Applied-Energistics-2-tiler.../container/slot/AppEngCraftingSlot.java

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package appeng.container.slot;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.AchievementList;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
import cpw.mods.fml.common.registry.GameRegistry;
public class AppEngCraftingSlot extends AppEngSlot
{
/** The craft matrix inventory linked to this result slot. */
private final IInventory craftMatrix;
/** The player that is using the GUI where this slot resides. */
private EntityPlayer thePlayer;
/**
* The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset.
*/
private int amountCrafted;
public AppEngCraftingSlot(EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6) {
super( par3IInventory, par4, par5, par6 );
this.thePlayer = par1EntityPlayer;
this.craftMatrix = par2IInventory;
}
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
public boolean isItemValid(ItemStack par1ItemStack)
{
return false;
}
/**
* Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
* stack.
*/
public ItemStack decrStackSize(int par1)
{
if ( this.getHasStack() )
{
this.amountCrafted += Math.min( par1, this.getStack().stackSize );
}
return super.decrStackSize( par1 );
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
* internal count then calls onCrafting(item).
*/
protected void onCrafting(ItemStack par1ItemStack, int par2)
{
this.amountCrafted += par2;
this.onCrafting( par1ItemStack );
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
*/
protected void onCrafting(ItemStack par1ItemStack)
{
par1ItemStack.onCrafting( this.thePlayer.worldObj, this.thePlayer, this.amountCrafted );
this.amountCrafted = 0;
if ( par1ItemStack.itemID == Block.workbench.blockID )
{
this.thePlayer.addStat( AchievementList.buildWorkBench, 1 );
}
else if ( par1ItemStack.itemID == Item.pickaxeWood.itemID )
{
this.thePlayer.addStat( AchievementList.buildPickaxe, 1 );
}
else if ( par1ItemStack.itemID == Block.furnaceIdle.blockID )
{
this.thePlayer.addStat( AchievementList.buildFurnace, 1 );
}
else if ( par1ItemStack.itemID == Item.hoeWood.itemID )
{
this.thePlayer.addStat( AchievementList.buildHoe, 1 );
}
else if ( par1ItemStack.itemID == Item.bread.itemID )
{
this.thePlayer.addStat( AchievementList.makeBread, 1 );
}
else if ( par1ItemStack.itemID == Item.cake.itemID )
{
this.thePlayer.addStat( AchievementList.bakeCake, 1 );
}
else if ( par1ItemStack.itemID == Item.pickaxeStone.itemID )
{
this.thePlayer.addStat( AchievementList.buildBetterPickaxe, 1 );
}
else if ( par1ItemStack.itemID == Item.swordWood.itemID )
{
this.thePlayer.addStat( AchievementList.buildSword, 1 );
}
else if ( par1ItemStack.itemID == Block.enchantmentTable.blockID )
{
this.thePlayer.addStat( AchievementList.enchantments, 1 );
}
else if ( par1ItemStack.itemID == Block.bookShelf.blockID )
{
this.thePlayer.addStat( AchievementList.bookcase, 1 );
}
}
public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
{
GameRegistry.onItemCrafted( par1EntityPlayer, par2ItemStack, craftMatrix );
this.onCrafting( par2ItemStack );
for (int i = 0; i < this.craftMatrix.getSizeInventory(); ++i)
{
ItemStack itemstack1 = this.craftMatrix.getStackInSlot( i );
if ( itemstack1 != null )
{
this.craftMatrix.decrStackSize( i, 1 );
if ( itemstack1.getItem().hasContainerItem() )
{
ItemStack itemstack2 = itemstack1.getItem().getContainerItemStack( itemstack1 );
if ( itemstack2.isItemStackDamageable() && itemstack2.getItemDamage() > itemstack2.getMaxDamage() )
{
MinecraftForge.EVENT_BUS.post( new PlayerDestroyItemEvent( thePlayer, itemstack2 ) );
itemstack2 = null;
}
if ( itemstack2 != null
&& (!itemstack1.getItem().doesContainerItemLeaveCraftingGrid( itemstack1 ) || !this.thePlayer.inventory
.addItemStackToInventory( itemstack2 )) )
{
if ( this.craftMatrix.getStackInSlot( i ) == null )
{
this.craftMatrix.setInventorySlotContents( i, itemstack2 );
}
else
{
this.thePlayer.dropPlayerItem( itemstack2 );
}
}
}
}
}
}
}