Applied-Energistics-2-tiler.../src/main/java/appeng/container/implementations/ContainerCellWorkbench.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.implementations;
import java.util.Iterator;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
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import appeng.api.AEApi;
import appeng.api.config.CopyMode;
import appeng.api.config.FuzzyMode;
import appeng.api.config.Settings;
import appeng.api.storage.ICellWorkbenchItem;
import appeng.api.storage.IMEInventory;
import appeng.api.storage.StorageChannel;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.container.guisync.GuiSync;
import appeng.container.slot.OptionalSlotRestrictedInput;
import appeng.container.slot.SlotFakeTypeOnly;
import appeng.container.slot.SlotRestrictedInput;
import appeng.tile.inventory.AppEngNullInventory;
import appeng.tile.misc.TileCellWorkbench;
import appeng.util.Platform;
import appeng.util.iterators.NullIterator;
public class ContainerCellWorkbench extends ContainerUpgradeable
{
final TileCellWorkbench workBench;
final AppEngNullInventory ni = new AppEngNullInventory();
public IInventory getCellUpgradeInventory()
{
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IInventory ri = this.workBench.getCellUpgradeInventory();
return ri == null ? this.ni : ri;
}
public void setFuzzy(FuzzyMode valueOf)
{
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ICellWorkbenchItem cwi = this.workBench.getCell();
if ( cwi != null )
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cwi.setFuzzyMode( this.workBench.getInventoryByName( "cell" ).getStackInSlot( 0 ), valueOf );
}
private FuzzyMode getFuzzyMode()
{
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ICellWorkbenchItem cwi = this.workBench.getCell();
if ( cwi != null )
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return cwi.getFuzzyMode( this.workBench.getInventoryByName( "cell" ).getStackInSlot( 0 ) );
return FuzzyMode.IGNORE_ALL;
}
public void nextCopyMode()
{
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this.workBench.getConfigManager().putSetting( Settings.COPY_MODE, Platform.nextEnum( this.getCopyMode() ) );
}
public CopyMode getCopyMode()
{
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return (CopyMode) this.workBench.getConfigManager().getSetting( Settings.COPY_MODE );
}
class Upgrades implements IInventory
{
@Override
public int getSizeInventory()
{
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return ContainerCellWorkbench.this.getCellUpgradeInventory().getSizeInventory();
}
@Override
public ItemStack getStackInSlot(int i)
{
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return ContainerCellWorkbench.this.getCellUpgradeInventory().getStackInSlot( i );
}
@Override
public ItemStack decrStackSize(int i, int j)
{
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IInventory inv = ContainerCellWorkbench.this.getCellUpgradeInventory();
ItemStack is = inv.decrStackSize( i, j );
inv.markDirty();
return is;
}
@Override
public ItemStack getStackInSlotOnClosing(int i)
{
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IInventory inv = ContainerCellWorkbench.this.getCellUpgradeInventory();
ItemStack is = inv.getStackInSlotOnClosing( i );
inv.markDirty();
return is;
}
@Override
public void setInventorySlotContents(int i, ItemStack itemstack)
{
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IInventory inv = ContainerCellWorkbench.this.getCellUpgradeInventory();
inv.setInventorySlotContents( i, itemstack );
inv.markDirty();
}
@Override
public String getInventoryName()
{
return "Upgrades";
}
@Override
public boolean hasCustomInventoryName()
{
return false;
}
@Override
public int getInventoryStackLimit()
{
return 1;
}
@Override
public void markDirty()
{
}
@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer)
{
return false;
}
@Override
public void openInventory()
{
}
@Override
public void closeInventory()
{
}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
{
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return ContainerCellWorkbench.this.getCellUpgradeInventory().isItemValidForSlot( i, itemstack );
}
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}
IInventory UpgradeInventoryWrapper;
ItemStack prevStack = null;
int lastUpgrades = 0;
@GuiSync(2)
public CopyMode copyMode = CopyMode.CLEAR_ON_REMOVE;
public ContainerCellWorkbench(InventoryPlayer ip, TileCellWorkbench te) {
super( ip, te );
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this.workBench = te;
}
@Override
protected int getHeight()
{
return 251;
}
@Override
public int availableUpgrades()
{
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ItemStack is = this.workBench.getInventoryByName( "cell" ).getStackInSlot( 0 );
