Fixed Bug: #0850 - Facades are mirrored ( this time without moar bugs! )

This commit is contained in:
AlgorithmX2 2014-08-11 19:44:22 -05:00
parent b0d4f76874
commit 01b3292d30

View file

@ -364,8 +364,8 @@ public class RenderBlocksWorkaround extends RenderBlocks
{
Tessellator tessellator = Tessellator.instance;
double d4 = (double) par8Icon.getInterpolatedU( this.renderMinZ * 16.0D );
double d3 = (double) par8Icon.getInterpolatedU( this.renderMaxZ * 16.0D );
double d3 = (double) par8Icon.getInterpolatedU( 16.0D - this.renderMinZ * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( 16.0D - this.renderMaxZ * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
@ -554,8 +554,8 @@ public class RenderBlocksWorkaround extends RenderBlocks
{
Tessellator tessellator = Tessellator.instance;
double d4 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
double d3 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
double d3 = (double) par8Icon.getInterpolatedU( 16.0D - this.renderMinX * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( 16.0D - this.renderMaxX * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );