2014-11-14 12:02:52 +01:00
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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2014-09-24 02:26:27 +02:00
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package appeng.client.render.blocks;
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2015-04-03 08:54:31 +02:00
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2014-09-24 02:26:27 +02:00
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import java.util.Random;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.common.util.ForgeDirection;
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2014-12-29 21:59:05 +01:00
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2014-09-24 02:26:27 +02:00
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import appeng.api.AEApi;
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2015-05-09 12:18:43 +02:00
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import appeng.block.solids.BlockQuartzGlass;
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2014-09-24 02:26:27 +02:00
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import appeng.client.render.BaseBlockRender;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.client.texture.OffsetIcon;
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2015-05-09 12:18:43 +02:00
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import appeng.tile.AEBaseTile;
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2014-09-24 02:26:27 +02:00
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2015-04-03 08:54:31 +02:00
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2015-05-09 12:18:43 +02:00
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public class RenderQuartzGlass extends BaseBlockRender<BlockQuartzGlass, AEBaseTile>
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2014-09-24 02:26:27 +02:00
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{
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2015-09-16 18:03:07 +02:00
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private static final byte[][][] OFFSETS = generateOffsets();
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2014-09-24 02:26:27 +02:00
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2015-04-03 08:54:31 +02:00
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public RenderQuartzGlass()
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{
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2014-09-24 02:26:27 +02:00
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super( false, 0 );
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2015-09-16 18:03:07 +02:00
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}
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private static byte[][][] generateOffsets()
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{
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final Random r = new Random( 924 );
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final byte[][][] offset = new byte[10][10][10];
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for( int x = 0; x < 10; x++ )
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2014-09-24 02:26:27 +02:00
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{
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2015-09-16 18:03:07 +02:00
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for( int y = 0; y < 10; y++ )
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2015-04-29 02:30:53 +02:00
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{
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2015-09-16 18:03:07 +02:00
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r.nextBytes( offset[x][y] );
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2015-04-29 02:30:53 +02:00
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}
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2014-09-24 02:26:27 +02:00
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}
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2015-09-16 18:03:07 +02:00
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return offset;
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2014-09-24 02:26:27 +02:00
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}
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@Override
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2015-09-25 23:10:56 +02:00
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public void renderInventory( final BlockQuartzGlass block, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
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2014-09-24 02:26:27 +02:00
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{
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renderer.overrideBlockTexture = ExtraBlockTextures.GlassFrame.getIcon();
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super.renderInventory( block, is, renderer, type, obj );
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renderer.overrideBlockTexture = null;
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super.renderInventory( block, is, renderer, type, obj );
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}
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@Override
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2015-09-25 23:10:56 +02:00
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public boolean renderInWorld( final BlockQuartzGlass imb, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
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2014-09-24 02:26:27 +02:00
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{
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renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
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2015-09-25 23:10:56 +02:00
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final int cx = Math.abs( x % 10 );
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final int cy = Math.abs( y % 10 );
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final int cz = Math.abs( z % 10 );
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2014-09-24 02:26:27 +02:00
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2015-09-16 18:03:07 +02:00
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final int u = OFFSETS[cx][cy][cz] % 4;
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final int v = OFFSETS[9 - cx][9 - cy][9 - cz] % 4;
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2014-09-24 02:26:27 +02:00
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2015-09-16 18:03:07 +02:00
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switch( Math.abs( ( OFFSETS[cx][cy][cz] + ( x + y + z ) ) % 4 ) )
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2014-09-24 02:26:27 +02:00
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{
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2015-04-03 08:54:31 +02:00
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case 0:
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renderer.overrideBlockTexture = new OffsetIcon( imb.getIcon( 0, 0 ), u / 2, v / 2 );
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break;
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case 1:
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renderer.overrideBlockTexture = new OffsetIcon( ExtraBlockTextures.BlockQuartzGlassB.getIcon(), u / 2, v / 2 );
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break;
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case 2:
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renderer.overrideBlockTexture = new OffsetIcon( ExtraBlockTextures.BlockQuartzGlassC.getIcon(), u, v );
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break;
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case 3:
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renderer.overrideBlockTexture = new OffsetIcon( ExtraBlockTextures.BlockQuartzGlassD.getIcon(), u, v );
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break;
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2014-09-24 02:26:27 +02:00
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}
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2015-09-25 23:10:56 +02:00
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final boolean result = renderer.renderStandardBlock( imb, x, y, z );
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2014-09-24 02:26:27 +02:00
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renderer.overrideBlockTexture = null;
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2014-12-29 15:13:47 +01:00
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.EAST );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.WEST );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.NORTH );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.SOUTH );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.EAST );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.WEST );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.NORTH );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.SOUTH );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.UP );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.DOWN );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.NORTH );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.SOUTH );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.UP );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.DOWN );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.NORTH );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.SOUTH );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.EAST );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.WEST );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.UP );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.DOWN );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.EAST );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.WEST );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.UP );
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this.renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.DOWN );
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2014-09-24 02:26:27 +02:00
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return result;
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}
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2015-09-25 23:10:56 +02:00
