Added spatial pylon item model (and textures for connected texture blocks).

This commit is contained in:
Sebastian Hartte 2016-08-27 13:23:45 +02:00
parent cafacc8dd4
commit 154f9d9ebb
12 changed files with 10 additions and 1 deletions

View File

@ -273,7 +273,10 @@ public final class ApiBlocks implements IBlocks
.build();
this.quantumRing = registry.block( "quantum_ring", BlockQuantumRing::new ).features( AEFeature.QuantumNetworkBridge ).build();
this.quantumLink = registry.block( "quantum_link", BlockQuantumLinkChamber::new ).features( AEFeature.QuantumNetworkBridge ).build();
this.spatialPylon = registry.block( "spatial_pylon", BlockSpatialPylon::new ).features( AEFeature.SpatialIO ).build();
this.spatialPylon = registry.block( "spatial_pylon", BlockSpatialPylon::new )
.features( AEFeature.SpatialIO )
.useCustomItemModel()
.build();
this.spatialIOPort = registry.block( "spatial_ioport", BlockSpatialIOPort::new ).features( AEFeature.SpatialIO ).build();
this.controller = registry.block( "controller", BlockController::new )
.features( AEFeature.Channels )

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@ -0,0 +1,6 @@
{
"parent": "block/cube_all",
"textures": {
"all": "appliedenergistics2:items/spatial_pylon"
}
}

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