Applied-Energistics-2-tiler.../tile/powersink/MinecraftJoules5.java

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package appeng.tile.powersink;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.config.PowerUnits;
import appeng.core.AppEng;
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import appeng.integration.IntegrationType;
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import appeng.integration.abstraction.IMJ5;
import appeng.integration.abstraction.helpers.BaseMJperdition;
import appeng.transformer.annotations.integration.Interface;
import appeng.transformer.annotations.integration.Method;
import appeng.util.Platform;
import buildcraft.api.power.IPowerReceptor;
import buildcraft.api.power.PowerHandler;
import buildcraft.api.power.PowerHandler.PowerReceiver;
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@Interface(iname = "MJ5", iface = "buildcraft.api.power.IPowerReceptor")
public abstract class MinecraftJoules5 extends AERootPoweredTile implements IPowerReceptor
{
BaseMJperdition bcPowerWrapper;
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public MinecraftJoules5() {
if ( Platform.isServer() )
{
try
{
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if ( AppEng.instance.isIntegrationEnabled( IntegrationType.MJ5 ) )
{
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IMJ5 mjIntegration = (IMJ5) AppEng.instance.getIntegration( IntegrationType.MJ5 );
if ( mjIntegration != null )
{
addNewHandler( bcPowerWrapper = (BaseMJperdition) mjIntegration.createPerdition( this ) );
if ( bcPowerWrapper != null )
bcPowerWrapper.configure( 1, 380, 1.0f / 5.0f, 1000 );
}
}
}
catch (Throwable t)
{
// ignore.. no bc?
}
}
}
@Override
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@Method(iname = "MJ5")
final public PowerReceiver getPowerReceiver(ForgeDirection side)
{
if ( internalCanAcceptPower && getPowerSides().contains( side ) && bcPowerWrapper != null )
return bcPowerWrapper.getPowerReceiver();
return null;
}
@Override
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@Method(iname = "MJ5")
final public void doWork(PowerHandler workProvider)
{
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float requred = (float) getExternalPowerDemand( PowerUnits.MJ, bcPowerWrapper.getPowerReceiver().getEnergyStored() );
double failed = injectExternalPower( PowerUnits.MJ, bcPowerWrapper.useEnergy( 0.0f, requred, true ) );
if ( failed > 0.01 )
bcPowerWrapper.addEnergy( (float) failed );
}
@Override
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@Method(iname = "MJ5")
final public World getWorld()
{
return worldObj;
}
}