Downloads can be found on [CurseForge](http://www.curse.com/mc-mods/minecraft/223794-applied-energistics-2) or on the [official website](http://ae-mod.info/Downloads/).
Nightly builds for the Minecraft 1.10.2 branch of AE2 (rv4-alpha) are available from [AppVeyor](https://ci.appveyor.com/project/shartte/applied-energistics-2/history). These builds are only for testing purposes and might lead to loss of data, and will contain significant bugs. Please see below on how you can report bugs you find during testing.
1. Make sure your issue has not already been answered or fixed and you are using the latest version. Also think about whether your issue is a valid one before submitting it.
2. Go to [the issues page](https://github.com/AppliedEnergistics/Applied-Energistics-2/issues) and click [new issue](https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/new)
3. Enter your a title of your issue (something that summarizes your issue), and then create a detailed description of the issue.
* Do not tag it with something like `[Feature]` or `[Bug]`. When it is applicable, we will take care of it.
* The following details are required. Not including them can cause the issue to be closed.
* Forge version
* AE2 version
* Crash log, when reporting a crash (Please make sure to use [pastebin](http://pastebin.com/))
* Do not post an excerpt of what you consider important, instead:
* Post the full log
* Other mods and their version, when reporting an issue between AE and another mod
* Also consider updating these before submitting a new issue, it might be already fixed
* A detailed description of the bug or feature
* To further help in resolving your issues please try to include the follow if applicable:
* What was expected?
* How to reproduce the problem?
* This is usually a great detail and allows us to fix it way faster
* Server or Single Player?
* Screen shots or Pictures of the problem
* Mod Pack using and version?
* Keep in mind that some mods might use an outdated version of AE2
- IntelliJ: Import into IDE, execute `gradlew genIntellijRuns` and change RunConfiguration to `*_main` as quickfix for [ForgeGradle](https://github.com/MinecraftForge/ForgeGradle/issues/357)
If you are still willing to contribute to this project, you can contribute via [Pull-Request](https://help.github.com/articles/creating-a-pull-request).
The [guidelines for contributing](https://github.com/AppliedEnergistics/Applied-Energistics-2/blob/master/CONTRIBUTING.md) contain more detailed information about topics like the used code style and should also be considered.
If you are only doing single file pull requests, GitHub supports using a quick way without the need of cloning your fork. Also read up about [synching](https://help.github.com/articles/syncing-a-fork) if you plan to contribute on regular basis.
or add the compile line to your existing dependencies task to your build.gradle
Where the __ are filled in with the correct version criteria; AE2 is available from the default forge maven so no additional repositories are necessary.
The language files are located in `/src/main/resources/assets/appliedenergistics2/lang/` and use the [appropriate locale code](http://minecraft.gamepedia.com/Language) as name and `.lang` as extension.
To update an translation edit the corresponding file and improve/correct the existing entry. Or copy any entries from `en_US.lang` for missing translation.
To create a new translation, copy the contents of `en_US.lang`, create a new file with appropriate filename, and translate it to your language.
Please keep in mind that we use [String format](https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html) to pass additional data to the text for displaying.
Therefore you should preserve parts like `%s` or `%1$d%%`, which allows us to replace them with the correct values while you still have the option to change their order for match the rules of grammar.
This might not be possible for some languages. Should this be the case, please contact us.