Applied-Energistics-2-tiler.../src/main/java/appeng/items/parts/ItemFacade.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
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package appeng.items.parts;
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import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.BlockGlass;
import net.minecraft.block.BlockStainedGlass;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
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import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
import net.minecraftforge.common.property.IExtendedBlockState;
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import appeng.api.AEApi;
import appeng.api.exceptions.MissingDefinition;
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import appeng.api.parts.IAlphaPassItem;
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import appeng.api.util.AEPartLocation;
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import appeng.core.AELog;
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import appeng.core.FacadeConfig;
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import appeng.decorative.solid.BlockQuartzOre;
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import appeng.facade.FacadePart;
import appeng.facade.IFacadeItem;
import appeng.items.AEBaseItem;
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public class ItemFacade extends AEBaseItem implements IFacadeItem, IAlphaPassItem
{
private static final String TAG_ITEM_ID = "item";
private static final String TAG_DAMAGE = "damage";
private List<ItemStack> subTypes = null;
public ItemFacade()
{
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this.setHasSubtypes( true );
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}
@Override
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public EnumActionResult onItemUseFirst( final EntityPlayer player, final World world, final BlockPos pos, final EnumFacing side, final float hitX, final float hitY, final float hitZ, final EnumHand hand )
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{
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return AEApi.instance().partHelper().placeBus( player.getHeldItemMainhand(), pos, side, player, hand, world );
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}
@Override
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public String getItemStackDisplayName( final ItemStack is )
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{
try
{
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final ItemStack in = this.getTextureItem( is );
if( in != null )
{
return super.getItemStackDisplayName( is ) + " - " + in.getDisplayName();
}
}
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catch( final Throwable ignored )
{
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}
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return super.getItemStackDisplayName( is );
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}
@Override
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protected void getCheckedSubItems( final Item sameItem, final CreativeTabs creativeTab, final NonNullList<ItemStack> itemStacks )
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{
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this.calculateSubTypes();
itemStacks.addAll( this.subTypes );
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}
private void calculateSubTypes()
{
if( this.subTypes == null )
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{
this.subTypes = new ArrayList<ItemStack>( 1000 );
for( final Object blk : Block.REGISTRY )
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{
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final Block b = (Block) blk;
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try
{
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final Item item = Item.getItemFromBlock( b );
if( item == null )
{
continue;
}
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final NonNullList<ItemStack> tmpList = NonNullList.create();
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b.getSubBlocks( item, b.getCreativeTabToDisplayOn(), tmpList );
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for( final ItemStack l : tmpList )
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{
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final ItemStack facade = this.createFacadeForItem( l, false );
if( facade != null )
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{
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this.subTypes.add( facade );
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}
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}
}
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catch( final Throwable t )
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{
// just absorb..
}
}
if( FacadeConfig.instance().hasChanged() )
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{
FacadeConfig.instance().save();
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}
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}
}
private static boolean hasSimpleModel( IBlockState blockState )
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{
if( blockState.getRenderType() != EnumBlockRenderType.MODEL || blockState instanceof IExtendedBlockState )
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{
return false;
}
return blockState.isFullCube();
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}
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public ItemStack createFacadeForItem( final ItemStack l, final boolean returnItem )
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{
if( l == null )
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{
return ItemStack.EMPTY;
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}
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final Block b = Block.getBlockFromItem( l.getItem() );
if( b == null || l.hasTagCompound() )
