Reverted glass blocks that used ibaked
Reverted glass blocks that used ibaked.
|
@ -64,7 +64,6 @@ import appeng.client.render.effects.EnergyFx;
|
|||
import appeng.client.render.effects.LightningArcFX;
|
||||
import appeng.client.render.effects.LightningFX;
|
||||
import appeng.client.render.effects.VibrantFX;
|
||||
import appeng.client.render.model.GlassModelLoader;
|
||||
import appeng.client.render.model.ModelsCache;
|
||||
import appeng.client.render.model.UVLModelLoader;
|
||||
import appeng.client.render.textures.ParticleTextures;
|
||||
|
@ -100,7 +99,6 @@ public class ClientHelper extends ServerHelper
|
|||
{
|
||||
MinecraftForge.EVENT_BUS.register( this );
|
||||
ModelLoaderRegistry.registerLoader( UVLModelLoader.INSTANCE );
|
||||
ModelLoaderRegistry.registerLoader( new GlassModelLoader() );
|
||||
( (IReloadableResourceManager) Minecraft.getMinecraft().getResourceManager() ).registerReloadListener( ModelsCache.INSTANCE );
|
||||
for( IAEFeature feature : Api.INSTANCE.definitions().getFeatureRegistry().getRegisteredFeatures() )
|
||||
{
|
||||
|
|
|
@ -1,314 +0,0 @@
|
|||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.client.render.model;
|
||||
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
import java.util.stream.IntStream;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import com.google.common.base.Function;
|
||||
import com.google.common.base.Strings;
|
||||
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.client.renderer.block.model.BakedQuad;
|
||||
import net.minecraft.client.renderer.block.model.IBakedModel;
|
||||
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
|
||||
import net.minecraft.client.renderer.block.model.ItemOverrideList;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormat;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.client.model.pipeline.UnpackedBakedQuad;
|
||||
import net.minecraftforge.common.property.IExtendedBlockState;
|
||||
|
||||
import appeng.decorative.solid.BlockQuartzGlass;
|
||||
import appeng.decorative.solid.GlassState;
|
||||
|
||||
|
||||
public class GlassBakedModel implements IBakedModel
|
||||
{
|
||||
|
||||
private static final byte[][][] OFFSETS = generateOffsets();
|
||||
|
||||
// Alternating textures based on position
|
||||
static final ResourceLocation TEXTURE_A = new ResourceLocation( "appliedenergistics2:blocks/glass/BlockQuartzGlassA" );
|
||||
static final ResourceLocation TEXTURE_B = new ResourceLocation( "appliedenergistics2:blocks/glass/BlockQuartzGlassB" );
|
||||
static final ResourceLocation TEXTURE_C = new ResourceLocation( "appliedenergistics2:blocks/glass/BlockQuartzGlassC" );
|
||||
static final ResourceLocation TEXTURE_D = new ResourceLocation( "appliedenergistics2:blocks/glass/BlockQuartzGlassD" );
|
||||
|
||||
// Frame texture
|
||||
static final ResourceLocation[] TEXTURES_FRAME = generateTexturesFrame();
|
||||
|
||||
// Generates the required textures for the frame
|
||||
private static ResourceLocation[] generateTexturesFrame()
|
||||
{
|
||||
return IntStream.range( 1, 16 )
|
||||
.mapToObj( Integer::toBinaryString )
|
||||
.map( s -> Strings.padStart( s, 4, '0' ) )
|
||||
.map( s -> new ResourceLocation( "appliedenergistics2:blocks/glass/BlockQuartzGlassFrame" + s ) )
|
||||
.toArray( ResourceLocation[]::new );
|
||||
}
|
||||
|
||||
private final TextureAtlasSprite[] glassTextures;
|
||||
|
||||
private final TextureAtlasSprite[] frameTextures;
|
||||
|
||||
private final VertexFormat vertexFormat;
|
||||
|
||||
public GlassBakedModel( VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
|
||||
{
|
||||
this.glassTextures = new TextureAtlasSprite[] {
|
||||
bakedTextureGetter.apply( TEXTURE_A ),
|
||||
bakedTextureGetter.apply( TEXTURE_B ),
|
||||
bakedTextureGetter.apply( TEXTURE_C ),
|
||||
bakedTextureGetter.apply( TEXTURE_D )
|
||||
};
|
||||
|
||||
this.vertexFormat = format;
|
||||
|
||||
// The first frame texture would be empty, so we simply leave it set to null here
|
||||
this.frameTextures = new TextureAtlasSprite[16];
|
