2014-12-13 01:19:51 +01:00
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/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2013 AlgorithmX2
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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2014-12-04 13:00:54 +01:00
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package appeng.api.networking;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.parts.IPart;
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import appeng.api.util.AECableType;
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/**
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*
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* Implement to create a networked {@link TileEntity} or {@link IPart} must
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* be implemented for a part, or tile entity to become part of a grid.
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*
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*/
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public interface IGridHost
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{
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/**
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* get the grid node for a particular side of a block, you can return null,
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* by returning a valid node later and calling updateState, you can join the
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* Grid when your block is ready.
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*
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* @param dir
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* feel free to ignore this, most blocks will use the same node
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* for every side.
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* @return a new IGridNode, create these with
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2015-01-01 22:13:10 +01:00
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* AEApi.INSTANCE().createGridNode( MyIGridBlock )
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2014-12-04 13:00:54 +01:00
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*/
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public IGridNode getGridNode(ForgeDirection dir);
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/**
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* Determines how cables render when they connect to this block. Priority is
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* Smart > Covered > Glass
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*
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* @param dir direction
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*/
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public AECableType getCableConnectionType(ForgeDirection dir);
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/**
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* break this host, its violating security rules, just break your block, or part.
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*/
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public void securityBreak();
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}
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