2013-12-27 23:59:59 +01:00
|
|
|
package appeng.client.render.blocks;
|
|
|
|
|
2014-01-20 17:41:37 +01:00
|
|
|
import java.util.Random;
|
|
|
|
|
2013-12-27 23:59:59 +01:00
|
|
|
import net.minecraft.client.renderer.RenderBlocks;
|
|
|
|
import net.minecraft.item.ItemStack;
|
|
|
|
import net.minecraft.world.IBlockAccess;
|
2014-03-02 09:35:11 +01:00
|
|
|
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
|
2014-02-09 02:34:52 +01:00
|
|
|
import net.minecraftforge.common.util.ForgeDirection;
|
2013-12-27 23:59:59 +01:00
|
|
|
import appeng.api.AEApi;
|
|
|
|
import appeng.block.AEBaseBlock;
|
|
|
|
import appeng.client.render.BaseBlockRender;
|
|
|
|
import appeng.client.texture.ExtraTextures;
|
2014-01-20 17:41:37 +01:00
|
|
|
import appeng.client.texture.OffsetIcon;
|
2013-12-27 23:59:59 +01:00
|
|
|
|
|
|
|
public class RenderQuartzGlass extends BaseBlockRender
|
|
|
|
{
|
|
|
|
|
2014-01-20 17:41:37 +01:00
|
|
|
static byte offsets[][][];
|
|
|
|
|
2013-12-27 23:59:59 +01:00
|
|
|
public RenderQuartzGlass() {
|
|
|
|
super( false, 0 );
|
2014-01-20 17:41:37 +01:00
|
|
|
if ( offsets == null )
|
|
|
|
{
|
|
|
|
Random r = new Random( 924 );
|
|
|
|
offsets = new byte[10][10][10];
|
|
|
|
for (int x = 0; x < 10; x++)
|
|
|
|
for (int y = 0; y < 10; y++)
|
|
|
|
r.nextBytes( offsets[x][y] );
|
|
|
|
}
|
2013-12-27 23:59:59 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
boolean isFlush(AEBaseBlock imb, IBlockAccess world, int x, int y, int z)
|
|
|
|
{
|
|
|
|
return isGlass( imb, world, x, y, z );
|
|
|
|
}
|
|
|
|
|
|
|
|
boolean isGlass(AEBaseBlock imb, IBlockAccess world, int x, int y, int z)
|
|
|
|
{
|
2014-02-09 02:34:52 +01:00
|
|
|
return world.getBlock( x, y, z ) == AEApi.instance().blocks().blockQuartzGlass.block()
|
|
|
|
|| world.getBlock( x, y, z ) == AEApi.instance().blocks().blockQuartzVibrantGlass.block();
|
2013-12-27 23:59:59 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void renderEdge(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer, ForgeDirection side, ForgeDirection direction)
|
|
|
|
{
|
|
|
|
if ( !isFlush( imb, world, x + side.offsetX, y + side.offsetY, z + side.offsetZ ) )
|
|
|
|
{
|
|
|
|
if ( !isFlush( imb, world, x + direction.offsetX, y + direction.offsetY, z + direction.offsetZ ) )
|
|
|
|
{
|
|
|
|
float minX = 0.5f + (side.offsetX + direction.offsetX) / 2.0f;
|
|
|
|
float minY = 0.5f + (side.offsetY + direction.offsetY) / 2.0f;
|
|
|
|
float minZ = 0.5f + (side.offsetZ + direction.offsetZ) / 2.0f;
|
|
|
|
float maxX = 0.5f + (side.offsetX + direction.offsetX) / 2.0f;
|
|
|
|
float maxY = 0.5f + (side.offsetY + direction.offsetY) / 2.0f;
|
|
|
|
float maxZ = 0.5f + (side.offsetZ + direction.offsetZ) / 2.0f;
|
|
|
|
|
|
|
|
if ( 0 == side.offsetX && 0 == direction.offsetX )
|
|
|
|
{
|
|
|
|
minX = 0.0f;
|
|
|
|
maxX = 1.0f;
|
|
|
|
}
|
|
|
|
if ( 0 == side.offsetY && 0 == direction.offsetY )
|
|
|
|
{
|
|
|
|
minY = 0.0f;
|
|
|
|
maxY = 1.0f;
|
|
|
|
}
|
|
|
|
if ( 0 == side.offsetZ && 0 == direction.offsetZ )
|
|
|
|
{
|
|
|
|
minZ = 0.0f;
|
|
|
|
maxZ = 1.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( maxX <= 0.001f )
|
|
|
|
maxX += 0.9f / 16.0f;
|
|
|
|
if ( maxY <= 0.001f )
|
|
|
|
maxY += 0.9f / 16.0f;
|
|
|
|
if ( maxZ <= 0.001f )
|
|
|
|
maxZ += 0.9f / 16.0f;
|
|
|
|
|
|
|
|
if ( minX >= 0.999f )
|
|
|
|
minX -= 0.9f / 16.0f;
|
|
|
|
if ( minY >= 0.999f )
|
|
|
|
minY -= 0.9f / 16.0f;
|
|
|
|
if ( minZ >= 0.999f )
|
|
|
|
minZ -= 0.9f / 16.0f;
|
|
|
|
|
|
|
|
renderer.setRenderBounds( minX, minY, minZ, maxX, maxY, maxZ );
|
|
|
|
|
|
|
|
switch (side)
|
|
|
|
{
|
|
|
|
case WEST:
|
|
|
|
renderer.renderFaceXNeg( imb, x, y, z, ExtraTextures.GlassFrame.getIcon() );
|
|
|
|
break;
|
|
|
|
case EAST:
|
|
|
|
renderer.renderFaceXPos( imb, x, y, z, ExtraTextures.GlassFrame.getIcon() );
|
|
|
|
break;
|
|
|
|
case NORTH:
|
|
|
|
renderer.renderFaceZNeg( imb, x, y, z, ExtraTextures.GlassFrame.getIcon() );
|
|
|
|
break;
|
|
|
|
case SOUTH:
