Applied-Energistics-2-tiler.../src/api/java/appeng/api/config/PowerUnits.java

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/*
* The MIT License (MIT)
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*
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* Copyright (c) 2013 AlgorithmX2
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.config;
public enum PowerUnits
{
AE( "gui.appliedenergistics2.units.appliedenergstics" ), // Native Units - AE Energy
EU( "gui.appliedenergistics2.units.ic2" ), // IndustrialCraft 2 - Energy Units
RF( "gui.appliedenergistics2.units.rf" ); // RF - Redstone Flux
/**
* unlocalized name for the power unit.
*/
public final String unlocalizedName;
/**
* please do not edit this value, it is set when AE loads its config files.
*/
public double conversionRatio = 1.0;
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PowerUnits( final String un )
{
this.unlocalizedName = un;
}
/**
* do power conversion using AE's conversion rates.
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*
* Example: PowerUnits.EU.convertTo( PowerUnits.AE, 32 );
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*
* will normally returns 64, as it will convert the EU, to AE with AE's power settings.
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*
* @param target target power unit
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* @param value value
*
* @return value converted to target units, from this units.
*/
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public double convertTo( final PowerUnits target, final double value )
{
return ( value * this.conversionRatio ) / target.conversionRatio;
}
}