Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/cablebus/CableBuilder.java

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Java
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package appeng.client.render.cablebus;
import java.util.ArrayList;
import java.util.Collections;
import java.util.EnumMap;
import java.util.EnumSet;
import java.util.List;
import com.google.common.base.Function;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import appeng.api.util.AECableType;
import appeng.api.util.AEColor;
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import appeng.core.AppEng;
/**
* A helper class that builds quads for cable connections.
*/
class CableBuilder
{
private final VertexFormat format;
// Textures for the cable core types, one per type/color pair
private final EnumMap<CableCoreType, EnumMap<AEColor, TextureAtlasSprite>> coreTextures;
// Textures for rendering the actual connection cubes, one per type/color pair
private final EnumMap<AECableType, EnumMap<AEColor, TextureAtlasSprite>> connectionTextures;
private final SmartCableTextures smartCableTextures;
CableBuilder( VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
{
this.format = format;
this.coreTextures = new EnumMap<>( CableCoreType.class );
for( CableCoreType type : CableCoreType.values() )
{
EnumMap<AEColor, TextureAtlasSprite> colorTextures = new EnumMap<>( AEColor.class );
for( AEColor color : AEColor.values() )
{
colorTextures.put( color, bakedTextureGetter.apply( type.getTexture( color ) ) );
}
coreTextures.put( type, colorTextures );
}
this.connectionTextures = new EnumMap<>( AECableType.class );
for( AECableType type : AECableType.VALIDCABLES )
{
EnumMap<AEColor, TextureAtlasSprite> colorTextures = new EnumMap<>( AEColor.class );
for( AEColor color : AEColor.values() )
{
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colorTextures.put( color, bakedTextureGetter.apply( getConnectionTexture( type, color ) ) );
}
connectionTextures.put( type, colorTextures );
}
smartCableTextures = new SmartCableTextures( bakedTextureGetter );
}
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static ResourceLocation getConnectionTexture( AECableType cableType, AEColor color )
{
String textureFolder;
switch (cableType) {
case GLASS:
textureFolder = "parts/cable/glass/";
break;
case COVERED:
textureFolder = "parts/cable/covered/";
break;
case SMART:
textureFolder = "parts/cable/smart/";
break;
case DENSE:
textureFolder = "parts/cable/dense/";
break;
default:
throw new IllegalStateException( "Cable type " + cableType + " does not support connections." );
}
return new ResourceLocation( AppEng.MOD_ID, textureFolder + color.name().toLowerCase() );
}
/**
* Adds the core of a cable to the given list of quads.
*
* The type of cable core is automatically deduced from the given cable type.
*/
public void addCableCore( AECableType cableType, AEColor color, List<BakedQuad> quadsOut )
{
switch( cableType )
{
case GLASS:
addCableCore( CableCoreType.GLASS, color, quadsOut );
break;
case COVERED:
case SMART:
addCableCore( CableCoreType.COVERED, color, quadsOut );
break;
case DENSE:
addCableCore( CableCoreType.DENSE, color, quadsOut );
break;
default:
}
}
public void addCableCore( CableCoreType coreType, AEColor color, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
TextureAtlasSprite texture = coreTextures.get( coreType ).get( color );
cubeBuilder.setTexture( texture );
switch( coreType )
{
case GLASS:
cubeBuilder.addCube( 6, 6, 6, 10, 10, 10 );
break;
case COVERED:
cubeBuilder.addCube( 5, 5, 5, 11, 11, 11 );
break;
case DENSE:
cubeBuilder.addCube( 3, 3, 3, 13, 13, 13 );
break;
}
}
public void addGlassConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
// For to-machine connections, use a thicker end-cap for the connection
if( connectionType != AECableType.GLASS && !cableBusAdjacent )
{
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
cubeBuilder.setTexture( texture );
addBigCoveredCableSizedCube( facing, cubeBuilder );
}
TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
cubeBuilder.setTexture( texture );
switch( facing )
{
case DOWN:
cubeBuilder.addCube( 6, 0, 6, 10, 6, 10 );
break;
case EAST:
cubeBuilder.addCube( 10, 6, 6, 16, 10, 10 );
break;
case NORTH:
cubeBuilder.addCube( 6, 6, 0, 10, 10, 6 );
break;
case SOUTH:
cubeBuilder.addCube( 6, 6, 10, 10, 10, 16 );
break;
case UP:
cubeBuilder.addCube( 6, 10, 6, 10, 16, 10 );
break;
case WEST:
cubeBuilder.addCube( 0, 6, 6, 6, 10, 10 );
break;
}
}
public void addStraightGlassConnection( EnumFacing facing, AEColor cableColor, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
// We render all faces except the connection caps. We can do this because the glass cable is the smallest one
// and its ends will always be covered by something
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing, facing.getOpposite() ) ) );
TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
cubeBuilder.setTexture( texture );
switch( facing )
{
case DOWN:
case UP:
cubeBuilder.addCube( 6, 0, 6, 10, 16, 10 );
break;
case NORTH:
case SOUTH:
cubeBuilder.addCube( 6, 6, 0, 10, 10, 16 );
break;
case EAST:
case WEST:
cubeBuilder.addCube( 0, 6, 6, 16, 10, 10 );
break;
}
}
public void addConstrainedGlassConnection( EnumFacing facing, AEColor cableColor, int distanceFromEdge, List<BakedQuad> quadsOut )
{
// Glass connections reach only 6 voxels from the edge
if( distanceFromEdge >= 6 )
{
return;
}
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
cubeBuilder.setTexture( texture );
switch( facing )
{
case DOWN:
cubeBuilder.addCube( 6, distanceFromEdge, 6, 10, 6, 10 );
break;
case EAST:
cubeBuilder.addCube( 10, 6, 6, 16 - distanceFromEdge, 10, 10 );
break;
case NORTH:
cubeBuilder.addCube( 6, 6, distanceFromEdge, 10, 10, 6 );
break;
case SOUTH:
cubeBuilder.addCube( 6, 6, 10, 10, 10, 16 - distanceFromEdge );
break;
case UP:
cubeBuilder.addCube( 6, 10, 6, 10, 16 - distanceFromEdge, 10 );
break;
case WEST:
cubeBuilder.addCube( distanceFromEdge, 6, 6, 6, 10, 10 );
break;
}
}
public void addCoveredConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
cubeBuilder.setTexture( texture );
// Draw a covered connection, if anything but glass is requested
if( connectionType != AECableType.GLASS && !cableBusAdjacent )
{
addBigCoveredCableSizedCube( facing, cubeBuilder );
}
addCoveredCableSizedCube( facing, cubeBuilder );
}
public void addStraightCoveredConnection( EnumFacing facing, AEColor cableColor, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
cubeBuilder.setTexture( texture );
setStraightCableUVs( cubeBuilder, facing, 5, 11 );
addStraightCoveredCableSizedCube( facing, cubeBuilder );
}
private static void setStraightCableUVs( CubeBuilder cubeBuilder, EnumFacing facing, int x, int y )
{
switch( facing )
{
case DOWN:
case UP:
cubeBuilder.setCustomUv( EnumFacing.NORTH, x, 0, y, x );
cubeBuilder.setCustomUv( EnumFacing.EAST, x, 0, y, x );