||||
for( int i = 0; i < TEXTURES_FRAME.length; i++ )
|
||||
{
|
||||
this.frameTextures[1 + i] = bakedTextureGetter.apply( TEXTURES_FRAME[i] );
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
|
||||
{
|
||||
|
||||
if( !( state instanceof IExtendedBlockState ) || side == null )
|
||||
{
|
||||
return Collections.emptyList();
|
||||
}
|
||||
|
||||
IExtendedBlockState extState = (IExtendedBlockState) state;
|
||||
|
||||
GlassState glassState = extState.getValue( BlockQuartzGlass.GLASS_STATE );
|
||||
|
||||
final int cx = Math.abs( glassState.getX() % 10 );
|
||||
final int cy = Math.abs( glassState.getY() % 10 );
|
||||
final int cz = Math.abs( glassState.getZ() % 10 );
|
||||
|
||||
int u = OFFSETS[cx][cy][cz] % 4;
|
||||
int v = OFFSETS[9 - cx][9 - cy][9 - cz] % 4;
|
||||
|
||||
int texIdx = Math.abs( ( OFFSETS[cx][cy][cz] + ( glassState.getX() + glassState.getY() + glassState.getZ() ) ) % 4 );
|
||||
|
||||
if( texIdx < 2 )
|
||||
{
|
||||
u /= 2;
|
||||
v /= 2;
|
||||
}
|
||||
|
||||
TextureAtlasSprite glassTexture = glassTextures[texIdx];
|
||||
|
||||
// Render the glass side
|
||||
List<BakedQuad> quads = new ArrayList<>( 5 ); // At most 5
|
||||
|
||||
List<Vec3d> corners = RenderHelper.getFaceCorners( side );
|
||||
quads.add( createQuad( side, corners, glassTexture, u, v ) );
|
||||
|
||||
/*
|
||||
This needs some explanation:
|
||||
The bit-field contains 4-bits, one for each direction that a frame may be drawn.
|
||||
Converted to a number, the bit-field is then used as an index into the list of
|
||||
frame textures, which have been created in such a way that their filenames
|
||||
indicate, in which directions they contain borders.
|
||||
i.e. bitmask = 0101 means a border should be drawn up and down (in terms of u,v space).
|
||||
Converted to a number, this bitmask is 5. So the texture at index 5 is used.
|
||||
That texture had "0101" in its filename to indicate this.
|
||||
*/
|
||||
int edgeBitmask = makeBitmask( glassState, side );
|
||||
TextureAtlasSprite sideSprite = frameTextures[edgeBitmask];
|
||||
if( sideSprite != null )
|
||||
{
|
||||
quads.add( createQuad( side, corners, sideSprite, 0, 0 ) );
|
||||
}
|
||||
|
||||
return quads;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the bitmask that indicates, in which directions (in terms of u,v space) a border should be drawn.
|
||||
*/
|
||||
private static int makeBitmask( GlassState state, EnumFacing side )
|
||||
{
|
||||
switch( side )
|
||||
{
|
||||
case DOWN:
|
||||
return makeBitmask( state, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.NORTH, EnumFacing.WEST );
|
||||
case UP:
|
||||
return makeBitmask( state, EnumFacing.SOUTH, EnumFacing.WEST, EnumFacing.NORTH, EnumFacing.EAST );
|
||||
case NORTH:
|
||||
return makeBitmask( state, EnumFacing.UP, EnumFacing.WEST, EnumFacing.DOWN, EnumFacing.EAST );
|
||||
case SOUTH:
|
||||
return makeBitmask( state, EnumFacing.UP, EnumFacing.EAST, EnumFacing.DOWN, EnumFacing.WEST );
|
||||
case WEST:
|
||||
return makeBitmask( state, EnumFacing.UP, EnumFacing.SOUTH, EnumFacing.DOWN, EnumFacing.NORTH );
|
||||
case EAST:
|
||||
return makeBitmask( state, EnumFacing.UP, EnumFacing.NORTH, EnumFacing.DOWN, EnumFacing.SOUTH );
|
||||
default:
|
||||
throw new IllegalArgumentException( "Unsupported side!" );
|
||||
}
|
||||
}
|
||||
|
||||
private static int makeBitmask( GlassState state, EnumFacing up, EnumFacing right, EnumFacing down, EnumFacing left )
|
||||
{
|
||||
|
||||
int bitmask = 0;
|
||||
|
||||
if( !state.isFlushWith( up ) )
|
||||
{
|
||||
bitmask |= 1;
|
||||
}
|
||||
if( !state.isFlushWith( right ) )
|
||||
{
|
||||
bitmask |= 2;
|
||||
}
|
||||
if( !state.isFlushWith( down ) )
|
||||
{
|
||||
bitmask |= 4;
|
||||
}
|
||||
if( !state.isFlushWith( left ) )
|
||||
{
|
||||
bitmask |= 8;
|
||||
}
|
||||
return bitmask;
|
||||
}
|
||||
|
||||
private BakedQuad createQuad( EnumFacing side, List<Vec3d> corners, TextureAtlasSprite sprite, float uOffset, float vOffset )
|
||||
{
|
||||
