Applied-Energistics-2-tiler.../src/main/java/appeng/tile/inventory/AppEngNullInventory.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
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package appeng.tile.inventory;
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import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.text.ITextComponent;
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public class AppEngNullInventory implements IInventory
{
public AppEngNullInventory()
{
}
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public void writeToNBT( final NBTTagCompound target )
{
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}
@Override
public int getSizeInventory()
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{
return 0;
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}
@Override
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public ItemStack getStackInSlot( final int var1 )
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{
return ItemStack.EMPTY;
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}
@Override
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public ItemStack decrStackSize( final int slot, final int qty )
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{
return ItemStack.EMPTY;
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}
@Override
public ItemStack removeStackFromSlot( final int var1 )
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{
return ItemStack.EMPTY;
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}
@Override
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public void setInventorySlotContents( final int slot, final ItemStack newItemStack )
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{
}
@Override
public String getName()
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{
return "appeng-internal";
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}
@Override
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public boolean hasCustomName()
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{
return false;
}
@Override
public int getInventoryStackLimit()
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{
return 0;
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}
@Override
public void markDirty()
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{
}
@Override
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public boolean isUsableByPlayer( final EntityPlayer var1 )
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{
return false;
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}
@Override
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public boolean isItemValidForSlot( final int i, final ItemStack itemstack )
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{
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return false;
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}
@Override
public ITextComponent getDisplayName()
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{
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return null;
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}
@Override
public void openInventory( final EntityPlayer player )
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{
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}
@Override
public void closeInventory( final EntityPlayer player )
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{
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}
@Override
public int getField( final int id )
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{
return 0;
}
@Override
public void setField( final int id, final int value )
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{
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}
@Override
public int getFieldCount()
{
return 0;
}
@Override
public void clear()
{
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}
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@Override
public boolean isEmpty()
{
return true;
}
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}