Applied-Energistics-2-tiler.../integration/modules/helpers/FacadeProxyBC.java

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package appeng.integration.modules.helpers;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraftforge.common.ForgeDirection;
import buildcraft.transport.ItemFacade;
import cpw.mods.fml.common.FMLLog;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class FacadeProxyBC implements IFacadeProxy
{
float facadeThickness = 1F / 16F;
int facadeBlocks[];
int facadeMeta[];
public FacadeProxyBC() {
facadeBlocks = new int[6];
facadeMeta = new int[6];
}
/**
* Mirrors the array on the Y axis by calculating offsets from 0.5F
*
* @param targetArray
*/
private void mirrorY(float[][] targetArray)
{
float temp = targetArray[1][0];
targetArray[1][0] = (targetArray[1][1] - 0.5F) * -1F + 0.5F; // 1 ->
// 0.5F
// ->
// -0.5F
// -> 0F
targetArray[1][1] = (temp - 0.5F) * -1F + 0.5F; // 0 -> -0.5F -> 0.5F ->
// 1F
}
/**
* Shifts the coordinates around effectivly rotating something. Zero state
* is DOWN then -> NORTH -> WEST Note - To obtain Pos, do a mirrorY() before
* rotating
*
* @param targetArray
* the array that should be rotated
*/
private void rotate(float[][] targetArray)
{
for (int i = 0; i < 2; i++)
{
float temp = targetArray[2][i];
targetArray[2][i] = targetArray[1][i];
targetArray[1][i] = targetArray[0][i];
targetArray[0][i] = temp;
}
}
/**
* @param targetArray
* the array that should be transformed
* @param direction
*/
private void transform(float[][] targetArray, ForgeDirection direction)
{
if ( (direction.ordinal() & 0x1) == 1 )
{
mirrorY( targetArray );
}
for (int i = 0; i < (direction.ordinal() >> 1); i++)
{
rotate( targetArray );
}
}
/**
* Clones both dimensions of a float[][]
*
* @param source
* the float[][] to deepClone
* @return
*/
private float[][] deepClone(float[][] source)
{
float[][] target = source.clone();
for (int i = 0; i < target.length; i++)
{
target[i] = source[i].clone();
}
return target;
}
@Override
@SideOnly(Side.CLIENT)
public void facadeRender(RenderBlocks renderblocks, Block block, IFacadeTile ft, int x, int y, int z, float tubeThickness)
{
float zFightOffset = 1F / 4096F;
float[][] zeroState = new float[3][2];
// X START - END
zeroState[0][0] = 0.0F - zFightOffset / 2;
zeroState[0][1] = 1.0F + zFightOffset / 2;
// Y START - END
zeroState[1][0] = 0.0F - zFightOffset;
zeroState[1][1] = facadeThickness;
// Z START - END
zeroState[2][0] = 0.0F;
zeroState[2][1] = 1.0F;
renderblocks.renderAllFaces = true;
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
{
if ( hasFacade( ft, direction ) )
{
Block blk = Block.blocksList[facadeBlocks[direction.ordinal()]];
renderblocks.overrideBlockTexture = blk.getIcon( direction.ordinal(), facadeMeta[direction.ordinal()] );
try
{
// AppEngBlockRenderer.instance.overrideRenderColor =
// Item.itemsList[ facadeBlocks[ direction.ordinal() ]
// ].getColorFromItemStack(new ItemStack( facadeBlocks[
// direction.ordinal() ], 1, facadeMeta[ direction.ordinal()
// ] ), 0);
} catch (Throwable error)
{
// explosion!