return createQuad( side, corners.get( 0 ), corners.get( 1 ), corners.get( 2 ), corners.get( 3 ), sprite, uOffset, vOffset );
|
||||
}
|
||||
|
||||
private BakedQuad createQuad( EnumFacing side, Vec3d c1, Vec3d c2, Vec3d c3, Vec3d c4, TextureAtlasSprite sprite, float uOffset, float vOffset )
|
||||
{
|
||||
Vec3d normal = new Vec3d( side.getDirectionVec() );
|
||||
|
||||
// Apply the u,v shift.
|
||||
// This mirrors the logic from OffsetIcon from 1.7
|
||||
float u1 = MathHelper.clamp_float( 0 - uOffset, 0, 16 );
|
||||
float u2 = MathHelper.clamp_float( 16 - uOffset, 0, 16 );
|
||||
float v1 = MathHelper.clamp_float( 0 - vOffset, 0, 16 );
|
||||
float v2 = MathHelper.clamp_float( 16 - vOffset, 0, 16 );
|
||||
|
||||
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( vertexFormat );
|
||||
builder.setTexture( sprite );
|
||||
putVertex( builder, normal, c1.xCoord, c1.yCoord, c1.zCoord, sprite, u1, v1 );
|
||||
putVertex( builder, normal, c2.xCoord, c2.yCoord, c2.zCoord, sprite, u1, v2 );
|
||||
putVertex( builder, normal, c3.xCoord, c3.yCoord, c3.zCoord, sprite, u2, v2 );
|
||||
putVertex( builder, normal, c4.xCoord, c4.yCoord, c4.zCoord, sprite, u2, v1 );
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
/*
|
||||
This method is as complicated as it is, because the order in which we push data into the vertexbuffer actually has to be precisely the order
|
||||
in which the vertex elements had been declared in the vertex format.
|
||||
*/
|
||||
private void putVertex( UnpackedBakedQuad.Builder builder, Vec3d normal, double x, double y, double z, TextureAtlasSprite sprite, float u, float v )
|
||||
{
|
||||
for( int e = 0; e < vertexFormat.getElementCount(); e++ )
|
||||
{
|
||||
switch( vertexFormat.getElement( e ).getUsage() )
|
||||
{
|
||||
case POSITION:
|
||||
builder.put( e, (float) x, (float) y, (float) z, 1.0f );
|
||||
break;
|
||||
case COLOR:
|
||||
builder.put( e, 1.0f, 1.0f, 1.0f, 1.0f );
|
||||
break;
|
||||
case UV:
|
||||
if( vertexFormat.getElement( e ).getIndex() == 0 )
|
||||
{
|
||||
u = sprite.getInterpolatedU( u );
|
||||
v = sprite.getInterpolatedV( v );
|
||||
builder.put( e, u, v, 0f, 1f );
|
||||
break;
|
||||
}
|
||||
case NORMAL:
|
||||
builder.put( e, (float) normal.xCoord, (float) normal.yCoord, (float) normal.zCoord, 0f );
|
||||
break;
|
||||
default:
|
||||
builder.put( e );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemOverrideList getOverrides()
|
||||
{
|
||||
return ItemOverrideList.NONE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isAmbientOcclusion()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isGui3d()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuiltInRenderer()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public TextureAtlasSprite getParticleTexture()
|
||||
{
|
||||
return frameTextures[frameTextures.length - 1];
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemCameraTransforms getItemCameraTransforms()
|
||||
{
|
||||
return ItemCameraTransforms.DEFAULT;
|
||||
}
|
||||
|
||||
private static byte[][][] generateOffsets()
|
||||
{
|
||||
final Random r = new Random( 924 );
|
||||
final byte[][][] offset = new byte[10][10][10];
|
||||
|
||||
for( int x = 0; x < 10; x++ )
|
||||
{
|
||||
for( int y = 0; y < 10; y++ )
|
||||
{
|
||||
r.nextBytes( offset[x][y] );
|
||||
}
|
||||
}
|
||||
|
||||
return offset;
|
||||
}
|
||||
}
|
|
@ -1,69 +0,0 @@
|
|||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.client.render.model;
|
||||
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
|
||||
import com.google.common.base.Function;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
|
||||
import net.minecraft.client.renderer.block.model.IBakedModel;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.client.renderer.vertex.VertexFormat;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.model.IModel;
|
||||
import net.minecraftforge.common.model.IModelState;
|
||||
import net.minecraftforge.common.model.TRSRTransformation;
|
||||
|
||||
|
||||
/**
|
||||
* Model class for the connected texture glass model.
