Applied-Energistics-2-tiler.../src/main/java/appeng/core/features/AEBlockFeatureHandler.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.core.features;
import java.util.EnumSet;
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import com.google.common.base.Optional;
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import net.minecraftforge.fml.common.registry.GameData;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
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import appeng.api.definitions.IBlockDefinition;
import appeng.block.AEBaseBlock;
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import appeng.core.CommonHelper;
import appeng.core.CreativeTab;
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public final class AEBlockFeatureHandler implements IFeatureHandler
{
private final AEBaseBlock featured;
private final FeatureNameExtractor extractor;
private final boolean enabled;
private final BlockDefinition definition;
public AEBlockFeatureHandler( EnumSet<AEFeature> features, AEBaseBlock featured, Optional<String> subName )
{
final ActivityState state = new FeaturedActiveChecker( features ).getActivityState();
this.featured = featured;
this.extractor = new FeatureNameExtractor( featured.getClass(), subName );
this.enabled = state == ActivityState.Enabled;
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// TODO use real identifier
this.definition = new BlockDefinition( featured.getClass().getSimpleName(), featured, state );
}
@Override
public boolean isFeatureAvailable()
{
return this.enabled;
}
@Override
public IBlockDefinition getDefinition()
{
return this.definition;
}
@Override
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public void register( Side side )
{
if( this.enabled )
{
String name = this.extractor.get();
this.featured.setCreativeTab( CreativeTab.instance );
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this.featured.setUnlocalizedName( "appliedenergistics2." + name );
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this.featured.setBlockTextureName( name );
// Bypass the forge magic with null to register our own itemblock later.
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GameRegistry.registerBlock( this.featured, null, name );
GameRegistry.registerItem( this.definition.maybeItem().get(), name );
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// register the block/item conversion...
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if( this.definition.maybeItem().isPresent() )
{
GameData.getBlockItemMap().put( this.featured, this.definition.maybeItem().get() );
}
if( side == Side.CLIENT )
{
CommonHelper.proxy.configureIcon( this.featured, name );
}
}
}
}