialTick );
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GL11.glPopMatrix();
}
}
}
@Override
public boolean shouldBob()
{
return false;
}
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}