Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/model/pipeline/MatVecApplicator.java

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package appeng.client.render.model.pipeline;
import java.util.ArrayList;
import java.util.List;
import javax.vecmath.Matrix4f;
import javax.vecmath.Vector3f;
import javax.vecmath.Vector4f;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.vertex.VertexFormatElement;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.common.model.TRSRTransformation;
import appeng.api.client.BakingPipelineElement;
public class MatVecApplicator implements BakingPipelineElement<QuadVertexData, QuadVertexData>
{
private Matrix4f matrix;
private boolean forceTranslate;
public MatVecApplicator( Matrix4f matrix, boolean forceTranslate )
{
this.matrix = matrix;
this.forceTranslate = forceTranslate;
}
public MatVecApplicator( Matrix4f matrix )
{
this( matrix, false );
}
public MatVecApplicator()
{
this( new Matrix4f() );
}
public Matrix4f getMatrix()
{
return matrix;
}
public void setMatrix( Matrix4f matrix )
{
this.matrix = matrix;
}
public boolean forceTranslate()
{
return forceTranslate;
}
public void setForceTranslate( boolean forceTranslate )
{
this.forceTranslate = forceTranslate;
}
@Override
public List<QuadVertexData> pipe( List<QuadVertexData> elements, IBakedModel parent, IBlockState state, EnumFacing side, long rand )
{
List<QuadVertexData> rotated = new ArrayList();
for( QuadVertexData data : elements )
{
float[][][] qd = data.getData();
data.setFace( side != null ? TRSRTransformation.rotate( matrix, side ) : side );
for( int v = 0; v < 4; v++ )
{
for( int e = 0; e < data.getFormat().getElementCount(); e++ )
{
VertexFormatElement element = data.getFormat().getElement( e );
if( element.getUsage() == VertexFormatElement.EnumUsage.POSITION )
{
qd[v][e] = transform( qd[v][e] );
}
else if( element.getUsage() == VertexFormatElement.EnumUsage.NORMAL )
{
qd[v][e] = transformNormal( qd[v][e] );
}
}
}
rotated.add( new QuadVertexData( data.getFormat(), qd, data.getTintIndex(), data.getFace(), data.getSprite(), data.shouldApplyDiffuseLighting() ) );
}
return rotated;
}
private float[] transform( float[] fs )
{
switch( fs.length )
{
case 3:
Vector4f vec = new Vector4f( fs[0], fs[1], fs[2], forceTranslate ? 1 : 0 );
vec.x -= 0.5f;
vec.y -= 0.5f;
vec.z -= 0.5f;
this.matrix.transform( vec );
vec.x += 0.5f;
vec.y += 0.5f;
vec.z += 0.5f;
return new float[] { vec.x, vec.y, vec.z };
case 4:
Vector4f vecc = new Vector4f( fs[0], fs[1], fs[2], forceTranslate ? 1 : fs[3] );
vecc.x -= 0.5f;
vecc.y -= 0.5f;
vecc.z -= 0.5f;
this.matrix.transform( vecc );
vecc.x += 0.5f;
vecc.y += 0.5f;
vecc.z += 0.5f;
return new float[] { vecc.x, vecc.y, vecc.z, vecc.w };
default:
return fs;
}
}
private float[] transformNormal( float[] fs )
{
switch( fs.length )
{
case 3:
Vector3f vec = new Vector3f( fs[0], fs[1], fs[2] );
this.matrix.transform( vec );
vec.normalize();
return new float[] { vec.x, vec.y, vec.z };
case 4:
Vector4f vecc = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
this.matrix.transform( vecc );
vecc.normalize();
return new float[] { vecc.x, vecc.y, vecc.z, vecc.w };
default:
return fs;
}
}
}