Applied-Energistics-2-tiler.../src/main/java/appeng/block/qnb/BlockQuantumBase.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.qnb;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
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import appeng.block.AEBaseTileBlock;
import appeng.helpers.ICustomCollision;
import appeng.tile.qnb.TileQuantumBridge;
public abstract class BlockQuantumBase extends AEBaseTileBlock implements ICustomCollision
{
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public BlockQuantumBase( final Material mat )
{
super( mat );
this.setTileEntity( TileQuantumBridge.class );
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final float shave = 2.0f / 16.0f;
this.boundingBox = new AxisAlignedBB( shave, shave, shave, 1.0f - shave, 1.0f - shave, 1.0f - shave );
this.setLightOpacity( 0 );
this.setFullSize( this.setOpaque( false ) );
}
@Override
public BlockRenderLayer getBlockLayer()
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{
return BlockRenderLayer.CUTOUT;
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}
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@Override
public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock )
{
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final TileQuantumBridge bridge = this.getTileEntity( w, pos );
if( bridge != null )
{
bridge.neighborUpdate();
}
}
@Override
public void breakBlock( final World w, final BlockPos pos, final IBlockState state )
{
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final TileQuantumBridge bridge = this.getTileEntity( w, pos );
if( bridge != null )
{
bridge.breakCluster();
}
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super.breakBlock( w, pos, state );
}
}