if ( this.prevStack != is )
{
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this.prevStack = is;
return this.lastUpgrades = this.getCellUpgradeInventory().getSizeInventory();
}
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return this.lastUpgrades;
}
@Override
public boolean isSlotEnabled(int idx)
{
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return idx < this.availableUpgrades();
}
@Override
protected void setupConfig()
{
int x = 8;
int y = 29;
int offset = 0;
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IInventory cell = this.upgradeable.getInventoryByName( "cell" );
this.addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.WORKBENCH_CELL, cell, 0, 152, 8, this.invPlayer ) );
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IInventory inv = this.upgradeable.getInventoryByName( "config" );
this.UpgradeInventoryWrapper = new Upgrades();// Platform.isServer() ? new Upgrades() : new AppEngInternalInventory(
// null, 3 * 8 );
for (int w = 0; w < 7; w++)
for (int z = 0; z < 9; z++)
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{
this.addSlotToContainer( new SlotFakeTypeOnly( inv, offset, x + z * 18, y + w * 18 ) );
offset++;
}
for (int zz = 0; zz < 3; zz++)
for (int z = 0; z < 8; z++)
{
int iSLot = zz * 8 + z;
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this.addSlotToContainer( new OptionalSlotRestrictedInput( SlotRestrictedInput.PlacableItemType.UPGRADES, this.UpgradeInventoryWrapper, this, iSLot, 187 + zz * 18,
8 + 18 * z, iSLot, this.invPlayer ) );
}
/*
* if ( supportCapacity() ) { for (int w = 0; w < 2; w++) for (int z = 0; z < 9; z++) addSlotToContainer( new
* OptionalSlotFakeTypeOnly( inv, this, offset++, x, y, z, w, 1 ) );
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*
* for (int w = 0; w < 2; w++) for (int z = 0; z < 9; z++) addSlotToContainer( new OptionalSlotFakeTypeOnly(
* inv, this, offset++, x, y, z, w + 2, 2 ) );
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*
* for (int w = 0; w < 2; w++) for (int z = 0; z < 9; z++) addSlotToContainer( new OptionalSlotFakeTypeOnly(
* inv, this, offset++, x, y, z, w + 4, 3 ) ); }
*/
}
ItemStack LastCell;
@Override
public void onUpdate(String field, Object oldValue, Object newValue)
{
if ( field.equals( "copyMode" ) )
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this.workBench.getConfigManager().putSetting( Settings.COPY_MODE, this.copyMode );
super.onUpdate( field, oldValue, newValue );
}
@Override
public void detectAndSendChanges()
{
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ItemStack is = this.workBench.getInventoryByName( "cell" ).getStackInSlot( 0 );
if ( Platform.isServer() )
{
for (Object crafter : this.crafters)
{
ICrafting icrafting = (ICrafting) crafter;
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if ( this.prevStack != is )
{
// if the bars changed an item was probably made, so just send shit!
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for (Object s : this.inventorySlots)
{
if ( s instanceof OptionalSlotRestrictedInput )
{
OptionalSlotRestrictedInput sri = (OptionalSlotRestrictedInput) s;
icrafting.sendSlotContents( this, sri.slotNumber, sri.getStack() );
}
}
((EntityPlayerMP) icrafting).isChangingQuantityOnly = false;
}
}
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this.copyMode = this.getCopyMode();
this.fzMode = this.getFuzzyMode();
}
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this.prevStack = is;
this.standardDetectAndSendChanges();
}
public void clear()
{
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IInventory inv = this.upgradeable.getInventoryByName( "config" );
for (int x = 0; x < inv.getSizeInventory(); x++)
inv.setInventorySlotContents( x, null );
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this.detectAndSendChanges();
}
public void partition()
{
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IInventory inv = this.upgradeable.getInventoryByName( "config" );
IMEInventory<IAEItemStack> cellInv = AEApi.instance().registries().cell()
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.getCellInventory( this.upgradeable.getInventoryByName( "cell" ).getStackInSlot( 0 ), null, StorageChannel.ITEMS );
Iterator<IAEItemStack> i = new NullIterator<IAEItemStack>();
if ( cellInv != null )
{
IItemList<IAEItemStack> list = cellInv.getAvailableItems( AEApi.instance().storage().createItemList() );
i = list.iterator();
}
for (int x = 0; x < inv.getSizeInventory(); x++)
{
if ( i.hasNext() )
{
ItemStack g = i.next().getItemStack();
g.stackSize = 1;
inv.setInventorySlotContents( x, g );
}
else
inv.setInventorySlotContents( x, null );
}
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this.detectAndSendChanges();
}
}