Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/blocks/RenderBlockInterface.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
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package appeng.client.render.blocks;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import appeng.block.misc.BlockInterface;
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import appeng.client.render.BaseBlockRender;
import appeng.client.render.BlockRenderInfo;
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import appeng.client.render.ModelGenerator;
import appeng.client.texture.ExtraBlockTextures;
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import appeng.client.texture.IAESprite;
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import appeng.tile.misc.TileInterface;
public class RenderBlockInterface extends BaseBlockRender<BlockInterface, TileInterface>
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{
public RenderBlockInterface()
{
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super( false, 20 );
}
@Override
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public boolean renderInWorld( final BlockInterface block, final IBlockAccess world, final BlockPos pos, final ModelGenerator renderer )
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{
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final TileInterface ti = block.getTileEntity( world, pos );
final BlockRenderInfo info = block.getRendererInstance();
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if( ti != null && ti.getForward() != null )
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{
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final IAESprite side = ExtraBlockTextures.BlockInterfaceAlternateArrow.getIcon();
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info.setTemporaryRenderIcons( ExtraBlockTextures.BlockInterfaceAlternate.getIcon(), renderer.getIcon( world.getBlockState( pos ) )[0], side, side, side, side );
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}
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final boolean fz = super.renderInWorld( block, world, pos, renderer );
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info.setTemporaryRenderIcon( null );
return fz;
}
}