|
||||
*/
|
||||
public class GlassModel implements IModel
|
||||
{
|
||||
|
||||
@Override
|
||||
public Collection<ResourceLocation> getDependencies()
|
||||
{
|
||||
return Collections.emptySet();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Collection<ResourceLocation> getTextures()
|
||||
{
|
||||
return ImmutableSet.<ResourceLocation>builder()
|
||||
.add( GlassBakedModel.TEXTURE_A, GlassBakedModel.TEXTURE_B, GlassBakedModel.TEXTURE_C, GlassBakedModel.TEXTURE_D )
|
||||
.add( GlassBakedModel.TEXTURES_FRAME )
|
||||
.build();
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
|
||||
{
|
||||
return new GlassBakedModel( format, bakedTextureGetter );
|
||||
}
|
||||
|
||||
@Override
|
||||
public IModelState getDefaultState()
|
||||
{
|
||||
return TRSRTransformation.identity();
|
||||
}
|
||||
}
|
|
@ -1,55 +0,0 @@
|
|||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.client.render.model;
|
||||
|
||||
|
||||
import net.minecraft.client.resources.IResourceManager;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.client.model.ICustomModelLoader;
|
||||
import net.minecraftforge.client.model.IModel;
|
||||
|
||||
import appeng.core.AppEng;
|
||||
|
||||
|
||||
/**
|
||||
* Model loader to manage connected texture glass.
|
||||
*/
|
||||
public class GlassModelLoader implements ICustomModelLoader
|
||||
{
|
||||
|
||||
private static final GlassModel GLASS_MODEL = new GlassModel();
|
||||
|
||||
@Override
|
||||
public boolean accepts( ResourceLocation modelLocation )
|
||||
{
|
||||
return modelLocation.getResourceDomain().equals( AppEng.MOD_ID ) && "models/block/builtin/connected_glass".equals( modelLocation.getResourcePath() );
|
||||
}
|
||||
|
||||
@Override
|
||||
public IModel loadModel( ResourceLocation modelLocation ) throws Exception
|
||||
{
|
||||
return GLASS_MODEL;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onResourceManagerReload( IResourceManager resourceManager )
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -1,107 +0,0 @@
|
|||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
package appeng.client.render.model;
|
||||
|
||||
|
||||
import java.util.EnumMap;
|
||||
import java.util.List;
|
||||
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import com.google.common.collect.Lists;
|
||||
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
|
||||
final class RenderHelper
|
||||
{
|
||||
|
||||
private static EnumMap<EnumFacing, List<Vec3d>> cornersForFacing = generateCornersForFacings();
|
||||
|
||||
private RenderHelper() {
|
||||
|
||||
}
|
||||
|
||||
static List<Vec3d> getFaceCorners( EnumFacing side )
|
||||
{
|
||||
return cornersForFacing.get( side );
|
||||
}
|
||||
|
||||
private static EnumMap<EnumFacing, List<Vec3d>> generateCornersForFacings()
|
||||
{
|
||||
EnumMap<EnumFacing, List<Vec3d>> result = new EnumMap<>( EnumFacing.class );
|
||||
|
||||
for( EnumFacing facing : EnumFacing.values() )
|
||||
{
|
||||
List<Vec3d> corners;
|
||||
|
||||
float offset = ( facing.getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE ) ? 0 : 1;
|
||||
|
||||
switch( facing.getAxis() )
|
||||
{
|
||||
default:
|
||||
case X:
|
||||
corners = Lists.newArrayList(
|
||||
new Vec3d( offset, 1, 1 ),
|
||||
new Vec3d( offset, 0, 1 ),
|
||||
new Vec3d( offset, 0, 0 ),
|
||||
new Vec3d( offset, 1, 0 )
|
||||
);
|
||||
break;
|
||||
case Y:
|
||||
corners = Lists.newArrayList(
|
||||
new Vec3d( 1, offset, 1 ),
|
||||
new Vec3d( 1, offset, 0 ),
|
||||
new Vec3d( 0, offset, 0 ),
|
||||
new Vec3d( 0, offset, 1 )
|
||||
);
|
||||
break;
|
||||
case Z:
|
||||
corners = Lists.newArrayList(
|
||||
new Vec3d( 0, 1, offset ),
|
||||
