Applied-Energistics-2-tiler.../client/render/items/ToolBiometricCardRender.java

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package appeng.client.render.items;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
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import net.minecraft.util.IIcon;
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import net.minecraftforge.client.IItemRenderer;
import org.lwjgl.opengl.GL11;
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import appeng.api.implementations.items.IBiometricCard;
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import appeng.api.util.AEColor;
import appeng.client.texture.ExtraItemTextures;
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import com.mojang.authlib.GameProfile;
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public class ToolBiometricCardRender implements IItemRenderer
{
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type)
{
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper)
{
return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data)
{
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IIcon par2Icon = item.getIconIndex();
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float f4 = ((IIcon) par2Icon).getMinU();
float f5 = ((IIcon) par2Icon).getMaxU();
float f6 = ((IIcon) par2Icon).getMinV();
float f7 = ((IIcon) par2Icon).getMaxV();
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float f12 = 0.0625F;
Tessellator tessellator = Tessellator.instance;
GL11.glPushMatrix();
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
if ( type == ItemRenderType.INVENTORY )
{
GL11.glColor4f( 1, 1, 1, 1.0F );
GL11.glScalef( 16F, 16F, 10F );
GL11.glTranslatef( 0.0F, 1.0F, 0.0F );
GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
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GL11.glEnable( GL11.GL_ALPHA_TEST );
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tessellator.startDrawingQuads();
tessellator.setNormal( 0.0F, 1.0F, 0.0F );
tessellator.addVertexWithUV( 0, 0, 0, (double) f4, (double) f7 );
tessellator.addVertexWithUV( 1, 0, 0, (double) f5, (double) f7 );
tessellator.addVertexWithUV( 1, 1, 0, (double) f5, (double) f6 );
tessellator.addVertexWithUV( 0, 1, 0, (double) f4, (double) f6 );
tessellator.draw();
}
else
{
GL11.glTranslatef( -0.5F, -0.3F, 0.01F );
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ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, ((IIcon) par2Icon).getIconWidth(), ((IIcon) par2Icon).getIconHeight(), f12 );
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GL11.glDisable( GL11.GL_CULL_FACE );
GL11.glColor4f( 1, 1, 1, 1.0F );
GL11.glScalef( 1F, 1.1F, 1F );
GL11.glTranslatef( 0.0F, 1.07F, f12 / -2.0f );
GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F );
}
float u = ExtraItemTextures.White.getIcon().getInterpolatedU( 8.1 );
float v = ExtraItemTextures.White.getIcon().getInterpolatedV( 8.1 );
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String username = "";
if ( item.getItem() instanceof IBiometricCard )
{
GameProfile gp = (( IBiometricCard) item.getItem() ).getProfile(item);
if ( gp != null )
username = gp.getName();
}
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int hash = username.length() > 0 ? username.hashCode() : 0;
GL11.glScalef( 1F / 16F, 1F / 16F, 1F );
GL11.glTranslatef( 4, 6, 0 );
GL11.glDisable( GL11.GL_LIGHTING );
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tessellator.startDrawingQuads();
float z = 0;
AEColor col = AEColor.values()[Math.abs( 3 + hash ) % AEColor.values().length];
if ( hash == 0 )
col = AEColor.Black;
for (int x = 0; x < 8; x++)// 8
{
for (int y = 0; y < 6; y++)// 6
{
boolean isLit = false;
float scale = 0.3f / 255.0f;
if ( x == 0 || y == 0 || x == 7 || y == 5 )
isLit = false;
else
isLit = (hash & (1 << x)) != 0 || (hash & (1 << y)) != 0;
if ( isLit )
tessellator.setColorOpaque_I( col.mediumVariant );
else
tessellator.setColorOpaque_F( ((col.blackVariant >> 16) & 0xff) * scale, ((col.blackVariant >> 8) & 0xff) * scale,
(col.blackVariant & 0xff) * scale );
tessellator.addVertexWithUV( x, y, z, (double) u, (double) v );
tessellator.addVertexWithUV( x + 1, y, z, (double) u, (double) v );
tessellator.addVertexWithUV( x + 1, y + 1, z, (double) u, (double) v );
tessellator.addVertexWithUV( x, y + 1, z, (double) u, (double) v );
}
}
tessellator.draw();
GL11.glPopAttrib();
GL11.glPopMatrix();
}
}