Applied-Energistics-2-tiler.../src/api/java/appeng/api/networking/IGridConnection.java

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package appeng.api.networking;
import net.minecraftforge.common.util.ForgeDirection;
/**
* Access to AE's internal grid connections.
*
* Messing with connection is generally completely unnecessary, you should be able to just use IGridNode.updateState()
* to have AE manage them for you.
*
* Don't Implement.
*/
public interface IGridConnection
{
/**
* lets you get the opposing node of the connection by passing your own node.
*
* @param gridNode current grid node
* @return the IGridNode which represents the opposite side of the connection.
*/
IGridNode getOtherSide(IGridNode gridNode);
/**
* determine the direction of the connection based on your node.
*
* @param gridNode current grid node
* @return the direction of the connection, only valid for in world connections.
*/
ForgeDirection getDirection(IGridNode gridNode);
/**
* by destroying a connection you may create new grids, and trigger un-expected behavior, you should only destroy
* connections if you created them.
*/
void destroy();
/**
* @return node A
*/
IGridNode a();
/**
* @return node B
*/
IGridNode b();
/**
* @return if the connection is invisible this returns false
*/
boolean hasDirection();
/**
* @return how many channels pass over this connections.
*/
int getUsedChannels();
}