}
if ( blk.getRenderType() == 31 )
{
if ( (facadeMeta[direction.ordinal()] & 12) == 4 )
{
renderblocks.uvRotateEast = 1;
renderblocks.uvRotateWest = 1;
renderblocks.uvRotateTop = 1;
renderblocks.uvRotateBottom = 1;
} else if ( (facadeMeta[direction.ordinal()] & 12) == 8 )
{
renderblocks.uvRotateSouth = 1;
renderblocks.uvRotateNorth = 1;
}
}
float holeThickness = ft.getHoleThickness( direction );
// Hollow facade
if ( ft.isConnected( direction ) )
{
float[][] rotated = deepClone( zeroState );
rotated[2][0] = 0.0F;
rotated[2][1] = 0.0f + holeThickness;
rotated[1][0] -= zFightOffset / 2;
transform( rotated, direction );
block.setBlockBounds( rotated[0][0], rotated[1][0], rotated[2][0], rotated[0][1], rotated[1][1],
rotated[2][1] );
renderblocks.setRenderBoundsFromBlock( block );
renderblocks.renderStandardBlock( block, x, y, z );
rotated = deepClone( zeroState );
rotated[2][0] = 1.0f - holeThickness;
rotated[1][0] -= zFightOffset / 2;
transform( rotated, direction );
block.setBlockBounds( rotated[0][0], rotated[1][0], rotated[2][0], rotated[0][1], rotated[1][1],
rotated[2][1] );
renderblocks.setRenderBoundsFromBlock( block );
renderblocks.renderStandardBlock( block, x, y, z );
rotated = deepClone( zeroState );
rotated[0][0] = 0.0F;
rotated[0][1] = 0.0f + holeThickness;
rotated[1][1] -= zFightOffset;
transform( rotated, direction );
block.setBlockBounds( rotated[0][0], rotated[1][0], rotated[2][0], rotated[0][1], rotated[1][1],
rotated[2][1] );
renderblocks.setRenderBoundsFromBlock( block );
renderblocks.renderStandardBlock( block, x, y, z );
rotated = deepClone( zeroState );
rotated[0][0] = 1.0f - holeThickness;
rotated[0][1] = 1F;
rotated[1][1] -= zFightOffset;
transform( rotated, direction );
block.setBlockBounds( rotated[0][0], rotated[1][0], rotated[2][0], rotated[0][1], rotated[1][1],
rotated[2][1] );
renderblocks.setRenderBoundsFromBlock( block );
renderblocks.renderStandardBlock( block, x, y, z );
} else
{ // Solid facade
float[][] rotated = deepClone( zeroState );
transform( rotated, direction );
block.setBlockBounds( rotated[0][0], rotated[1][0], rotated[2][0], rotated[0][1], rotated[1][1],
rotated[2][1] );
renderblocks.setRenderBoundsFromBlock( block );
renderblocks.renderStandardBlock( block, x, y, z );
}
// AppEngBlockRenderer.instance.overrideRenderColor = -1;
}
renderblocks.uvRotateEast = 0;
renderblocks.uvRotateWest = 0;
renderblocks.uvRotateTop = 0;
renderblocks.uvRotateBottom = 0;
renderblocks.uvRotateSouth = 0;
renderblocks.uvRotateNorth = 0;
}
// X START - END
zeroState[0][0] = 0.0f + tubeThickness; // Utils.pipeMinPos;
zeroState[0][1] = 1.0f - tubeThickness; // Utils.pipeMaxPos;
// Y START - END
zeroState[1][0] = facadeThickness;
zeroState[1][1] = 0.0f + tubeThickness; // Utils.pipeMinPos;
// Z START - END
zeroState[2][0] = 0.0f + tubeThickness; // Utils.pipeMinPos;
zeroState[2][1] = 1.0f - tubeThickness; // Utils.pipeMaxPos;
if ( tubeThickness > 0.001 )
{
// renderblocks.overrideBlockTexture =
// BuildCraftTransport.instance.pipeIconProvider.getIcon(PipeIconProvider.PipeStructureCobblestone);
// // Structure Pipe
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
{
if ( hasFacade( ft, direction ) && !ft.isConnected( direction ) )
{
float[][] rotated = deepClone( zeroState );
transform( rotated, direction );
block.setBlockBounds( rotated[0][0], rotated[1][0], rotated[2][0], rotated[0][1], rotated[1][1],
rotated[2][1] );
renderblocks.setRenderBoundsFromBlock( block );
renderblocks.renderStandardBlock( block, x, y, z );
}
}
}
renderblocks.renderAllFaces = false;
renderblocks.overrideBlockTexture = null;
}
ItemStack createFacade(int itemid, int meta)
{
try
{
return ItemFacade.getStack( itemid, meta );
} catch (Throwable e)
{
try
{
// return new ItemStack( BuildCraftTransport.facadeItem, 1,
// ItemFacade.encode( itemid, meta ) );
} catch (Throwable e2)
{
FMLLog.severe( "Unable to create facade item, please make sure your using the newest Version of BC and AE, and if you are inform AlgorithmX2 of this message." );
}
}
return null;
}
@Override
public List<ItemStack> getDrops(IFacadeTile ft)
{
List<ItemStack> out = new ArrayList();
for (ForgeDirection direction : ForgeDirection.VALID_DIRECTIONS)
{
if ( this.facadeBlocks[direction.ordinal()] != 0 )
{
ItemStack facade = createFacade( this.facadeBlocks[direction.ordinal()], this.facadeMeta[direction.ordinal()] );
this.facadeMeta[direction.ordinal()] = 0;
out.add( facade );
}
}
return out;
}
@Override
public boolean addFacade(IFacadeTile ft, ForgeDirection direction, int blockid, int meta)
{
if ( hasFacade( ft, direction ) )
dropFacade( ft, direction );
// if ( ft.isConnected( direction ) )
// return false;
this.facadeBlocks[direction.ordinal()] = blockid;
this.facadeMeta[direction.ordinal()] = meta;
ft.markForUpdate();
return true;
}
@Override
public boolean hasFacade(IFacadeTile ft, ForgeDirection direction)
{
return this.facadeBlocks[direction.ordinal()] != 0;
}
@Override
public void dropFacade(IFacadeTile ft, ForgeDirection direction)
{
if ( this.facadeBlocks[direction.ordinal()] != 0 )
{
ItemStack facade = createFacade( this.facadeBlocks[direction.ordinal()], this.facadeMeta[direction.ordinal()] );
this.facadeBlocks[direction.ordinal()] = 0;
this.facadeMeta[direction.ordinal()] = 0;
ft.dropFacadeItem( facade );
ft.markForUpdate();
}
}
@Override
public boolean readFromStream(DataInputStream out) throws IOException
{
boolean diffrent = false;
for (int x = 0; x < 6; x++)
{
int fb = facadeBlocks[x];
int fm = facadeMeta[x];
facadeBlocks[x] = out.readInt();
facadeMeta[x] = out.readInt();
diffrent = diffrent || fb != facadeBlocks[x] || fm != facadeMeta[x];
}
return diffrent;
}
@Override
public void writeToStream(DataOutputStream out) throws IOException
{
for (int x = 0; x < 6; x++)
{
out.writeInt( facadeBlocks[x] );
out.writeInt( facadeMeta[x] );
}
}
@Override
public void writeToNBT(NBTTagCompound tc)
{
tc.setIntArray( "facadeBlocks", facadeBlocks );
tc.setIntArray( "facadeMeta", facadeMeta );
}
@Override
public void readFromNBT(NBTTagCompound tc)
{
facadeBlocks = tc.getIntArray( "facadeBlocks" );
facadeMeta = tc.getIntArray( "facadeMeta" );
if ( facadeBlocks == null )
facadeBlocks = new int[6];
if ( facadeMeta == null )
facadeMeta = new int[6];
if ( facadeBlocks.length != 6 )
facadeBlocks = new int[6];
if ( facadeMeta.length != 6 )
facadeMeta = new int[6];
}
@Override
public boolean addFacade(TileEntity tileEntity, int side, ItemStack hand)
{
if ( tileEntity instanceof IFacadeTile )
{
try
{
return addFacade( (IFacadeTile) tileEntity, ForgeDirection.getOrientation( side ), ItemFacade.getBlockId( hand ),
ItemFacade.getMetaData( hand ) );
} catch (Throwable e)
{
FMLLog.severe( "Unable to place facade item, please make sure your using the newest Version of BC and AE, and if you are inform AlgorithmX2 of this message." );
}
}
return false;
}
}