2014-11-14 12:02:52 +01:00
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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2014-09-24 02:26:27 +02:00
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package appeng.client.render;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.client.IItemRenderer;
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2017-04-12 16:10:13 +02:00
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import org.lwjgl.opengl.GL11;
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2014-09-24 02:26:27 +02:00
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2022-12-02 17:40:47 +01:00
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public class ItemRenderer implements IItemRenderer {
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public static final ItemRenderer INSTANCE = new ItemRenderer();
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@Override
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public boolean handleRenderType(final ItemStack item, final ItemRenderType type) {
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return true;
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}
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@Override
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public boolean shouldUseRenderHelper(
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final ItemRenderType type, final ItemStack item, final ItemRendererHelper helper
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) {
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return true;
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}
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@Override
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public void
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renderItem(final ItemRenderType type, final ItemStack item, final Object... data) {
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GL11.glPushMatrix();
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GL11.glPushAttrib(GL11.GL_ENABLE_BIT | GL11.GL_COLOR_BUFFER_BIT);
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GL11.glEnable(GL11.GL_ALPHA_TEST);
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GL11.glEnable(GL11.GL_DEPTH_TEST);
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GL11.glEnable(GL11.GL_BLEND);
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GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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if (type == ItemRenderType.ENTITY) {
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GL11.glTranslatef(-0.5f, -0.5f, -0.5f);
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}
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if (type == ItemRenderType.INVENTORY) {
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GL11.glTranslatef(0.0f, -0.1f, 0.0f);
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}
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WorldRender.INSTANCE.renderItemBlock(item, type, data);
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GL11.glPopAttrib();
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GL11.glPopMatrix();
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}
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2014-09-24 02:26:27 +02:00
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}
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