Applied-Energistics-2-tiler.../src/api/java/appeng/api/movable/IMovableHandler.java

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/*
* The MIT License (MIT)
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*
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* Copyright (c) 2013 AlgorithmX2
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.movable;
import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
public interface IMovableHandler
{
/**
* if you return true from this, your saying you can handle the class, not
* that single entity, you cannot opt out of single entities.
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*
* @param myClass tile entity class
* @param tile tile entity
*
* @return true if it can handle moving
*/
boolean canHandle( Class<? extends TileEntity> myClass, TileEntity tile );
/**
* request that the handler move the the tile from its current location to
* the new one. the tile has already been invalidated, and the blocks have
* already been fully moved.
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*
* Potential Example:
*
* <pre>
* {@code
* Chunk c = world.getChunkFromBlockCoords( x, z ); c.setChunkBlockTileEntity( x
* & 0xF, y + y, z & 0xF, tile );
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*
* if ( c.isChunkLoaded ) { world.addTileEntity( tile ); world.markBlockForUpdate( x,
* y, z ); }
* }
* </pre>
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*
* @param tile to be moved tile
* @param world world of tile
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* @param newPosition the new location
*/
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void moveTile( TileEntity tile, World world, BlockPos newPosition );
}