Applied-Energistics-2-tiler.../src/api/java/appeng/api/features/IRegistryContainer.java

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package appeng.api.features;
import appeng.api.movable.IMovableRegistry;
import appeng.api.networking.IGridCacheRegistry;
import appeng.api.storage.ICellRegistry;
import appeng.api.storage.IExternalStorageRegistry;
public interface IRegistryContainer
{
/**
* Use the movable registry to white list your tiles.
*/
IMovableRegistry movable();
/**
* Add new Grid Caches for use during run time, only use during loading phase.
*/
IGridCacheRegistry gridCache();
/**
* Add additional storage bus handlers to improve interplay with mod blocks that contains special inventories that
* function unlike vanilla chests. AE uses this internally for barrels, DSU's, quantum chests, AE Networks and more.
*/
IExternalStorageRegistry externalStorage();
/**
* Add additional special comparison functionality, AE Uses this internally for Bees.
*/
ISpecialComparisonRegistry specialComparison();
/**
* Lets you register your items as wireless terminals
*/
IWirelessTermRegistry wireless();
/**
* Allows you to register new cell types, these will function in drives
*/
ICellRegistry cell();
/**
* Manage grinder recipes via API
*/
IGrinderRegistry grinder();
/**
* get access to the locatable registry
*/
ILocatableRegistry locatable();
/**
* get access to the p2p tunnel registry.
*/
IP2PTunnelRegistry p2pTunnel();
/**
* get access to the ammo registry.
*/
IMatterCannonAmmoRegistry matterCannon();
/**
* get access to the player registry
*/
IPlayerRegistry players();
/**
* get access to the ae2 recipe api
*/
IRecipeHandlerRegistry recipes();
/**
* get access to the world-gen api.
*/
IWorldGen worldgen();
}