Applied-Energistics-2-tiler.../src/main/java/appeng/debug/TileItemGen.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
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package appeng.debug;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.Queue;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
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import appeng.tile.AEBaseTile;
public class TileItemGen extends AEBaseTile implements IInventory
{
private static final Queue<ItemStack> POSSIBLE_ITEMS = new LinkedList<ItemStack>();
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public TileItemGen() {
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if ( POSSIBLE_ITEMS.isEmpty() )
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{
for (Object obj : Item.itemRegistry)
{
Item mi = (Item) obj;
if ( mi != null )
{
if ( mi.isDamageable() )
{
for (int dmg = 0; dmg < mi.getMaxDamage(); dmg++)
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POSSIBLE_ITEMS.add( new ItemStack( mi, 1, dmg ) );
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}
else
{
List<ItemStack> list = new ArrayList<ItemStack>();
mi.getSubItems( mi, mi.getCreativeTab(), list );
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POSSIBLE_ITEMS.addAll( list );
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}
}
}
}
}
@Override
public int getSizeInventory()
{
return 1;
}
@Override
public ItemStack getStackInSlot(int i)
{
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return this.getRandomItem();
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}
private ItemStack getRandomItem()
{
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return POSSIBLE_ITEMS.peek();
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}
@Override
public ItemStack decrStackSize(int i, int j)
{
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ItemStack a = POSSIBLE_ITEMS.poll();
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ItemStack out = a.copy();
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POSSIBLE_ITEMS.add( a );
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return out;
}
@Override
public ItemStack getStackInSlotOnClosing(int i)
{
return null;
}
@Override
public void setInventorySlotContents(int i, ItemStack itemstack)
{
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ItemStack a = POSSIBLE_ITEMS.poll();
POSSIBLE_ITEMS.add( a );
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}
@Override
public String getInventoryName()
{
return null;
}
@Override
public boolean hasCustomInventoryName()
{
return false;
}
@Override
public int getInventoryStackLimit()
{
return 1;
}
@Override
public void openInventory()
{
}
@Override
public void closeInventory()
{
}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
{
return false;
}
@Override
public boolean isUseableByPlayer(EntityPlayer entityplayer)
{
return false;
}
}