Moved First Person render for parts closer to the center.
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@ -67,6 +67,9 @@ public class BusRenderer implements IItemRenderer
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GL11.glEnable( GL11.GL_DEPTH_TEST );
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GL11.glDisable( GL11.GL_BLEND );
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if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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GL11.glTranslatef( -0.2f, -0.1f, -0.3f );
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if ( type == ItemRenderType.ENTITY )
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GL11.glTranslatef( -0.5f, -0.5f, -0.5f );
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if ( type == ItemRenderType.INVENTORY )
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