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{
return ItemStack.EMPTY;
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}
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final int metadata = l.getItem().getMetadata( l.getItemDamage() );
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final boolean hasTile = b.hasTileEntity( b.getDefaultState() );
final boolean enableGlass = b instanceof BlockGlass || b instanceof BlockStainedGlass;
final boolean disableOre = b instanceof BlockQuartzOre;
// Try to get the block state based on the item stack's meta. If this fails, don't consider it for a facade
// This for example fails for Pistons because they hardcoded an invalid meta value in vanilla
IBlockState blockState;
try
{
blockState = b.getStateFromMeta( metadata );
}
catch( Exception e )
{
AELog.debug( e, "Cannot create a facade for " + b.getRegistryName() );
return ItemStack.EMPTY;
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}
final boolean defaultValue = ( b.isFullyOpaque( blockState ) && hasSimpleModel( blockState ) && !b.getTickRandomly() && !hasTile && !disableOre ) || enableGlass;
if( FacadeConfig.instance().checkEnabled( b, metadata, defaultValue ) )
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{
if( returnItem )
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{
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return l;
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}
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final ItemStack is = new ItemStack( this );
final NBTTagCompound data = new NBTTagCompound();
data.setString( TAG_ITEM_ID, l.getItem().getRegistryName().toString() );
data.setInteger( TAG_DAMAGE, l.getItemDamage() );
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is.setTagCompound( data );
return is;
}
return ItemStack.EMPTY;
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}
@Override
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public FacadePart createPartFromItemStack( final ItemStack is, final AEPartLocation side )
{
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final ItemStack in = this.getTextureItem( is );
if( in != null )
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{
return new FacadePart( is, side );
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}
return null;
}
@Override
public ItemStack getTextureItem( ItemStack is )
{
NBTTagCompound nbt = is.getTagCompound();
if( nbt == null )
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{
return ItemStack.EMPTY;
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}
ResourceLocation itemId;
int itemDamage;
// Handle legacy facades
if( nbt.hasKey( "x" ) )
{
int[] data = nbt.getIntArray( "x" );
if( data.length != 2 )
{
return ItemStack.EMPTY;
}
Item item = Item.REGISTRY.getObjectById( data[0] );
if ( item == null ) {
return ItemStack.EMPTY;
}
itemId = item.getRegistryName();
itemDamage = data[1];
} else {
// First item is numeric item id, second is damage
itemId = new ResourceLocation( nbt.getString( TAG_ITEM_ID ) );
itemDamage = nbt.getInteger( TAG_DAMAGE );
}
Item baseItem = Item.REGISTRY.getObject( itemId );
if( baseItem == null )
{
return ItemStack.EMPTY;
}
return new ItemStack( baseItem, 1, itemDamage );
}
@Override
public IBlockState getTextureBlockState( ItemStack is )
{
ItemStack baseItemStack = getTextureItem( is );
if( baseItemStack == null )
{
return Blocks.GLASS.getDefaultState();
}
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Block block = Block.getBlockFromItem( baseItemStack.getItem() );
if( block == null )
{
return Blocks.GLASS.getDefaultState();
}
int metadata = baseItemStack.getItem().getMetadata( baseItemStack );
try
{
return block.getStateFromMeta( metadata );
}
catch( Exception e )
{
AELog.warn( "Block %s has broken getStateFromMeta method for meta %d", block.getRegistryName().toString(), baseItemStack.getItemDamage() );
return Blocks.GLASS.getDefaultState();
}
}
public List<ItemStack> getFacades()
{
this.calculateSubTypes();
return this.subTypes;
}
public ItemStack getCreativeTabIcon()
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{
this.calculateSubTypes();
if( this.subTypes.isEmpty() )
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{
return new ItemStack( Items.CAKE );
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}
return this.subTypes.get( 0 );
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}
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public ItemStack createFromIDs( final int[] ids )
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{
ItemStack facadeStack = AEApi.instance().definitions().items().facade().maybeStack( 1 )
.orElseThrow( () -> new MissingDefinition( "Tried to create a facade, while facades are being deactivated." ) );
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// Convert back to a registry name...
Item item = Item.REGISTRY.getObjectById( ids[0] );
if ( item == null ) {
return ItemStack.EMPTY;
}
final NBTTagCompound facadeTag = new NBTTagCompound();
facadeTag.setString( TAG_ITEM_ID, item.getRegistryName().toString() );
facadeTag.setInteger( TAG_DAMAGE, ids[1] );
facadeStack.setTagCompound( facadeTag );
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return facadeStack;
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}
@Override
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public boolean useAlphaPass( final ItemStack is )
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{
IBlockState blockState = this.getTextureBlockState( is );
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if( blockState == null )
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{
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return false;
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}
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Block blk = blockState.getBlock();
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return blk.canRenderInLayer( blockState, BlockRenderLayer.TRANSLUCENT );
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}
}