cubeBuilder.setCustomUv( EnumFacing.SOUTH, x, 0, y, x );
cubeBuilder.setCustomUv( EnumFacing.WEST, x, 0, y, x );
break;
case EAST:
case WEST:
cubeBuilder.setCustomUv( EnumFacing.UP, 0, x, x, y );
cubeBuilder.setCustomUv( EnumFacing.DOWN, 0, x, x, y );
cubeBuilder.setCustomUv( EnumFacing.NORTH, 0, x, x, y );
cubeBuilder.setCustomUv( EnumFacing.SOUTH, 0, x, x, y );
break;
case NORTH:
case SOUTH:
cubeBuilder.setCustomUv( EnumFacing.UP, x, 0, y, x );
cubeBuilder.setCustomUv( EnumFacing.DOWN, x, 0, y, x );
cubeBuilder.setCustomUv( EnumFacing.EAST, 0, x, x, y );
cubeBuilder.setCustomUv( EnumFacing.WEST, 0, x, x, y );
break;
}
}
public void addConstrainedCoveredConnection( EnumFacing facing, AEColor cableColor, int distanceFromEdge, List<BakedQuad> quadsOut )
{
// The core of a covered cable reaches up to 5 voxels from the block edge, so
// drawing a connection can only occur from there onwards
if( distanceFromEdge >= 5 )
{
return;
}
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
cubeBuilder.setTexture( texture );
addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
}
public void addSmartConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, int channels, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
cubeBuilder.setTexture( texture );
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
// For to-machine connections, use a thicker end-cap for the connection
if( connectionType != AECableType.GLASS && !cableBusAdjacent )
{
addBigCoveredCableSizedCube( facing, cubeBuilder );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
cubeBuilder.setTexture( oddChannel );
cubeBuilder.setColorRGB( cableColor.blackVariant );
addBigCoveredCableSizedCube( facing, cubeBuilder );
cubeBuilder.setTexture( evenChannel );
cubeBuilder.setColorRGB( cableColor.whiteVariant );
addBigCoveredCableSizedCube( facing, cubeBuilder );
// Reset back to normal rendering for the rest
cubeBuilder.setRenderFullBright( false );
cubeBuilder.setTexture( texture );
}
addCoveredCableSizedCube( facing, cubeBuilder );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
cubeBuilder.setTexture( oddChannel );
cubeBuilder.setColorRGB( cableColor.blackVariant );
addCoveredCableSizedCube( facing, cubeBuilder );
cubeBuilder.setTexture( evenChannel );
cubeBuilder.setColorRGB( cableColor.whiteVariant );
addCoveredCableSizedCube( facing, cubeBuilder );
/* TODO: this.setSmartConnectionRotations( of, renderer );
renderer.uvRotateBottom = renderer.uvRotateEast = renderer.uvRotateNorth = renderer.uvRotateSouth = renderer.uvRotateTop = renderer.uvRotateWest = 0;*/
}
public void addStraightSmartConnection( EnumFacing facing, AEColor cableColor, int channels, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
cubeBuilder.setTexture( texture );
setStraightCableUVs( cubeBuilder, facing, 5, 11 );
addStraightCoveredCableSizedCube( facing, cubeBuilder );
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
cubeBuilder.setTexture( oddChannel );
cubeBuilder.setColorRGB( cableColor.blackVariant );
addStraightCoveredCableSizedCube( facing, cubeBuilder );
cubeBuilder.setTexture( evenChannel );
cubeBuilder.setColorRGB( cableColor.whiteVariant );
addStraightCoveredCableSizedCube( facing, cubeBuilder );
}
public void addConstrainedSmartConnection( EnumFacing facing, AEColor cableColor, int distanceFromEdge, int channels, List<BakedQuad> quadsOut )
{
// Same as with covered cables, the smart cable's core extends up to 5 voxels away from the edge.
