Applied-Energistics-2-tiler.../src/main/java/appeng/block/misc/BlockSecurity.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.misc;
import java.util.EnumSet;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
import appeng.block.AEBaseBlock;
import appeng.client.render.BaseBlockRender;
import appeng.client.render.blocks.RendererSecurity;
import appeng.core.features.AEFeature;
import appeng.core.sync.GuiBridge;
import appeng.tile.misc.TileSecurity;
import appeng.util.Platform;
public class BlockSecurity extends AEBaseBlock
{
public BlockSecurity() {
super( BlockSecurity.class, Material.iron );
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setFeature( EnumSet.of( AEFeature.Security ) );
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setTileEntity( TileSecurity.class );
}
@Override
protected Class<? extends BaseBlockRender> getRenderer()
{
return RendererSecurity.class;
}
@Override
public boolean onActivated(World w, int x, int y, int z, EntityPlayer p, int side, float hitX, float hitY, float hitZ)
{
if ( p.isSneaking() )
return false;
TileSecurity tg = getTileEntity( w, x, y, z );
if ( tg != null )
{
if ( Platform.isClient() )
return true;
Platform.openGUI( p, tg, ForgeDirection.getOrientation( side ), GuiBridge.GUI_SECURITY );
return true;
}
return false;
}
}