Fixed Ghostly Renders.

This commit is contained in:
AlgorithmX2 2014-02-09 18:27:01 -06:00
parent a020e11849
commit 1d523bdbcb
2 changed files with 2 additions and 1 deletions

View file

@ -49,6 +49,7 @@ public class AppEngRenderItem extends RenderItem
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL11.GL_DEPTH_TEST );
GL11.glDisable( GL11.GL_TEXTURE_2D );
GL11.glDisable( GL11.GL_BLEND );
Tessellator tessellator = Tessellator.instance;
int i1 = 255 - l << 16 | l << 8;
int j1 = (255 - l) / 4 << 16 | 16128;

View file

@ -65,7 +65,7 @@ public class BusRenderer implements IItemRenderer
GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS );
GL11.glEnable( GL11.GL_ALPHA_TEST );
GL11.glEnable( GL11.GL_DEPTH_TEST );
GL11.glEnable( GL11.GL_BLEND );
GL11.glDisable( GL11.GL_BLEND );
if ( type == ItemRenderType.ENTITY )
GL11.glTranslatef( -0.5f, -0.5f, -0.5f );