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private void renderEdge( final BlockQuartzGlass imb, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer, final ForgeDirection side, final ForgeDirection direction )
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2015-04-03 08:54:31 +02:00
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{
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if( !this.isFlush( imb, world, x + side.offsetX, y + side.offsetY, z + side.offsetZ ) )
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{
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if( !this.isFlush( imb, world, x + direction.offsetX, y + direction.offsetY, z + direction.offsetZ ) )
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{
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float minX = 0.5f + ( side.offsetX + direction.offsetX ) / 2.0f;
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float minY = 0.5f + ( side.offsetY + direction.offsetY ) / 2.0f;
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float minZ = 0.5f + ( side.offsetZ + direction.offsetZ ) / 2.0f;
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float maxX = 0.5f + ( side.offsetX + direction.offsetX ) / 2.0f;
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float maxY = 0.5f + ( side.offsetY + direction.offsetY ) / 2.0f;
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float maxZ = 0.5f + ( side.offsetZ + direction.offsetZ ) / 2.0f;
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if( 0 == side.offsetX && 0 == direction.offsetX )
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{
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minX = 0.0f;
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maxX = 1.0f;
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}
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if( 0 == side.offsetY && 0 == direction.offsetY )
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{
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minY = 0.0f;
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maxY = 1.0f;
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}
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if( 0 == side.offsetZ && 0 == direction.offsetZ )
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{
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minZ = 0.0f;
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maxZ = 1.0f;
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}
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if( maxX <= 0.001f )
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2015-04-29 02:30:53 +02:00
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{
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2015-04-03 08:54:31 +02:00
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maxX += 0.9f / 16.0f;
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2015-04-29 02:30:53 +02:00
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}
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2015-04-03 08:54:31 +02:00
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if( maxY <= 0.001f )
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2015-04-29 02:30:53 +02:00
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{
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2015-04-03 08:54:31 +02:00
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maxY += 0.9f / 16.0f;
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2015-04-29 02:30:53 +02:00
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}
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2015-04-03 08:54:31 +02:00
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if( maxZ <= 0.001f )
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2015-04-29 02:30:53 +02:00
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{
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2015-04-03 08:54:31 +02:00
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maxZ += 0.9f / 16.0f;
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2015-04-29 02:30:53 +02:00
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}
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2015-04-03 08:54:31 +02:00
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if( minX >= 0.999f )
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2015-04-29 02:30:53 +02:00
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{
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2015-04-03 08:54:31 +02:00
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minX -= 0.9f / 16.0f;
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2015-04-29 02:30:53 +02:00
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}
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2015-04-03 08:54:31 +02:00
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if( minY >= 0.999f )
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2015-04-29 02:30:53 +02:00
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{
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2015-04-03 08:54:31 +02:00
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minY -= 0.9f / 16.0f;
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2015-04-29 02:30:53 +02:00
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}
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2015-04-03 08:54:31 +02:00
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if( minZ >= 0.999f )
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2015-04-29 02:30:53 +02:00
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{
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2015-04-03 08:54:31 +02:00
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minZ -= 0.9f / 16.0f;
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2015-04-29 02:30:53 +02:00
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}
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2015-04-03 08:54:31 +02:00
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renderer.setRenderBounds( minX, minY, minZ, maxX, maxY, maxZ );
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switch( side )
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{
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case WEST:
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renderer.renderFaceXNeg( imb, x, y, z, ExtraBlockTextures.GlassFrame.getIcon() );
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break;
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case EAST:
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renderer.renderFaceXPos( imb, x, y, z, ExtraBlockTextures.GlassFrame.getIcon() );
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break;
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case NORTH:
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renderer.renderFaceZNeg( imb, x, y, z, ExtraBlockTextures.GlassFrame.getIcon() );
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break;
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case SOUTH:
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renderer.renderFaceZPos( imb, x, y, z, ExtraBlockTextures.GlassFrame.getIcon() );
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break;
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case DOWN:
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renderer.renderFaceYNeg( imb, x, y, z, ExtraBlockTextures.GlassFrame.getIcon() );
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break;
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case UP:
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renderer.renderFaceYPos( imb, x, y, z, ExtraBlockTextures.GlassFrame.getIcon() );
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break;
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default:
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break;
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}
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}
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}
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}
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2015-09-25 23:10:56 +02:00
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private boolean isFlush( final BlockQuartzGlass imb, final IBlockAccess world, final int x, final int y, final int z )
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2015-04-03 08:54:31 +02:00
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{
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return this.isGlass( imb, world, x, y, z );
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}
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2015-09-25 23:10:56 +02:00
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private boolean isGlass( final BlockQuartzGlass imb, final IBlockAccess world, final int x, final int y, final int z )
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2015-04-03 08:54:31 +02:00
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{
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return this.isQuartzGlass( world, x, y, z ) || this.isVibrantQuartzGlass( world, x, y, z );
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}
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2015-09-25 23:10:56 +02:00
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private boolean isQuartzGlass( final IBlockAccess world, final int x, final int y, final int z )
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2015-04-03 08:54:31 +02:00
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{
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return AEApi.instance().definitions().blocks().quartzGlass().isSameAs( world, x, y, z );
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}
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2015-09-25 23:10:56 +02:00
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private boolean isVibrantQuartzGlass( final IBlockAccess world, final int x, final int y, final int z )
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2015-04-03 08:54:31 +02:00
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{
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return AEApi.instance().definitions().blocks().quartzVibrantGlass().isSameAs( world, x, y, z );
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}
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2014-09-24 02:26:27 +02:00
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}
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