// Drawing a connection to any point before that point is fruitless
if( distanceFromEdge >= 5 )
{
return;
}
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
cubeBuilder.setTexture( texture );
addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
cubeBuilder.setTexture( oddChannel );
cubeBuilder.setColorRGB( cableColor.blackVariant );
addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
cubeBuilder.setTexture( evenChannel );
cubeBuilder.setColorRGB( cableColor.whiteVariant );
addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
}
public void addDenseConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, int channels, List<BakedQuad> quadsOut )
{
// Dense cables only render their connections as dense if the adjacent blocks actually wants that
if( connectionType == AECableType.SMART )
{
addSmartConnection( facing, cableColor, connectionType, cableBusAdjacent, channels, quadsOut );
return;
}
else if( connectionType != AECableType.DENSE )
{
addCoveredConnection( facing, cableColor, connectionType, cableBusAdjacent, quadsOut );
return;
}
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
TextureAtlasSprite texture = connectionTextures.get( AECableType.DENSE ).get( cableColor );
cubeBuilder.setTexture( texture );
addDenseCableSizedCube( facing, cubeBuilder );
// Dense cables show used channels in groups of 4, rounded up
channels = (channels + 3) / 4;
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
cubeBuilder.setTexture( oddChannel );
cubeBuilder.setColorRGB( cableColor.blackVariant );
addDenseCableSizedCube( facing, cubeBuilder );
cubeBuilder.setTexture( evenChannel );
cubeBuilder.setColorRGB( cableColor.whiteVariant );
addDenseCableSizedCube( facing, cubeBuilder );
// Reset back to normal rendering for the rest
cubeBuilder.setRenderFullBright( false );
cubeBuilder.setTexture( texture );
}
public void addStraightDenseConnection( EnumFacing facing, AEColor cableColor, int channels, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.DENSE ).get( cableColor );
cubeBuilder.setTexture( texture );
setStraightCableUVs( cubeBuilder, facing, 5, 11 );
addStraightDenseCableSizedCube( facing, cubeBuilder );
// Dense cables show used channels in groups of 4, rounded up
channels = (channels + 3) / 4;
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
cubeBuilder.setTexture( oddChannel );
cubeBuilder.setColorRGB( cableColor.blackVariant );
addStraightDenseCableSizedCube( facing, cubeBuilder );
cubeBuilder.setTexture( evenChannel );
cubeBuilder.setColorRGB( cableColor.whiteVariant );
addStraightDenseCableSizedCube( facing, cubeBuilder );
}
private static void addDenseCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
{
switch( facing )
{
case DOWN:
cubeBuilder.addCube( 4, 0, 4, 12, 5, 12 );
break;
case EAST:
cubeBuilder.addCube( 11, 4, 4, 16, 12, 12 );
break;
case NORTH:
cubeBuilder.addCube( 4, 4, 0, 12, 12, 5 );
break;
case SOUTH:
cubeBuilder.addCube( 4, 4, 11, 12, 12, 16 );
break;
case UP:
cubeBuilder.addCube( 4, 11, 4, 12, 16, 12 );
break;
case WEST:
cubeBuilder.addCube( 0, 4, 4, 5, 12, 12 );
break;
}
}
// Adds a cube to the given cube builder that has the size of a dense cable connection and spans the entire block for the given direction
private static void addStraightDenseCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
{
switch( facing )
{
case DOWN:
case UP:
cubeBuilder.addCube( 3, 0, 3, 13, 16, 13 );
break;
case EAST:
case WEST:
/*renderer.uvRotateEast = renderer.uvRotateWest = 1;
renderer.uvRotateBottom = renderer.uvRotateTop = 1;*/
cubeBuilder.addCube( 0, 3, 3, 16, 13, 13 );
