Applied-Energistics-2-tiler.../src/main/java/appeng/tile/AEBaseInvTile.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
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package appeng.tile;
import net.minecraft.block.Block;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.util.ForgeDirection;
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import appeng.block.AEBaseBlock;
import appeng.tile.events.TileEventType;
import appeng.tile.inventory.IAEAppEngInventory;
import appeng.tile.inventory.InvOperation;
public abstract class AEBaseInvTile extends AEBaseTile implements ISidedInventory, IAEAppEngInventory
{
@TileEvent(TileEventType.WORLD_NBT_READ)
public void readFromNBT_AEBaseInvTile(net.minecraft.nbt.NBTTagCompound data)
{
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IInventory inv = this.getInternalInventory();
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NBTTagCompound opt = data.getCompoundTag( "inv" );
for (int x = 0; x < inv.getSizeInventory(); x++)
{
NBTTagCompound item = opt.getCompoundTag( "item" + x );
inv.setInventorySlotContents( x, ItemStack.loadItemStackFromNBT( item ) );
}
}
@TileEvent(TileEventType.WORLD_NBT_WRITE)
public void writeToNBT_AEBaseInvTile(net.minecraft.nbt.NBTTagCompound data)
{
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IInventory inv = this.getInternalInventory();
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NBTTagCompound opt = new NBTTagCompound();
for (int x = 0; x < inv.getSizeInventory(); x++)
{
NBTTagCompound item = new NBTTagCompound();
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ItemStack is = this.getStackInSlot( x );
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if ( is != null )
is.writeToNBT( item );
opt.setTag( "item" + x, item );
}
data.setTag( "inv", opt );
}
@Override
public int getSizeInventory()
{
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return this.getInternalInventory().getSizeInventory();
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}
@Override
public ItemStack getStackInSlot(int i)
{
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return this.getInternalInventory().getStackInSlot( i );
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}
@Override
public ItemStack decrStackSize(int i, int j)
{
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return this.getInternalInventory().decrStackSize( i, j );
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}
@Override
public ItemStack getStackInSlotOnClosing(int i)
{
return null;
}
@Override
public void setInventorySlotContents(int i, ItemStack itemstack)
{
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this.getInternalInventory().setInventorySlotContents( i, itemstack );
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}
@Override
public void openInventory()
{
}
@Override
public void closeInventory()
{
}
@Override
public int getInventoryStackLimit()
{
return 64;
}
@Override
public boolean isUseableByPlayer(EntityPlayer p)
{
final double squaredMCReach = 64.0D;
return this.worldObj.getTileEntity( this.xCoord, this.yCoord, this.zCoord ) == this && p.getDistanceSq( this.xCoord + 0.5D,
this.yCoord + 0.5D, this.zCoord + 0.5D ) <= squaredMCReach;
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}
@Override
public boolean isItemValidForSlot(int i, ItemStack itemstack)
{
return true;
}
@Override
public boolean canInsertItem(int slotIndex, ItemStack insertingItem, int side)
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{
return this.isItemValidForSlot( slotIndex, insertingItem );
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}
@Override
public boolean canExtractItem(int slotIndex, ItemStack extractedItem, int side)
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{
return true;
}
public abstract IInventory getInternalInventory();
@Override
public abstract void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added);
public abstract int[] getAccessibleSlotsBySide(ForgeDirection whichSide);
@Override
final public int[] getAccessibleSlotsFromSide(int side)
{
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Block blk = this.worldObj.getBlock( this.xCoord, this.yCoord, this.zCoord );
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if ( blk instanceof AEBaseBlock )
{
ForgeDirection mySide = ForgeDirection.getOrientation( side );
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return this.getAccessibleSlotsBySide( ((AEBaseBlock) blk).mapRotation( this, mySide ) );
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}
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return this.getAccessibleSlotsBySide( ForgeDirection.getOrientation( side ) );
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}
/**
* Returns the name of the inventory
*/
@Override
public String getInventoryName()
{
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return this.getCustomName();
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}
/**
* Returns if the inventory is named
*/
@Override
public boolean hasCustomInventoryName()
{
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return this.hasCustomName();
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}
}