Applied-Energistics-2-tiler.../src/main/java/appeng/parts/ICableBusContainer.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
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package appeng.parts;
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import java.util.EnumSet;
import java.util.Random;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
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import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
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public interface ICableBusContainer
{
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int isProvidingStrongPower( EnumFacing opposite );
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int isProvidingWeakPower( EnumFacing opposite );
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boolean canConnectRedstone( EnumSet<EnumFacing> of );
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void onEntityCollision( Entity e );
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boolean activate( EntityPlayer player, EnumHand hand, Vec3d vecFromPool );
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void onNeighborChanged();
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boolean isSolidOnSide( EnumFacing side );
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boolean isEmpty();
SelectedPart selectPart( Vec3d v3 );
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boolean recolourBlock( EnumFacing side, AEColor colour, EntityPlayer who );
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boolean isLadder( EntityLivingBase entity );
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@SideOnly( Side.CLIENT )
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void randomDisplayTick( World world, BlockPos pos, Random r );
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int getLightValue();
}