break;
case NORTH:
case SOUTH:
// TODO renderer.uvRotateNorth = renderer.uvRotateSouth = 1;
cubeBuilder.addCube( 3, 3, 0, 13, 13, 16 );
break;
}
}
// Adds a cube to the given cube builder that has the size of a covered cable connection from the core of the cable to the given face
private static void addCoveredCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
{
switch( facing )
{
case DOWN:
cubeBuilder.addCube( 6, 0, 6, 10, 5, 10 );
break;
case EAST:
cubeBuilder.addCube( 11, 6, 6, 16, 10, 10 );
break;
case NORTH:
cubeBuilder.addCube( 6, 6, 0, 10, 10, 5 );
break;
case SOUTH:
cubeBuilder.addCube( 6, 6, 11, 10, 10, 16 );
break;
case UP:
cubeBuilder.addCube( 6, 11, 6, 10, 16, 10 );
break;
case WEST:
cubeBuilder.addCube( 0, 6, 6, 5, 10, 10 );
break;
}
}
// Adds a cube to the given cube builder that has the size of a covered cable connection and spans the entire block for the given direction
private static void addStraightCoveredCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
{
switch( facing )
{
case DOWN:
case UP:
cubeBuilder.addCube( 5, 0, 5, 11, 16, 11 );
break;
case EAST:
case WEST:
/*renderer.uvRotateEast = renderer.uvRotateWest = 1;
renderer.uvRotateBottom = renderer.uvRotateTop = 1;*/
cubeBuilder.addCube( 0, 5, 5, 16, 11, 11 );
break;
case NORTH:
case SOUTH:
// TODO renderer.uvRotateNorth = renderer.uvRotateSouth = 1;
cubeBuilder.addCube( 5, 5, 0, 11, 11, 16 );
break;
}
}
private static void addCoveredCableSizedCube( EnumFacing facing, int distanceFromEdge, CubeBuilder cubeBuilder )
{
switch( facing )
{
case DOWN:
cubeBuilder.addCube( 6, distanceFromEdge, 6, 10, 5, 10 );
break;
case EAST:
cubeBuilder.addCube( 11, 6, 6, 16 - distanceFromEdge, 10, 10 );
break;
case NORTH:
cubeBuilder.addCube( 6, 6, distanceFromEdge, 10, 10, 5 );
break;
case SOUTH:
cubeBuilder.addCube( 6, 6, 11, 10, 10, 16 - distanceFromEdge );
break;
case UP:
cubeBuilder.addCube( 6, 11, 6, 10, 16 - distanceFromEdge, 10 );
break;
case WEST:
cubeBuilder.addCube( distanceFromEdge, 6, 6, 5, 10, 10 );
break;
}
}
/**
* This renders a slightly bigger covered cable connection to the specified side. This is used to connect cable cores with adjacent machines
* that do not want to be connected to using a glass cable connection. This applies to most machines (interfaces, etc.)
*/
private void addBigCoveredCableSizedCube( EnumFacing facing, CubeBuilder cubeBuilder )
{
switch( facing )
{
case DOWN:
cubeBuilder.addCube( 5, 0, 5, 11, 4, 11 );
break;
case EAST:
cubeBuilder.addCube( 12, 5, 5, 16, 11, 11 );
break;
case NORTH:
cubeBuilder.addCube( 5, 5, 0, 11, 11, 4 );
break;
case SOUTH:
cubeBuilder.addCube( 5, 5, 12, 11, 11, 16 );
break;
case UP:
cubeBuilder.addCube( 5, 12, 5, 11, 16, 11 );
break;
case WEST:
cubeBuilder.addCube( 0, 5, 5, 4, 11, 11 );
break;
}
}
// Get all textures needed for building the actual cable quads
public static List<ResourceLocation> getTextures()
{
List<ResourceLocation> locations = new ArrayList<>();
for( CableCoreType coreType : CableCoreType.values() )
{
for( AEColor color : AEColor.values() )
{
locations.add( coreType.getTexture( color ) );
}
}
for( AECableType cableType : AECableType.VALIDCABLES )
{
for( AEColor color : AEColor.values() )
{
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locations.add( getConnectionTexture( cableType, color ) );
}
}
Collections.addAll( locations, SmartCableTextures.SMART_CHANNELS_TEXTURES );
return locations;
}
public TextureAtlasSprite getCoreTexture( CableCoreType coreType, AEColor color )
{
return coreTextures.get( coreType ).get( color );
}
}