Applied-Energistics-2-tiler.../core/features/registries/entries/BasicCellHandler.java

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Java
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package appeng.core.features.registries.entries;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.Icon;
import appeng.api.implementations.IChestOrDrive;
import appeng.api.storage.ICellHandler;
import appeng.api.storage.IMEInventory;
import appeng.api.storage.IMEInventoryHandler;
import appeng.api.storage.StorageChannel;
import appeng.client.texture.ExtraTextures;
import appeng.core.sync.GuiBridge;
import appeng.me.storage.CellInventory;
import appeng.tile.AEBaseTile;
import appeng.util.Platform;
public class BasicCellHandler implements ICellHandler
{
@Override
public boolean isCell(ItemStack is)
{
return CellInventory.isCell( is );
}
@Override
public IMEInventoryHandler getCellInventory(ItemStack is, StorageChannel channel)
{
if ( channel == StorageChannel.ITEMS )
return CellInventory.getCell( is );
return null;
}
@Override
public Icon getTopTexture()
{
return ExtraTextures.BlockMEChestItems.getIcon();
}
@Override
public void openChestGui(EntityPlayer player, IChestOrDrive chest, ICellHandler cellHandler, IMEInventoryHandler inv, ItemStack is, StorageChannel chan)
{
Platform.openGUI( player, (AEBaseTile) chest, chest.getUp(), GuiBridge.GUI_ME );
}
@Override
public int getStatusForCell(ItemStack is, IMEInventory handler)
{
return 1;
}
@Override
public double cellIdleDrain(ItemStack is, IMEInventory handler)
{
CellInventory inv = (CellInventory) handler;
return inv.getIdleDrain();
}
}