2014-12-13 01:19:51 +01:00
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/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2013 AlgorithmX2
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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2014-12-04 13:00:54 +01:00
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package appeng.api.features;
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import net.minecraft.item.ItemStack;
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/**
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* Registration Records for {@link IGrinderRegistry}
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*/
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public interface IGrinderEntry
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{
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/**
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* the current input
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*
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* @return input that the grinder will accept.
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*/
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public ItemStack getInput();
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/**
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* lets you change the grinder recipe by changing its input.
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*
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* @param input input item
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*/
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public void setInput(ItemStack input);
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/**
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* gets the current output
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*
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* @return output that the grinder will produce
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*/
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public ItemStack getOutput();
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/**
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* gets the current output
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*
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* @return output that the grinder will produce
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*/
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public ItemStack getOptionalOutput();
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/**
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* gets the current output
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*
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* @return output that the grinder will produce
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*/
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public ItemStack getSecondOptionalOutput();
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/**
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* allows you to change the output.
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*
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* @param output output item
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*/
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public void setOutput(ItemStack output);
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/**
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* stack, and 0.0-1.0 chance that it will be generated.
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*
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* @param output output item
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* @param chance generation chance
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*/
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public void setOptionalOutput(ItemStack output, float chance);
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/**
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* 0.0 - 1.0 the chance that the optional output will be generated.
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*
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* @return chance of optional output
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*/
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public float getOptionalChance();
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/**
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* stack, and 0.0-1.0 chance that it will be generated.
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*
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* @param output second optional output item
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* @param chance second optional output chance
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*/
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public void setSecondOptionalOutput(ItemStack output, float chance);
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/**
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* 0.0 - 1.0 the chance that the optional output will be generated.
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*
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* @return second optional output chance
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*/
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public float getSecondOptionalChance();
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/**
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* Energy cost, in turns.
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*
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* @return number of turns it takes to produce the output from the input.
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*/
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public int getEnergyCost();
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/**
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* Allows you to adjust the number of turns
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*
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* @param c number of turns to produce output.
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*/
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public void setEnergyCost(int c);
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}
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