|
|
|
|
renderer.renderFaceZPos( imb, x, y, z, ExtraTextures.GlassFrame.getIcon() );
|
|
|
|
break;
|
|
|
|
case DOWN:
|
|
|
|
renderer.renderFaceYNeg( imb, x, y, z, ExtraTextures.GlassFrame.getIcon() );
|
|
|
|
break;
|
|
|
|
case UP:
|
|
|
|
renderer.renderFaceYPos( imb, x, y, z, ExtraTextures.GlassFrame.getIcon() );
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
2014-03-05 04:12:23 +01:00
|
|
|
public void renderInventory(AEBaseBlock block, ItemStack is, RenderBlocks renderer, ItemRenderType type, Object[] obj)
|
2013-12-27 23:59:59 +01:00
|
|
|
{
|
|
|
|
renderer.overrideBlockTexture = ExtraTextures.GlassFrame.getIcon();
|
2014-03-05 04:12:23 +01:00
|
|
|
super.renderInventory( block, is, renderer, type, obj );
|
2013-12-27 23:59:59 +01:00
|
|
|
renderer.overrideBlockTexture = null;
|
2014-03-05 04:12:23 +01:00
|
|
|
super.renderInventory( block, is, renderer, type, obj );
|
2013-12-27 23:59:59 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public boolean renderInWorld(AEBaseBlock imb, IBlockAccess world, int x, int y, int z, RenderBlocks renderer)
|
|
|
|
{
|
|
|
|
renderer.setRenderBounds( 0, 0, 0, 1, 1, 1 );
|
|
|
|
|
2014-01-20 17:41:37 +01:00
|
|
|
int cx = Math.abs( x % 10 );
|
|
|
|
int cy = Math.abs( y % 10 );
|
|
|
|
int cz = Math.abs( z % 10 );
|
|
|
|
|
|
|
|
int u = offsets[cx][cy][cz] % 4;
|
|
|
|
int v = offsets[9 - cx][9 - cy][9 - cz] % 4;
|
|
|
|
|
|
|
|
switch (Math.abs( (offsets[cx][cy][cz] + (x + y + z)) % 4 ))
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
renderer.overrideBlockTexture = new OffsetIcon( imb.getIcon( 0, 0 ), u / 2, v / 2 );
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
renderer.overrideBlockTexture = new OffsetIcon( ExtraTextures.BlockQuartzGlassB.getIcon(), u / 2, v / 2 );
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
renderer.overrideBlockTexture = new OffsetIcon( ExtraTextures.BlockQuartzGlassC.getIcon(), u, v );
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
renderer.overrideBlockTexture = new OffsetIcon( ExtraTextures.BlockQuartzGlassD.getIcon(), u, v );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2013-12-27 23:59:59 +01:00
|
|
|
boolean result = renderer.renderStandardBlock( imb, x, y, z );
|
|
|
|
|
|
|
|
renderer.overrideBlockTexture = null;
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.EAST );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.WEST );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.NORTH );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.UP, ForgeDirection.SOUTH );
|
|
|
|
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.EAST );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.WEST );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.NORTH );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.DOWN, ForgeDirection.SOUTH );
|
|
|
|
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.UP );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.DOWN );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.NORTH );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.EAST, ForgeDirection.SOUTH );
|
|
|
|
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.UP );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.DOWN );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.NORTH );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.WEST, ForgeDirection.SOUTH );
|
|
|
|
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.EAST );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.WEST );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.UP );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.NORTH, ForgeDirection.DOWN );
|
|
|
|
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.EAST );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.WEST );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.UP );
|
|
|
|
renderEdge( imb, world, x, y, z, renderer, ForgeDirection.SOUTH, ForgeDirection.DOWN );
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|