new Vec3d( 0, 0, offset ),
|
||||
new Vec3d( 1, 0, offset ),
|
||||
new Vec3d( 1, 1, offset )
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
if (facing.getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE) {
|
||||
corners = Lists.reverse( corners );
|
||||
}
|
||||
|
||||
result.put( facing, ImmutableList.copyOf( corners ) );
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static Vec3d adjust( Vec3d vec, EnumFacing.Axis axis, double delta )
|
||||
{
|
||||
switch( axis )
|
||||
{
|
||||
default:
|
||||
case X:
|
||||
return new Vec3d( vec.xCoord + delta, vec.yCoord, vec.zCoord );
|
||||
case Y:
|
||||
return new Vec3d( vec.xCoord, vec.yCoord + delta, vec.zCoord );
|
||||
case Z:
|
||||
return new Vec3d( vec.xCoord, vec.yCoord, vec.zCoord + delta );
|
||||
}
|
||||
}
|
||||
}
|
|
@ -22,29 +22,19 @@ package appeng.decorative.solid;
|
|||
import java.util.EnumSet;
|
||||
|
||||
import net.minecraft.block.material.Material;
|
||||
import net.minecraft.block.properties.IProperty;
|
||||
import net.minecraft.block.state.BlockStateContainer;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.util.BlockRenderLayer;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.IBlockAccess;
|
||||
import net.minecraftforge.common.property.ExtendedBlockState;
|
||||
import net.minecraftforge.common.property.IExtendedBlockState;
|
||||
import net.minecraftforge.common.property.IUnlistedProperty;
|
||||
|
||||
import appeng.block.AEBaseBlock;
|
||||
import appeng.block.IHasSpecialItemModel;
|
||||
import appeng.core.features.AEFeature;
|
||||
import appeng.helpers.AEGlassMaterial;
|
||||
|
||||
|
||||
public class BlockQuartzGlass extends AEBaseBlock implements IHasSpecialItemModel
|
||||
public class BlockQuartzGlass extends AEBaseBlock
|
||||
{
|
||||
|
||||
// This unlisted property is used to determine the actual block that should be rendered
|
||||
public static final UnlistedGlassStateProperty GLASS_STATE = new UnlistedGlassStateProperty();
|
||||
|
||||
public BlockQuartzGlass()
|
||||
{
|
||||
super( Material.GLASS );
|
||||
|
@ -53,35 +43,6 @@ public class BlockQuartzGlass extends AEBaseBlock implements IHasSpecialItemMode
|
|||
this.setFeature( EnumSet.of( AEFeature.DecorativeQuartzBlocks ) );
|
||||
}
|
||||
|
||||
@Override
|
||||
protected BlockStateContainer createBlockState()
|
||||
{
|
||||
IProperty[] listedProperties = new IProperty[0];
|
||||
IUnlistedProperty[] unlistedProperties = new IUnlistedProperty[] { GLASS_STATE };
|
||||
return new ExtendedBlockState( this, listedProperties, unlistedProperties );
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
|
||||
{
|
||||
|
||||
EnumSet<EnumFacing> flushWith = EnumSet.noneOf( EnumFacing.class );
|
||||
// Test every direction for another glass block
|
||||
for( EnumFacing facing : EnumFacing.values() )
|
||||
{
|
||||
if( isGlassBlock( world, pos, facing ) )
|
||||
{
|
||||
flushWith.add( facing );
|
||||
}
|
||||
}
|
||||
|
||||
GlassState glassState = new GlassState( pos.getX(), pos.getY(), pos.getZ(), flushWith );
|
||||
|
||||
IExtendedBlockState extState = (IExtendedBlockState) state;
|
||||
|
||||
return extState.withProperty( GLASS_STATE, glassState );
|
||||
}
|
||||
|
||||
private static boolean isGlassBlock( IBlockAccess world, BlockPos pos, EnumFacing facing )
|
||||
{
|
||||
return world.getBlockState( pos.offset( facing ) ).getBlock() instanceof BlockQuartzGlass;
|
||||
|
@ -96,12 +57,10 @@ public class BlockQuartzGlass extends AEBaseBlock implements IHasSpecialItemMode
|
|||
@Override
|
||||
public boolean shouldSideBeRendered( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side )
|
||||
{
|
