for undamaged recipes, use simpler calculations.
This commit is contained in:
parent
b7a62b0e32
commit
03ff5b6497
|
@ -72,10 +72,27 @@ public class CraftingTreeProcess
|
|||
|
||||
if ( g.getItem().hasContainerItem( g ) )
|
||||
damageable = true;
|
||||
}
|
||||
}
|
||||
|
||||
boolean complicated = false;
|
||||
|
||||
if ( damageable || complicated )
|
||||
{
|
||||
for (int x = 0; x < list.length; x++)
|
||||
{
|
||||
IAEItemStack part = list[x];
|
||||
if ( part != null )
|
||||
nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, x, depth + 1 ), part.getStackSize() );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (IAEItemStack part : details.getCondencedInputs())
|
||||
{
|
||||
nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, -1, depth + 1 ), part.getStackSize() );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue