Applied-Energistics-2-tiler.../src/main/java/appeng/entity/EntityFloatingItem.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
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package appeng.entity;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
final public class EntityFloatingItem extends EntityItem
{
public static int ageStatic = 0;
int superDeath = 0;
private final Entity parent;
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float progress = 0;
public EntityFloatingItem(Entity parent, World p_i1710_1_, double p_i1710_2_, double p_i1710_4_, double p_i1710_6_, ItemStack p_i1710_8_) {
super( p_i1710_1_, p_i1710_2_, p_i1710_4_, p_i1710_6_, p_i1710_8_ );
motionX = motionY = motionZ = 0.0d;
this.hoverStart = 0.5f;
this.rotationYaw = 0;
this.parent = parent;
}
// public boolean isEntityAlive()
@Override
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public void onUpdate()
{
if ( !isDead && parent.isDead )
this.setDead();
if ( superDeath++ > 100 )
setDead();
this.age = ageStatic;
}
public void setProgress(float progress)
{
this.progress = progress;
if ( this.progress > 0.99 )
this.setDead();
}
}