||||
BlockPos adjacentPos = pos.offset( side );
|
||||
|
||||
final Material mat = w.getBlockState( adjacentPos ).getBlock().getMaterial( state );
|
||||
final Material mat = w.getBlockState( pos ).getBlock().getMaterial( state );
|
||||
if( mat == Material.GLASS || mat == AEGlassMaterial.INSTANCE )
|
||||
{
|
||||
if( w.getBlockState( adjacentPos ).getBlock().getRenderType( state ) == this.getRenderType( state ) )
|
||||
if( w.getBlockState( pos ).getBlock().getRenderType( state ) == this.getRenderType( state ) )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -115,4 +74,4 @@ public class BlockQuartzGlass extends AEBaseBlock implements IHasSpecialItemMode
|
|||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,67 +0,0 @@
|
|||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
package appeng.decorative.solid;
|
||||
|
||||
|
||||
import java.util.EnumSet;
|
||||
|
||||
import net.minecraft.util.EnumFacing;
|
||||
|
||||
|
||||
/**
|
||||
* Immutable (and thus thread-safe) class that encapsulates the rendering state required for a connected texture
|
||||
* glass block.
|
||||
*/
|
||||
public final class GlassState
|
||||
{
|
||||
|
||||
private final int x;
|
||||
private final int y;
|
||||
private final int z;
|
||||
|
||||
private final EnumSet<EnumFacing> flushWith = EnumSet.noneOf( EnumFacing.class );
|
||||
|
||||
public GlassState( int x, int y, int z, EnumSet<EnumFacing> flushWith )
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.flushWith.addAll( flushWith );
|
||||
}
|
||||
|
||||
public int getX()
|
||||
{
|
||||
return x;
|
||||
}
|
||||
|
||||
public int getY()
|
||||
{
|
||||
return y;
|
||||
}
|
||||
|
||||
public int getZ()
|
||||
{
|
||||
return z;
|
||||
}
|
||||
|
||||
public boolean isFlushWith( EnumFacing side )
|
||||
{
|
||||
return flushWith.contains( side );
|
||||
}
|
||||
|
||||
}
|
|
@ -1,54 +0,0 @@
|
|||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.decorative.solid;
|
||||
|
||||
|
||||
import net.minecraftforge.common.property.IUnlistedProperty;
|
||||
|
||||
|
||||
/**
|
||||
* This unlisted property is used to transport the connected texture state into our model class.
|
||||
*/
|
||||
public class UnlistedGlassStateProperty implements IUnlistedProperty<GlassState>
|
||||
{
|
||||
|
||||
@Override
|
||||
public String getName()
|
||||
{
|
||||
return "glass_state";
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isValid( GlassState value )
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Class<GlassState> getType()
|
||||
{
|
||||
return GlassState.class;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String valueToString( GlassState value )
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
{
|
||||
"parent": "block/cube_all",
|
||||
"textures": {
|
||||
"all": "appliedenergistics2:blocks/QuartzOreBlock"
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 232 B |
Before Width: | Height: | Size: 230 B |
Before Width: | Height: | Size: 244 B |
Before Width: | Height: | Size: 243 B |
Before Width: | Height: | Size: 151 B |
Before Width: | Height: | Size: 172 B |
Before Width: | Height: | Size: 191 B |
Before Width: | Height: | Size: 167 B |
Before Width: | Height: | Size: 192 B |
Before Width: | Height: | Size: 203 B |
Before Width: | Height: | Size: 228 B |
Before Width: | Height: | Size: 170 B |
Before Width: | Height: | Size: 192 B |
Before Width: | Height: | Size: 209 B |
Before Width: | Height: | Size: 229 B |
Before Width: | Height: | Size: 202 B |
Before Width: | Height: | Size: 223 B |
Before Width: | Height: | Size: 239 B |
Before Width: | Height: | Size: 248 B |
Before Width: | Height: | Size: 311 B |