Applied-Energistics-2-tiler.../client/render/effects/MatterCannonFX.java

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package appeng.client.render.effects;
import net.minecraft.client.particle.EntityBreakingFX;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.Item;
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import net.minecraft.util.IIcon;
import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
import appeng.client.texture.ExtraBlockTextures;
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public class MatterCannonFX extends EntityBreakingFX
{
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private IIcon particleTextureIndex;
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public MatterCannonFX(World par1World, double par2, double par4, double par6, Item par8Item) {
super( par1World, par2, par4, par6, par8Item );
particleGravity = 0;
this.particleBlue = 255;
this.particleGreen = 255;
this.particleRed = 255;
this.particleAlpha = 1.4f;
this.particleScale = 1.1f;
this.motionX = 0.0f;
this.motionY = 0.0f;
this.motionZ = 0.0f;
this.particleTextureIndex = ExtraBlockTextures.BlockMatterCannonParticle.getIcon();
}
public void fromItem(ForgeDirection d)
{
this.particleScale *= 1.2f;
}
@Override
public void onUpdate()
{
super.onUpdate();
this.particleScale *= 1.19f;
this.particleAlpha *= 0.59f;
}
@Override
public int getFXLayer()
{
return 1;
}
@Override
public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
{
float f6 = this.particleTextureIndex.getMinU();
float f7 = this.particleTextureIndex.getMaxU();
float f8 = this.particleTextureIndex.getMinV();
float f9 = this.particleTextureIndex.getMaxV();
float f10 = 0.05F * this.particleScale;
float f11 = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) par2 - interpPosX);
float f12 = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) par2 - interpPosY);
float f13 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) par2 - interpPosZ);
float f14 = 1.0F;
par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha );
par1Tessellator.addVertexWithUV( (double) (f11 - par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 - par5 * f10 - par7 * f10),
(double) f7, (double) f9 );
par1Tessellator.addVertexWithUV( (double) (f11 - par3 * f10 + par6 * f10), (double) (f12 + par4 * f10), (double) (f13 - par5 * f10 + par7 * f10),
(double) f7, (double) f8 );
par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 + par6 * f10), (double) (f12 + par4 * f10), (double) (f13 + par5 * f10 + par7 * f10),
(double) f6, (double) f8 );
par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 + par5 * f10 - par7 * f10),
(double) f6, (double) f9 );
}
}